MDC locations
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- Nekira Sudacne
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Re: MDC locations
Neither. The hit location charts were never ment to be added up, nor is there a random location. Offically, head/arms/legs, ect, are only hit on a called shot. that is, unless you specifically declare intent to hit somewhere else, all attacks automatically hit the main body. This is how the MDC values were determined. You certaintly should not add them all up into a single value as this would completely break the intended function of the values and more than quadruple how effective the armor is intended to be.
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- green.nova343
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Re: MDC locations
Nekira Sudacne wrote:Neither. The hit location charts were never ment to be added up, nor is there a random location. Offically, head/arms/legs, ect, are only hit on a called shot. that is, unless you specifically declare intent to hit somewhere else, all attacks automatically hit the main body. This is how the MDC values were determined. You certaintly should not add them all up into a single value as this would completely break the intended function of the values and more than quadruple how effective the armor is intended to be.
All true.
Although Kevin did give us some random hit location tables in CB1, as an option for those that wanted a bit more randomness in their game. But they were completely optional, so if you're looking for a simpler system you can leave them be.
- dragonfett
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Re: MDC locations
green.nova343 wrote:Nekira Sudacne wrote:Neither. The hit location charts were never ment to be added up, nor is there a random location. Offically, head/arms/legs, ect, are only hit on a called shot. that is, unless you specifically declare intent to hit somewhere else, all attacks automatically hit the main body. This is how the MDC values were determined. You certaintly should not add them all up into a single value as this would completely break the intended function of the values and more than quadruple how effective the armor is intended to be.
All true.
Although Kevin did give us some random hit location tables in CB1, as an option for those that wanted a bit more randomness in their game. But they were completely optional, so if you're looking for a simpler system you can leave them be.
Weren't those for Power Armors and Robot Vehicles and robots?
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- Nekira Sudacne
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Re: MDC locations
dragonfett wrote:green.nova343 wrote:Although Kevin did give us some random hit location tables in CB1, as an option for those that wanted a bit more randomness in their game. But they were completely optional, so if you're looking for a simpler system you can leave them be.
Weren't those for Power Armors and Robot Vehicles and robots?
They are. nothing for people.
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg
You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon