Chronicle wrote:I have to agree, otherwise, whats to stop someone from gathering an army and stomping the central alliance.
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Chronicle wrote:I have to agree, otherwise, whats to stop someone from gathering an army and stomping the central alliance.
Chronicle wrote:I would say it has to do with the percentage of living tissue is actually in the cyborg. Which in most cases, to prevent my PCs from being insta-gibbed. I will rule that the Phase Beamer does MDC to the cyborg's armor. That is how my game will be run. Do what you will in yours
Chronicle wrote:The symbosis between man and machine. The brains electrical currents have direct control of the cyborg body. In essence making an extension of the character. A hard situation to work for or against when it comes to phase beamers. I stand by my choice, if only for the sake of the game's balance.
Scorpion Leader wrote:
A) If we follow as it says Cyborgs are now considered MDC beings, Phase Weapons do MD damage anyway (and I said should be delt with in this manner previously).
C) Phase Weapons do not under usual circumstances do Damage Direct to Hit Points as both sides of the issue like to claim and use as a basis for their arguement(s).
RDB2:PW, page 123, PH-21 phase beamer wrote:Damage: 3d6 SD to humans and other SDC creatures: 4d6 MD to MDC beings and ff. It does not damage armor of any kind!
except, its not stated to do anything like that in the Phase-tech med kit.Phase Med-Kit? Item built for healing, intentionally designed to NOT harm someone and be able to detect cybernetics connected to organic tissue and phase them safely.
Colonel Wolfe wrote:except, its not stated to do anything like that in the Phase-tech med kit.Phase Med-Kit? Item built for healing, intentionally designed to NOT harm someone and be able to detect cybernetics connected to organic tissue and phase them safely.
it only says "Cybernetics and Bionic implants are not affect because they are attached to the neurological system of the Character, so they phase out too." it says nothing about Detecting cybernetics or such, just they phase because of the connection to neurological tissue.
Nightmask wrote:Colonel Wolfe wrote:except, its not stated to do anything like that in the Phase-tech med kit.Phase Med-Kit? Item built for healing, intentionally designed to NOT harm someone and be able to detect cybernetics connected to organic tissue and phase them safely.
it only says "Cybernetics and Bionic implants are not affect because they are attached to the neurological system of the Character, so they phase out too." it says nothing about Detecting cybernetics or such, just they phase because of the connection to neurological tissue.
Which doesn't say why they aren't affected, and in an advanced technological society it's quite reasonable to think the cybernetics/bionics phase out because it's designed that way. Also if one's to try and argue that biological connection makes the bionics/cybernetics 'alive' then as far as phase beamers are concerned they should qualify as SDC/HP systems and NOT MDC with regards to phase beamers. Linking to an organic SDC/HP brain shouldn't make the brain MDC, it should make the MDC equipment SDC as far as the beamer is concerned.
Or one could just add a 'Phase Field Brain Shielding: This add-on to full conversion borgs shields the organic brain from the effects of phase beamer weapons. Costs: 100,000 credits' but of course that immunity to phase weapons just unbalances things even more. Not that the borg should get to be some special case and should have to take his lumps like everyone else rather than whining about how he has to be careful about something and isn't the unstoppable tank he wanted to be.
Since I doubt the guy in a Glitter Boy is going to be happy that with his paltry level of SDC and HP in comparison a few guys with phase beamers could have him dead in a melee, two at the most, because he's got if you're super-generous maybe 100 SDC/HP total which is less than a seventh the MDC of his PA. So we aren't talking fairness here, not really. The Borg player is just wanting an advantage the others don't have, like he hasn't already eliminated many of his human limitations as it is as a borg. How horrible he have to continue having a few worries.
Galroth wrote:Except it does say why they aren't effected. It's because they are attached to the neurological system. Also it takes one guy, one attack with a phase pistol to one shot a borg the way you want the rules to tilt. Not a mob of guys with phase rifles a round, or two. How many of those guys do you think the GB pilot could take out in that round? One for each hand to hand attack he has, that's how many. If the borg loses initiative he wouldn't even take one of the bastards with him, so really it is about game balance. Just because you don't like the answer, doesn't mean it hasn't been presented.
Galroth wrote:Cybernetics being connected to a biological system the way they are is indeed an explanation because the designer who dreamed up phase tech said that's the way it works. Just because you believe it should work a different way doesn't make you the expert in all things phase tech. You can't really argue the point because neither thing exists in real life so you can't make assumptions about how it should work. It works the way the designer sets out that it works. Or you house rule it for your game. Those are the choices in front of you. Continuing to argue the point after the book rules have been presented is kinda on the pointless side.
