Duanne98015 wrote:ok dude, Tritonia (or whatever its called) is a metal island floating around the ocean, i think it said like 80% have never been on land, so 80% of them have absolutely no need to know how to survive in the wild or even set up a tent, So why would i think of setting up a camp.
Camp is a generic term. Shelter. Anything. And why? Because you're cold and without it you'll die. Plus, most of you have the wilderness survival skill (even if it is at a small percentage), so most of you know the BASIC protocols for surviving in the wild even if you're not very good at it.
Duanne98015 wrote:and the lemurians live in ocean cities dont they, how would they set up camps underwater? at best i would look for cover like a over hanging rock or something
Duanne, you have been priding yourself on role-playing a child well. Which I kudos. However,
one its a fantasy game. In fantasy games children do fantastic things all the time. More to the point,
do you think you're the only child adventure that has had a tough trek of it? Last week, the biggest challenge you guys had was word play, a lynx, and a common frog. This is supposed to be a fun experience that helps define your characters into the people they will become--through YOUR role-playing--not events I have engineered. I have some engineered events, one of which is the manifestation of these
abilities. None of them are to kill you (but they may), all of them are tests of character.
However, back on the topic of good role-playing of children, in the last week the kids have walked hundreds of miles. Whenever thing I know/remember about being a child says that is
not how they'd typically react to the situation.
Duanne98015 wrote:and how did jack rider beat that Splynn City killer? (i wasnt in that game, hell i dont even know what a Splynn City killer is)
He was a giant city killing, ley line gobbling, Kaiju with stats comparable to the Midgard Wyrm. He was defeated by Alfonse, Jack Ryder and Overkill (Andrew's Head Hunter).
Duanne98015 wrote:The questions already been answered "why did the dragons bring us here?" simple "to torture us to amuse its child" because if it wanted us to prove ourselves worthy or something it might have given us some guidance like maybe a simple line like "prove yourselves worthy" or something but they didnt do that no instead they possibly killed our families infront of us (by destroying the subs or whatever they did) and threw us on a island with no food no water no nothing, basically to me a person that is simply a diabolical act to do to 8 year old children, even if they are suppose to be awesome in the future, i apologize to troys character but if **** isnt explained just right my guy might start hunting the monstrous dragon race that decides to torture children on a whim and i may have to change my class to find some dragon slaying one, If we survive this.
This is good and bad. See, here your character has a motivation to grow up into a Serpent Hunter and whereas you thought he might mature into a Rogue Scholar, clearly if he has such a strong hatred for dragon and their ilk, than maybe he'll become a Serpent Hunter (the Serpent Hunter O.C.C. is in Rifts: Lemuria if you want to check it out). However, you are making all of these really poorly reasoned out conclusions. I'm only going to say this once, because I am tired of it coming up as a complaint. I do not engineer situations in my game that cannot be overcome and resolved by heroic or daring action. Ever. The problem is, that a lot of the situations I put my players in
can only be resolved by heroic or daring action. This means, that bashing your head against the wall or trying to pummel other people into your way of thinking
typically isn't the solution. Both Zac and Troy excel under these conditions so I do not understand why no one else does. Instead, each week I have people telling me "there is nothing I can do" or moaning and complaining. I'm not just talking about you here Duanne.
The fact is, its not my job to play your characters and if you are not having fun than do not play. It's a kin to complaining that you're lost in a dungeon. I'm not going to give anyone the map or the key to the treasure chest just because they're upset that its too hard. These are the experiences that make you good players. More to the point, you remember the crap that Carlo used to put us through as G.M. Duanne, so you should know that "being stuck on an island" is nothing. Walker (before you were playing -- back while Troy and I were in highschool still), got stuck on an island for... what was it Troy (do you recall the exact time?), but something like six months of real life time with us having between 1 and 3 games per week, with some lasting for days at the time. Plus, there were bigger threats than needing to find food or the occasional stray Lynx. There were erupting volcano, a cabal of hostile several 30th level wizards, cannibals, doppelgangers (half the adventure I wasn't even playing my own character I would later find out!), and that wasn't even half of it.
Duanne98015 wrote:i'm not being negative just blunt. I honestly don't see anything we can do, I've thought about it besides trying to talk to "Shifter" and selling the children off to him for freedom, finding the dragons again which i'm pretty sure 90% of the people dont want to do cause they are horrifying and killed our families, sell Teddy to black peter, talking to the dolphins or something similar (which looks the most promising but i bet they wont help unless it amuses them)
There is a lot you can do man. Nothing easy will magically fix the situation. That's part of being an adventurer. Some of your problems you'll be able to power over. Such as when you guys throttled the raiding party. However, that isn't going to be the solution to everything all the time.
Duanne98015 wrote:The only other thing i can think of is exploring the rest of the island, but we cant do that cause we will get lost Extremely easily and we cant draw a map cause if anyone even had the skill it would be at like 10%, plus i have yet to see even 1 ounce of civilization or ruins for hints from there so no books, riddles, or anything like that to test or trick to get off the hell hole of a island.
Think in character, just because you as a player know that you only have a 10% chance doesn't mean that your characters know. Sure, you might not be able to do perfect cartography but anyone (even a child) can draw a crude map. Yet, no one has even tried.
Duanne98015 wrote:Our best chance of surviving this is probably finding a Ley line nexus or something similar and hope to hell a portal opens that we can jump through, but for that someone needs to make a roll and succeed to even know that =.=
Do you
REALLY think you'd do BETTER in a hell dimension???
Duanne98015 wrote:and if everything is constantly thrown back at us as a failure (horse nearly killed us, Shifter and Black peter will want us to make deals with the devils to get off the island, no sign of any other dragons, dolphins told us not to cross the ocean to the other island, and we cant even find shelter cause from the description of all the terrain so far there has been 2 caves (1 the other kids and the 2nd being a giant monster bats one "or am i thinking of a different game") and the rest is forest, jungle, beach, or a water fall , which almost everything has so far why cant a 8 year old have a fit.
Not everything has been thrown back in your face. Also, for the record... the Dolphins WARNED you, they didn't tell you that you COULDN'T.
At the end of the day, you guys need to survive and make the best of the situation until you can figure out what to do from here.
GAME LAUNCH IN:
NOW.