flatline wrote:Armorlord, I find your strawman completely unconvincing.
Nobody is claiming that phase weapons only affect organic materials. What we're claiming is that the way a machine is controlled by itself can't change the properties of the machine. If the properties of the machine are changed, then there must be some other mechanism involved that has changed them. In the absence of such a mechanism, the machine offers no protection to the brain inside a full conversion borg body.
And cry all you want about game balance, but this is not a game balance issue. Force field technology is abundant in the 3 galaxies, so any phase world borg could trivially incorporate a force field into its design to handle phase weaponry if only to protect the brain case. On Rifts Earth, that is not the case, but phase weaponry is not easily available in that setting, so the balance is preserved.
--flatline
What? I have said nothing about game balance, Nightmask invented some people complaining about balance causing a 'rule change', that I refuted.
I'll put it to you this way: Either your argument is that Phase Beams affect organic tissue, or you don't have an argument at all, because bionics wired directly to a living thing making them a part of that living thing has been a part of the system from the beginning. The very act of wiring a machine to a lifeform does that, that is the process and it always has been. You cannot argue that was put into effect in relation to Phase Beams written a decade later.
After that you would be arguing about a basic aspect of the system and setting, at which point you cannot be right, because, while you can complain about it, if you point at the system and say it is wrong and the system says.. anything, the system is right. Anything from there is you complaining and suggesting your own personal houserules, but you cannot be 'right'. Q.E.D.
Nightmask wrote:Armorlord wrote:Nightmask, it is well established in the Megaversal System that bionics do in fact interact directly with the "quasi-mystical" connection between body and lifeforce. Technically it isn't even just a Megaversal thing, as Rappanui notes, ever setting that has cybernetics and magic profess similar philosophies, so you can't even argue that you got set in your ways from another game or setting.
Yes I'm quite sure I can, because you're wrong. Not every game system has such a rule (games where psionics and magic don't even exist by definition can't have such a rule) and others (such as the Marvel Superhero RPG) don't treat bionics as special and immune to outside control or as providing any protection against effects that bypass protections like armor to directly harm living tissue.
Do you are saying that, since you don't believe Marvel has any interaction between lifeforms and bionics, that all other systems and settings are wrong? That is what you just took the time to argue about right there.
Nightmask wrote:Armorlord wrote:What it looks like to me is that you decided that Phase beams damage organic tissue and then hunkered down there, entrenched yourself, and refuse to move from your position, despite the fact that your personal decision is wrong and not supported by the materials at all, which instead state that it damages living things (any, including Machine People and TIs, MDC and SDC), solid energy fields, and magic. None of which need organic tissue to be involved. All of which are stated to have specific intrinsic energy fields (except for solid energy fields, which simply are energy fields, of course).
No, what it is is that I reject a game rule that violates common sense and logic and exists only to provide cyborgs an immunity that they don't rate and could have been provided with protection from the attack in question in game without such an obvious defective game patch. You can work backwards trying to justify something that can't logically be justified all you want but that won't make it right and standing firm on stance against such a rule doesn't make me 'entrenched' and unwilling to 'see the light' i.e. how 'right' you are because you aren't.
"Violates common sense and logic"? When dealing with magic, Potential Psychic Energy, Inner Strength, Bio-Energy, and cosmic Elder Race technology that no one in hundreds of thousands of years has been able to figure out? Are you seriously not just messing with me?
There is no patch, there was never a push to change it expect from your side, we are talking about something that has always been a part of the system. As I said to flateline above, you can't claim a basic part of the system was invented just to 'patch' something created years later. If Palladium had a time machine, their publishing schedule would probably be a lot tighter.
Nightmask wrote:Armorlord wrote:Bio-Energy Auras are an intrinsic property of all living beings, organic or not, SDC or MDC, magical, supernatural, or mundane. Elder Race technology has been shown to surpass anything that conventional technology is capable of, even the super-science of the Three Galaxies, even to the point of interacting with magical energies, which are in turn the very energies of life itself.
In short, it isn't a nonsensical rule, it is continuity and consistency in action, major elements in building a strong setting.
No, in short it's a nonsensical rule that you keep trying to justify with unsupportable arguments, because some robotic shell doesn't gain a life force because you plugged a brain into it. With that argument you'd have to accept people plugging brains into starships so entire ships became living things to protect against pirates using Phase weapons for one, yet we see that rejected as 'well that's too big' when there is no rule on how large a cyborg has to be so logically you'd have starship borgs flying around yet we don't (if we do we certainly don't have them doing so for that reason). If you reject those as 'too big' then you're saying 'well okay so I guess the brain alone has to be vulnerable then because it can't make the entire ship alive' so why can't it? Oh because you think maybe it's 'exploiting the game mechanic'. Isn't that the complaint against phase weapons being able to otherwise easily kill cyborgs without damaging them that causes the obvious unnecessary patch in the first place?