So, according to the RaW a full conversion borg takes MD from a phase weapon, not HP damage. This makes sense since you can't single out his squishy organics without shooting through MDC materials that are connected to said squishy material. Now a partial conversion borg is a whole different ball of wax, assuming of course that you can get a clean shot at his organic components without shooting through surgically grafted bionic structures. It's the 'surgically grafted to his nervous system' part that make the bionics phase at the same time the fleshy bits do. The power armor pilot isn't grafted to his armor.
Nightmask wrote:Colonel Wolfe wrote:except, its not stated to do anything like that in the Phase-tech med kit.
it only says "Cybernetics and Bionic implants are not affect because they are attached to the neurological system of the Character, so they phase out too." it says nothing about Detecting cybernetics or such, just they phase because of the connection to neurological tissue.
Which doesn't say why they aren't affected........
Colonel Wolfe wrote:Nightmask wrote:Colonel Wolfe wrote:except, its not stated to do anything like that in the Phase-tech med kit.
it only says "Cybernetics and Bionic implants are not affect because they are attached to the neurological system of the Character, so they phase out too." it says nothing about Detecting cybernetics or such, just they phase because of the connection to neurological tissue.
Which doesn't say why they aren't affected........
IDK, sounds like they say why...
Nightmask wrote:Colonel Wolfe wrote:Nightmask wrote:Colonel Wolfe wrote:except, its not stated to do anything like that in the Phase-tech med kit.
it only says "Cybernetics and Bionic implants are not affect because they are attached to the neurological system of the Character, so they phase out too." it says nothing about Detecting cybernetics or such, just they phase because of the connection to neurological tissue.
Which doesn't say why they aren't affected........
IDK, sounds like they say why...
That's not a why. A why is 'because the technology can detect said connection and will phase the attached technology in order to not harm the individual', or even as some are trying to bootstrap from it 'because the connection somehow makes the technology alive from the perspective of phase tech'. That however is NOT what the description says even if that's what many are trying to read into it. It's far more logical and requires far less handwaving to determine that as medical tech it's designed not to harm the individual so phases attached bionics rather than go the less rational route to try and claim the bionics are now considered alive as far as phase tech is concerned.
That over-repeated snippet is incomplete and being used to try and make a claim that's simply not supported by the actual tech. It requires a lot of handwaving to dismiss the fact it's a medical device meant to heal and would have safeguards and instead claim it's because phase tech designed to damage organics and living things thinks a borg is now alive just because you hooked up some flesh to it.
Nightmask wrote:Nekira Sudacne wrote:Except that Kevin S. Himself in an offical FAQ said that Borgs are immune to those kinds of problems, and that's why it was added into RUE.
Yes, it dosn't make any logical sense. it's a rule that exists only for game balance.
Afraid I can't see how it could balance things when it's inherently unbalanced and illogical. What were there so many people running around with Phase weapons for no justifiable reason that Borgs got to be a special case of being immune to a weapon that they should be most vulnerable to?
Galroth wrote:Nightmask wrote:That's not a why. A why is 'because the technology can detect said connection and will phase the attached technology in order to not harm the individual', or even as some are trying to bootstrap from it 'because the connection somehow makes the technology alive from the perspective of phase tech'. That however is NOT what the description says even if that's what many are trying to read into it. It's far more logical and requires far less handwaving to determine that as medical tech it's designed not to harm the individual so phases attached bionics rather than go the less rational route to try and claim the bionics are now considered alive as far as phase tech is concerned.
That over-repeated snippet is incomplete and being used to try and make a claim that's simply not supported by the actual tech. It requires a lot of handwaving to dismiss the fact it's a medical device meant to heal and would have safeguards and instead claim it's because phase tech designed to damage organics and living things thinks a borg is now alive just because you hooked up some flesh to it.
Unless it's not a feature. It could be a limitation. You are assuming they built in safeguards for the medkit, which also isn't in the description. It's a statement of fact about how phase tech interacts with bionics. If it were a feature it would be described as such. It would be written in the description saying that the medkit was the exception. Since it appears in both the medkit and says outright in another section that 'Borgs take MD from phase weapons it sounds more like a limitation to the technology that they didn't have to work around when they made the medkits.
Galroth wrote:You are the one assuming how quasi-mystical technology should react to a given situation, which is odd since you don't have to. The designers have laid out exactly how the quasi-mystical technology they invented in their heads reacts in this situation. It's not like they left a big hole here for you to fill with supposition. The medkit description is just icing on the cake that is 'Borgs take MD from phase weapons.
