Telekineticly crushing

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Nekira Sudacne
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Re: Telekineticly crushing

Unread post by Nekira Sudacne »

No. Sadly, palladium lacks that.
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Nekira Sudacne
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Re: Telekineticly crushing

Unread post by Nekira Sudacne »

jester_79 wrote:I guess a can or jar to impress/distract but was meaning like crushing robots, people, things like that using probably Telekinesis Super.


As I said, neither is possible with the rules as they are now.
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Prysus
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Re: Telekineticly crushing

Unread post by Prysus »

Greetings and Salutations. Depending on what you are looking for, there is the Teke Freak from Rifter #50. It has a few special abilities, but two of note are the TK Hammer, and the TK Crush (basically two hammers coming together). This is basically a single attack though, so it's not exactly constant pressure or anything. Also, I believe these are special O.C.C. abilities and not available to other psychic classes. However, I think it's the closest you're going to come in PB, and even though it's in a Rifter it is official material (noted as such) for Chaos Earth. At the very least you might be able to mine it for ideas. Anyways, I think that's all for now. Thank you for your time and patience, please have a nice day. Farewell and safe journeys for now.
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Rifter #45; Of Bows & Arrows (Archery; expanding rules and abilities)
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Official PDF versions of Rifter #45, #52, and #55 can be found at DriveThruRPG.
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Nekira Sudacne
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Re: Telekineticly crushing

Unread post by Nekira Sudacne »

jester_79 wrote:Are there any rules/suggestions for using Telekinesis to break bones?


No. All TK or Super TK can do is pick up one thing and throw it at another thing. this is the total limit of it's ability.

It might be worthwhile to make some homebrew TK powers.
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Tor
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Re: Telekineticly crushing

Unread post by Tor »

There is a Nightbane Talent and a superpower that rips it off though.
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