It isn't an unsupported argument. It is a part of the system. A robotic shell does in fact become tied to a creature's life force just from connecting it to its brain. So it is written, so it shall be. Seriously, it has always been the case.
Who said you can't have cybernetic starship? Have you seen the Mechanoids? And Archie's entire complex counts as part of his body. How about the secret Triax cyborg fightercraft?
There was never an 'exploiting the game mechanic' argument.
Nightmask wrote:Armorlord wrote:It is unfortunate that your inaccurate assumptions about a fictional device have caused you to lash out and make phantom bad guys about a few cyborg players complaining, but if a few people raising hell could actually cause a major system change.. don't you think you would caused one yourself by now?
Seriously. I see this same strawman set-up by people claiming that a 'nonsensical'/'bad'/'stupid' "change" was made because people complained about it, but.. it never happened. You and others complain often enough that PB doesn't listen to you or make changes based on your complaints, then turn around and claim every clarification is due to some phantom group complaining and getting it changed. Just because a political party can run on cognitive dissonance, doesn't mean you can actually build an argument platform out of it.
1) The outcry you suggest never happened, as far I have ever seen.
2) Even had it happened, it seems a decided corps of complainers would not have actually have effected the game.
3) So how about we focus on facts instead of strawmen?
It's unfortunate that you don't understand what strawmen are, or that you think perhaps that when someone disagrees with you that whatever they say must be a strawman because you're just too certain of your rightness to even consider the possibility of being wrong. This very thread alone contains people declaring how they feel it to be unfair if a cyborg were left vulnerable to phase weapons yet you insist that they don't exist.
A strawman is when you invent a fictitious punching bag, point at it and say 'Oh it is all these people's fault'. Which is what you did. You claimed people rose up and complained and caused a rule change, but that didn't happen- and even if you want to insist that it did happen, when have you ever seen such an effort actually cause a change in the system? I'm saying stop pointing and trying to claim it was done 'because of
them', because it wasn't.
Nightmask wrote:Armorlord wrote:You can argue that you don't like how they work, or that they don't work that way in your games, but the facts remain that, within the Megaversal setting, the rules are in accordance with the setting material, and make perfect sense in the context of how these things function in-game.
If you want to houserule that a midget in a compact suit of power armor and a cyborg of the same size and style as that suit are mechanically the same in your setting, fine, but that has never been canon in Palladium products.
No, the rule isn't in accordance with the setting material, it's only in accordance with the selective nerfing we see to remove aspects of things that should exist to provide protections that aren't needed. It's not contextually consistent and valid and exists only to protect players of cyborg characters from a GM deciding to just one-hit the character even though the fully fleshed characters don't get any such consideration and if the GM wants to one-hit them it's treated as 'okay' because 'well gee Rifts is a dangerous setting', but apparently cyborgs aren't supposed to have to worry about being cautious or the GM one-hitting them like so many others.
Again I will note that this was not a new thing, this has always been the case. Cyborgs did not rise up and demand protection. It is contextually consistent and has been in place long before Phase World came along.
Nightmask wrote:
In any case just drop it. 'I'll just post one last time so everyone can see I'm right' isn't going to make you right, you certainly aren't going to convince me that wrong is right and get me to agree with you no matter what you toss out and this thread really should have been left dead instead of starting up the entire mess all over again. Agree to disagree and just move on.
Generally, I live by agreeing to disagree whenever possible. You only se me get tied up in arguments like that when pointing out things that are factually wrong.
I'm not here arguing that the opinion of whether such protection is right or wrong or whatever.
I'm mainly here pointing out that such protections have always been in place and are written into the lore of the settings, it was not just slapped on for protection from Phase Beams.
It has been installed at the base level to protect against similar situations from magic, psionics, internal explosions, arguments that MDC creatures/beings sould have SDC bits somewhere to harm with SDC effects, and otherwise never worrying about SDC/HP on MDC beings and characters. Whether they thought of the lore first then the mechanics, vice versa, or all at once is unknown to us, but it goes back to the beginning of the game and is written deeply into how things work in the Megaverse.
My group never had an issue with Phase Beams, because to handle them otherwise would have gone against the long standing precedents of the system and setting.