If the medkit reacting that way to bionics were a feature it would be described as such. "The medkit recognizes implanted medical devices, cybernetics and bionics and doesn't phase them out of the patient." That's not how it's presented, it's presented as a fact about the way phase tech works when it comes into contact with bionics/cybernetics. Lucky engineers, they didn't have to design an extra safety feature, it already worked that way.
4D6MD to the cyborg. since its an MDC being.Rhomphaia wrote:Well, since I can never help but to throw logs on the fire...
Phase swords anyone?
drewkitty ~..~ wrote:Scorpion Leader wrote:
A) If we follow as it says Cyborgs are now considered MDC beings, Phase Weapons do MD damage anyway (and I said should be delt with in this manner previously).
C) Phase Weapons do not under usual circumstances do Damage Direct to Hit Points as both sides of the issue like to claim and use as a basis for their arguement(s).
A) you are not correct in what you said, in that you were so incompleat in what you said to make what you said incorrect. If you had said that Phase Beamers do MD to MDC beings and MDC force fields, you would of been correct.
RDB2:PW, page 123, PH-21 phase beamer wrote:Damage: 3d6 SD to humans and other SDC creatures: 4d6 MD to MDC beings and ff. It does not damage armor of any kind!
Nightmask wrote:Galroth wrote:You are the one assuming how quasi-mystical technology should react to a given situation, which is odd since you don't have to. The designers have laid out exactly how the quasi-mystical technology they invented in their heads reacts in this situation. It's not like they left a big hole here for you to fill with supposition. The medkit description is just icing on the cake that is 'Borgs take MD from phase weapons.
If the medkit reacting that way to bionics were a feature it would be described as such. "The medkit recognizes implanted medical devices, cybernetics and bionics and doesn't phase them out of the patient." That's not how it's presented, it's presented as a fact about the way phase tech works when it comes into contact with bionics/cybernetics. Lucky engineers, they didn't have to design an extra safety feature, it already worked that way.
Yes yes I know you're going to spin it that way, even though you're taking a conclusion and working backward trying to justify it when the conclusion doesn't work with the stated way the phase weapons work. Because we already know that phase weapons ignore ALL non-living materials to hit JUST the living materials, because it's a weapon. We know Phase Med-Kits don't ignore non-living materials that are attached to living materials because that's what phase med-kits do, recognize that connection so as not to harm. Good thing those phase-tech medical tech engineers are so intelligent as to build their med kits to not go ripping life-saving bionics off of a patient and accidentally killing them (although likely they had a few deaths that way originally).
Now go ahead and tell me yet again how phase weapons which ignore all non-living materials were built by med-tech engineers to read bionics as living materials and hit them first even though phase weapons are explicitly noted as being unable to harm non-living materials and pass right through them like they aren't even there. Oh and don't forget to repeat how a medical device wouldn't have safeguards built in to cover the case of bionics and how bionics are alive when a bit of human tissue is attached even though they can't heal and because they aren't alive cause a complete loss of things like PPE, ISP, and any psionics or magical ability someone might possess. But make sure to repeat how the bionics are alive anyway as you argue in support of something that isn't rational or logical based on how phase weapons are said to affect living matter by trying to spin how medical applications are exactly the same as weapon applications. Then you can cut-and-paste my reply how I disagree with such illogical, nonsensical claims.
Scorpion Leader wrote:RDB2:PW, page 123, PH-21 phase beamer wrote:Damage: 3d6 SD to humans and other SDC creatures: 4d6 MD to MDC beings and ff. It does not damage armor of any kind!
I do believe it says body armor.
Phase weapons are also describe as not doing harm to most inanimate objects.
Notice: its says most meaning not all such objects will be immune.
me wrote:C) When the being has No SDC, then Phase beamers do direct to HP damage. Things w/HP & w/o SDC: Vamps, (some) were-people, beings who's SDC has been damaged through, PF1 chars and FCB.
drewkitty ~..~ wrote:Scorpion Leader wrote:RDB2:PW, page 123, PH-21 phase beamer wrote:Damage: 3d6 SD to humans and other SDC creatures: 4d6 MD to MDC beings and ff. It does not damage armor of any kind!
I do believe it says body armor.
Phase weapons are also describe as not doing harm to most inanimate objects.
Notice: its says most meaning not all such objects will be immune.
That was a direct quote.me wrote:C) When the being has No SDC, then Phase beamers do direct to HP damage. Things w/HP & w/o SDC: Vamps, (some) were-people, beings who's SDC has been damaged through, PF1 chars and FCB.
