Special Aptitude Bonuses Palladium Fantasy

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dragon_blaze_99
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Special Aptitude Bonuses Palladium Fantasy

Unread post by dragon_blaze_99 »

PF is my second favorite game yet i never make anything for it so a little chart i hope people enjoy.

01-7% Sure shot: +2 strike with all projectiles from thrown knives to bows. Furthermore, the usual penalties for being off balance, moving etc., are half. Bonuses do not apply with guns, energy weapons, spells, or explosives.
8-14% Natural Horsemen: +8% to horsemanship skill or exotic horsemanship, +5% to animal husbandry, +1 initiative, +1 strike when mounted, +1 roll with impact when knocked off mount
15-21% Natural Monster Hunter: +1 initiative, +1 strike, +1 dodge when battle one type of monster (i.e. dragons), +2 save vs. horror factor, +5% tracking, and +5% vs. coma and death
22-28% Natural Hunter (animal) +5% track and trap animal, +5% skin and prepare animal hides and +5% cook game animals, +1 strike and critical on 18-20 vs. game animals
29-35% High perception and solid gut instincts: +1d4 on perception rolls (rolled once at character creation)
36-42% Quick Reaction time: +1d4 on initiative rolls (rolled once at character creation)
43-49% Strongman +1d6+3 to PS attribute and +1 pull punch
50-56% Fast learner and Jack of many trades: 1d4+2 Elective skills without the benefit of the usual bonuses for them (other than IQ)
57-63% Quick Reflexes: +1 attack per melee round and +1 dodge
64-70% Fearless +1d4+2 save vs. horror factor rolls (rolled once at character creation)
71-77% Charismatic/charmer: +1d4+2 to MA
78-84% Light sleeper: +5% detect ambush, player can roll a detect ambush to awake full and alert
85-91% Weapon affinities: +1 strike, parry and 1d6 damage with ONE style of weapons (ie battle axes, but not thrown axes or hand axes)
92-98% Natural Climber: +10% to climb and repel and climb most surfaces in ½ the normal time
99-00% Mighty endurance: +1d6+1 to PE and +2d4 HP
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Severus Snape
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Re: Special Aptitude Bonuses Palladium Fantasy

Unread post by Severus Snape »

I guess the question I have regarding your chart is...

why? What is the purpose of having this? Don't the OCCs give bonuses for being whatever it is you are?
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Re: Special Aptitude Bonuses Palladium Fantasy

Unread post by dragon_blaze_99 »

its like the one in dead reign and shadow chronicles so if you have 2 of the same occ there is a slight difference in the characters
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Re: Special Aptitude Bonuses Palladium Fantasy

Unread post by DiceCollector »

We use the same chart for humans in our games. Every other race gets some bonus, so our group thought humans should too. Works out GREAT, Good bonus...But NOT over powered!
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Re: Special Aptitude Bonuses Palladium Fantasy

Unread post by Cinos »

Half of these are really good and the other half are completely useless. I'd try and bring in that margin a bit.
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Re: Special Aptitude Bonuses Palladium Fantasy

Unread post by drewkitty ~..~ »

There should be a table to see if you get to use the above table. Sort of like how they have a table to see if you get Psionics (minor/major) in the char creation.
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Re: Special Aptitude Bonuses Palladium Fantasy

Unread post by dragon_blaze_99 »

you could
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Re: Special Aptitude Bonuses Palladium Fantasy

Unread post by gaby »

I think it,s a good idea.

Any ideas for New Special aptitude?
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Re: Special Aptitude Bonuses Palladium Fantasy

Unread post by Levi »

I like the idea and think the table is pretty good over all. I had done something like it once. This was for a higher powered game and was intended to make the characters a bit more powerful. I offered players the option to choose any one of these:

Palladium Fantasy Boons
• Magic: The character may choose one of the following
o Extra spells (6 spells, level 1D8 each) and PPE (+2D4x10)
o Mastery of two spells: Double duration, range, and effect, half casting cost
•Psionics: The character may choose one of the following
o Psionics and ISP the same as a major psionic (no skill penalty)
o Four extra minor Psionics and 30 ISP
o Two extra super Psionics and 20 ISP (must already be able to take Super Psionics)
o Mastery of two powers: Double duration, range, and effect
•Energy: The character may choose one of the following
o Additional 3D4 x 10 ISP and gains an extra 1D4 each level
o Additional 3D6 x 10 PPE and gains an extra 1D6 each level
•Physical: The character gains the following
o Add 1D6 to two attributes, 1D4 to two attributes, 1D6 extra H.P. per level of experience, and add 1D4 X 10 +10 to S.D.C.
• Skills: The character may choose one of the following
o Combination of six O.C.C. related skills or +20% skill bonuses
o Martial Art form
•Magic Powers:
o Spell like powers (1-4 depending on power level) that can be used without casting or spending PPE
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Re: Special Aptitude Bonuses Palladium Fantasy

