Vehicle Acceleration in combat

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dragonfett
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Vehicle Acceleration in combat

Unread post by dragonfett »

I was wondering just how you guys handle vehicles accelerating, especially from a dead stop (or going from half throttle to full throttle, or something similar), during combat?
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Re: Vehicle Acceleration in combat

Unread post by Killer Cyborg »

Pure guesswork at the time.
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Re: Vehicle Acceleration in combat

Unread post by The Beast »

There's vehicle combat rules found in HU, TMNT, and N&S. IIRC, they have something called "transient movement factor" that's meant to represent what you're looking for.
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Shorty Lickens
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Re: Vehicle Acceleration in combat

Unread post by Shorty Lickens »

Yet another reason we need a good Rifts video game. A GOOD game, much better than Fallout 3. That would just be a starting place.

Even miniatures wont help you will acceleration.
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Re: Vehicle Acceleration in combat

Unread post by Cinos »

Acceleration isn't that hard, just slap an acceleration rate onto the vehicles in question.
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Icefalcon
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Re: Vehicle Acceleration in combat

Unread post by Icefalcon »

I usually allow a vehicle to accelerate by 1/4 of their maximum speed per round.
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