You need to look at the surface of this, w/o any interpretation. You could of just ignored this since it was just stating a bald fact.
Nightmask wrote:Clearly I must see about splicing some organic tissue into all my characters power armor, vehicles, etc. so that they'll promptly become alive as far as phase weapons are concerned thereby ensuring complete protection from their attacks as they're forced to destroy the power armor or other protection instead...
...and I'm sure some will either fail to recognize the level of sarcasm involved in that and find it an excellent and perfectly logical idea or rail against it with a dozen reasons why hooking up organic tissue to a power armor won't do that, and all the reasons will fail because a cyborg is no more alive than a power armor or vehicle because you plugged a brain into it and if that's all it takes then one should be able to hook some brain tissue into a power armor and expect it to be just as alive yet that's nonsense because it isn't.
Scorpion Leader wrote:Nightmask wrote:Clearly I must see about splicing some organic tissue into all my characters power armor, vehicles, etc. so that they'll promptly become alive as far as phase weapons are concerned thereby ensuring complete protection from their attacks as they're forced to destroy the power armor or other protection instead...
...and I'm sure some will either fail to recognize the level of sarcasm involved in that and find it an excellent and perfectly logical idea or rail against it with a dozen reasons why hooking up organic tissue to a power armor won't do that, and all the reasons will fail because a cyborg is no more alive than a power armor or vehicle because you plugged a brain into it and if that's all it takes then one should be able to hook some brain tissue into a power armor and expect it to be just as alive yet that's nonsense because it isn't.
If you don't like the solution you don't have to use it. Also if you can come up with a better solution, that is Fair (balanced as well Game Rules wise) and Based on Study and review of The Rules Materials we are all Waiting on baited breath and would all love to here it!! Until then please refrain from being so whinee as it is growing very tiresome. Your acting like a little kid who can't have his favorite toy!! So again if you don't like my solution No one is forcing you to use it! In the mean time please only post if you have something truely helpful and constructive to say, as you don't need to post here, if what has been brought up as a solution to the problem truely upsets you that much.
Let's please move on. Thank you.
Colonel Wolfe wrote:The Phase-med kit mentions Cybernetic and Bionic systems connected to the Nervous system, not Organic Tissue alone.
and Phase technology isn't exactly true Technology, that obeys any rules of physics and its even listed as possibly techno-Wizardy, so how it operates is completely the Game Designer Fiat.
Nightmask wrote:Colonel Wolfe wrote:The Phase-med kit mentions Cybernetic and Bionic systems connected to the Nervous system, not Organic Tissue alone.
and Phase technology isn't exactly true Technology, that obeys any rules of physics and its even listed as possibly techno-Wizardy, so how it operates is completely the Game Designer Fiat.
In which case you hook it up to some brain tissue, that's about all that's left of a full conversion borg.
Either way there shouldn't be an issue about it or a game designer fiat of such contrary proportions. No one's willing to admit it but this has nothing to do with fairness or game balance, it's just personal desire. No one's willing to admit that the average SDC creature can be one-shot killed at any time by a wide variety of MD weapons and effects or complain about the 'unfairness' of that while turning around and complaining bitterly about some brain in a jar being subject to the same possibility from a very rare weapon (and seriously phase weapons are a rare item compared to all the MD inflicting weapons around).
The same thing that explains why those average SDC creatures aren't being one-shot killed (and at far better odds of being hit than a brain hidden in a big cyborg shell) explains why it isn't happening to cyborgs; because the GM recognizes that in giving a player no chance and just instant-killing his PC is quickly going to lose him a player and maybe his entire game group depending how unfair it was. Otherwise everyone would insist on running natural MDC creatures like Demi-gods so the GM wouldn't be able to get such instant-kills on them. The entire problem is a non-issue and the 'solution' requires a wallbanger of suspension of disbelief to go along with, when other solutions are possible within what's actually part of the game rather than a creator fiat.
Chronicle wrote:wow this is getting to be hot debate. can we get a page 3?
say652 wrote:like this ruling. my solution was to find a different gm to play with.lol. nothing like spending weeks designing a cool borg to have them backstabbed by a phase knife in a coalition bar. man i hate cheese
Nightmask wrote:say652 wrote:like this ruling. my solution was to find a different gm to play with.lol. nothing like spending weeks designing a cool borg to have them backstabbed by a phase knife in a coalition bar. man i hate cheese
Nightmask wrote:Nekira Sudacne wrote:Except that Kevin S. Himself in an offical FAQ said that Borgs are immune to those kinds of problems, and that's why it was added into RUE.