Unread post by Armorlord »

drewkitty ~..~ wrote:There should be a table to see if you get to use the above table. Sort of like how they have a table to see if you get Psionics (minor/major) in the char creation.
Got it covered already: Rifts World Book #13, page 97. :ok:
Aptitude bonuses have been around for awhile before the newer settings joined in.
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Re: Special Aptitude Bonuses Palladium Fantasy

Unread post by gaby »

What ones from Dead Reign do you think can wokr in PF?
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Re: Special Aptitude Bonuses Palladium Fantasy

Unread post by gaby »

You known some of them can be good for the Special training types in Heroes unlimited too.

here is a Special aptitude:Cool headed:The character can stay,clam,cool,level headed and in control ther emotion in the majorty of high pressure situation.
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Re: Special Aptitude Bonuses Palladium Fantasy

Unread post by GrampaAllen »

Build it into the psychic chart so either you are a psychic or you get an aptitude but not both.
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Re: Special Aptitude Bonuses Palladium Fantasy

Unread post by gaby »

If you have two characters that have same OCC in your group,this is a Good way to make them different from each other.
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Re: Special Aptitude Bonuses Palladium Fantasy

Unread post by Mediapig71 »

I like the idea of using this for Humans... they do need a little bump compared to other races.
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Re: Special Aptitude Bonuses Palladium Fantasy

Unread post by gaby »

This is Great for the Non-Magic Occ.
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Re: Special Aptitude Bonuses Palladium Fantasy

Unread post by drewkitty ~..~ »

Armorlord wrote:
drewkitty ~..~ wrote:There should be a table to see if you get to use the above table. Sort of like how they have a table to see if you get Psionics (minor/major) in the char creation.
Got it covered already: Rifts World Book #13, page 97. :ok:
Aptitude bonuses have been around for awhile before the newer settings joined in.


You did not mention that in your OP that you were using that LoneStar Table. Yes, I am very familiar with those two tables. Which is why I mentioned your omission of mentioning of any "do you get" table from your OP.
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drewkitty ~..~
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Re: Special Aptitude Bonuses Palladium Fantasy

Unread post by drewkitty ~..~ »

Levi wrote:I like the idea and think the table is pretty good over all. I had done something like it once. This was for a higher powered game and was intended to make the characters a bit more powerful. I offered players the option to choose any one of these:

Palladium Fantasy Boons
• Magic: The character may choose one of the following
o Extra spells (6 spells, level 1D8 each) and PPE (+2D4x10)
o Mastery of two spells: Double duration, range, and effect, half casting cost
•Psionics: The character may choose one of the following
o Psionics and ISP the same as a major psionic (no skill penalty)
o Four extra minor Psionics and 30 ISP
o Two extra super Psionics and 20 ISP (must already be able to take Super Psionics)
o Mastery of two powers: Double duration, range, and effect
•Energy: The character may choose one of the following
o Additional 3D4 x 10 ISP and gains an extra 1D4 each level
o Additional 3D6 x 10 PPE and gains an extra 1D6 each level
•Physical: The character gains the following
o Add 1D6 to two attributes, 1D4 to two attributes, 1D6 extra H.P. per level of experience, and add 1D4 X 10 +10 to S.D.C.
• Skills: The character may choose one of the following
o Combination of six O.C.C. related skills or +20% skill bonuses
o Martial Art form
•Magic Powers:
o Spell like powers (1-4 depending on power level) that can be used without casting or spending PPE

Some of these (magical boons) are already in the Magical Proficiencies in "Through the Glass Darkly" and It's companion article in the rifters.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
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Re: Special Aptitude Bonuses Palladium Fantasy

Unread post by scottypotty »

Bonuses like this are great. I like to use them to integrate characters into campaigns or give them their own subplots. Just assign a quick backstory to each and it's a win-win. Players get a little bump in abilities, and GMs get characters that tie into their story.
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Re: Special Aptitude Bonuses Palladium Fantasy

Unread post by gaby »

Got a New One Natural Swimmer:equal to competitive swim skill.
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Re: Special Aptitude Bonuses Palladium Fantasy

Unread post by Long Shadow »

GrampaAllen wrote:Build it into the psychic chart so either you are a psychic or you get an aptitude but not both.

Actually in the Chaos Earth article in Rifter 50, they provide latent abilities that are more like aptitude bonuses that can be substituted for minor psionics.
robertbc73

Re: Special Aptitude Bonuses Palladium Fantasy

Unread post by robertbc73 »

I use to have a book, I cant remember the name of the maker but I think it had a hot brunette holding a greatsword standing next to a griffin on the cover, that had all kinds of charts if you wanted real dice driven random uniqueness for a character. ARRGHHH!! Now I want to find that book. Excuse me, exit stage left even. To the google mobile.
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