Yes, it dosn't make any logical sense. it's a rule that exists only for game balance.
Afraid I can't see how it could balance things when it's inherently unbalanced and illogical. What were there so many people running around with Phase weapons for no justifiable reason that Borgs got to be a special case of being immune to a weapon that they should be most vulnerable to?
Chronicle wrote:I have to agree, otherwise, whats to stop someone from gathering an army and stomping the central alliance.
Chronicle wrote:The symbosis between man and machine. The brains electrical currents have direct control of the cyborg body. In essence making an extension of the character. A hard situation to work for or against when it comes to phase beamers. I stand by my choice, if only for the sake of the game's balance.
enhancer wrote:I think we need a Burster in here to extinguish the flame wars.
The basic problem here is C.J Carella's wonderfully unbalanced writing. Most of the things in Phase World are grossly overpowered in context of any other Megaverse. The only place they're not is in Phase World where everything else is just as crazy. I think it's funny that everyone is so obsessed with canon about Phase Beamers when they are a microscopic problem compared to Phase Fields(1/10th damage), or Gravitonic Technology(rail guns without the weight, kick, noise or any power source), or Psionic Crystal Technology(makes any psychic way more dangerous). So an unlucky Borg eats it from a head shot from a Phase Beamers(or area of effect from the SAW version), everyone has weaknesses, and Borgs normally don't have many. Did anyone else notice the two borgs in the book aren't that worried? The Repo bots have force fields and the Wolfen Quatoria has 100 S.D.C skin to absorb the damage first. Then, Phase Weapons are rare outside Phase World and can only be repaired there, so disarm him or destroy his gun. A good GM would make any Phase Equipment rare, because the borg wouldn't have a good day looking down the business end of a Multi-Rifle from a Phase Field wearing Silverhawk exoskeleton either. The borg must also not have any magic force fields, magic wielding friends, be in a magic circle or any number of other things. Seriously, this is the same book with Cosmo-Knights in it, Rifts is unbalanced. You could just as easily get shot in the head by an ATL-7 wielding NPC(I love you C.J Carella).
Borgs already have many problems fitting in with Rifts. How do you determine the magic resistance or H.P of something with no P.E? Death Bolt? Negate Mechanics? Telemechanics? Transformation magic? Where does their power source come from? Is it nuclear? Then why can't it power weapons? How can they be robot sized and mechanical and not have robot P.S? Why can any human with enough physical skills be stronger? I think K.S needs to really flush out these ideas before slapping adhoc bandaids on 15 years later, I always hate "just because" rules. If it's broken fix it before printing it and selling it(and 20 more reprintings).
Machine People really have the same problems too. Although it seems by the description you would just take it off their main M.D.C. You could just as easily say no because it doesn't work on robots. I don't buy that Nano-machine cells idea, if it doesn't hurt micro-processors on a robot why on a Machine Person? Gotta love a robot P.S artificial intelligence that eats metal, doesn't breathe and has no I.S.P and P.P.E but ISN'T a robot.
I'd say go with the damage in both cases though. Phase Weapons are psuedo-magical, they can already hurt vampires despite no other energy weapons being able to. Those in a panic need to just avoid killer(or overly rewarding) G.Ms. Any equipment in game is just as easily lost as won. Just be think twice the next time the G.M says "Sure we can bring in some Phase World tech...."
enhancer wrote:I think you may be confused, that is what I was trying to say, that Phase World is supposed to be vastly more powerful than the rest of Rifts and that Phase Beamers are just that powerful, and it's working as intended Or am I misunderstanding you?
Rappanui wrote:Scorpion Leader wrote:JUST Remember this is My solution to the problem and my opioin and may not be the same as yours.
no, you're right, that is the only solution, the rest of the people are diging up nonsensical trolls because they want to increase their post count up.
Rappanui wrote:this topic has come up Numerous times in the past, it's been given an official ruling before, and by god sakes, it shall so remain.
Rappanui wrote:actually the whole cybernetics and bionics being alive is the whole reason you can't use telemechanics on them, and why bursters can still generate their psi powers through artificial limbs.
flatline wrote:You might find this hard to believe, but some of us feel that treating bionics and/or cybernetics as being alive in any context, be it phase weapons, psionics, magic, or whatever is ludicrous.
If I snip a wire in your cybernetic arm, you don't get to save.
If I use some psionic or magic power to suppress the electric signal in that wire, why would you even get a chance to save, let alone be immune to the attempt?
Rules that exist only to preserve some arbitrary game balance and have no other rational explanation have no value to me.
--flatline