Custom Spells for all.

Diabolists, Techno-Wizards & Psionicists, Oh my! All things that are Magics and Psionics in all Palladium Games.

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Custom Spells for all.

Unread post by SittingBull »

Name: Disrupt Spell

Level: 8

Range: 100 feet plus 50 feet per level of experience unless the caster is target of a spell; line of sight to enemy spell caster.

Duration: 1 melee round per level of the spell caster.

Saving Throw: None.

P.P.E.: 40

Benchmark Spell: Mute (50) level 9.

Adjustments: Weaker that Benchmark Spell (-1 level and -20% PPE), Range increased 1 level (+1 level and +100% PPE), Duration down 1 level (-1 level and -50% PPE).

Penalty/Bonus to Research: 1 level lower than Benchmark Spell (+10%) and weaker than the Benchmark Spell (+10%).

Research time: 16 Weeks.

Same as the Nega-psychic's (from Psyscape) ability to interfere with magic.
Last edited by SittingBull on Fri Mar 08, 2013 6:54 pm, edited 1 time in total.
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Re: Custom Spells for all.

Unread post by SittingBull »

Name: Ears of the Cat

Level: 9

Range: Self or others by touch.

Duration: 5 minutes (20 melees) per level of the spell caster.

Saving Throw: None.

P.P.E.: 30

Benchmark Spell: Eyes of the Wolf (25) level 8.

Adjustments: None.

Penalty/Bonus to Research: Similiar to the Benchmark Spell (+10%).

Research time: 18 Weeks.

Gains the bonuses and disadvantages from Ultra-ear and Amplified hearing from the cybernetics section.
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Re: Custom Spells for all.

Unread post by SittingBull »

Name: Groom

Level: 3.

Range: Self, one person up to 10 feet (3 m) away, or two people by touch.

Duration: Instant.

Damage: N.A.

Saving Throw: None.

P.P.E.: 6

Benchmark Spell: Cleanse (6) level 2 spell.

Adjustments: None.

Penalty/Bonus to Research: Similiar to Benchmark Spell (+10%).

Research time: 6 Weeks.

This spell allows the caster to manicure, pedicure, and shave/shorten any hair on the targets body.
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Re: Custom Spells for all.

Unread post by drewkitty ~..~ »

Ears of the Cat....

I would go with it gives the same hearing as a cat. Not a bionic/cybernetic item.
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Re: Custom Spells for all.

Unread post by SittingBull »

Name: Impervious to Cold

Level: 4

Range: Self or others up to 60 feet (18.3 m) away.

Duration: Five minutes (20 melees) per level of the caster.

Saving Throw: None.

P.P.E.: 5

Benchmark Spell: Impervious to Fire (5) level 3.

Adjustments: None.

Penalty/Bonus to Research: Similiar to Benchmark Spell (+10%).

Research time: 8 Weeks.

A magic invocation that makes the individual temporarily impervious to cold. normal, magical and Mega-Damage cold does no damage to the enchanted individual or to anything he is wearing or is on his person.
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Re: Custom Spells for all.

Unread post by SittingBull »

Name: Web

Level: 5

Range: 30 Feet (9.1 m) + 10 feet (3 m) per level of the spell caster.

Duration: 10 Melee rounds per level of the spell caster.

Damage: N.A.

Saving Throw: Special.

P.P.E.: 12

Benchmark Spell: Carpet of Adhesion (10) level 4.

Adjustments: None.

Penalty/Bonus to Research: Similiar to Benchmark Spell (+10%).

Research time: 10 Weeks.

A variation of the spell Carpet of Adhesion. Instead of a film of 'fly paper' like stickyness this spell creates layer upon layer of webs. Of course this spell will require 'at least' side anchors like walls and is best with anchors above the area of the spell.

The spell caster creates layers of webs, up to 10 feet wide by 20 feet (3x6 m) long, that will adhere firmly to anyone who touches it. The victim stays stuck until the Web spell time elapses or until the spell caster cancels the spell. The webs can be cast on a floor, table, wall, ect., or actually cast upon a person. The spell caster can create this up to 90 feet (27.4 m) away and can alter the size and shape (without exceeding the state limit of 200 square feet/18.6 sq. m).

Saving Throw: If a successful saving throw vs magic is made, that player rolls two six-sided dice to see how many melee rounds it will take him to pull free. Those failing to make the saving throw are stuck for the entire duration fo the spell. Effective even against cyborgs, power armor, robots and those with Supernatural P.S. Someone who Teleports away will Teleport part of the Web with them (just the immediate area around them) and remains stuck when they reach their new destination.
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Re: Custom Spells for all.

Unread post by SittingBull »

Name: Teleport Self

Level: 14

Range: Self; distance of 1 miles (0.6 km) per level of the caster.

Duration: Instant.

Damage: N.A.

Saving Throw: None.

P.P.E.: 240

Benchmark Spell: Teleport: Superior (600) level 15 spell.

Adjustments: Range decreased 1 level (-1 spell level and -50% PPE) and Weaker than Benchmark Spell (-1 spell level and -20% PPE).

Penalty/Bonus to Research: 14th Level (-40%), variant is weaker than Benchmark Spell (+10%), and variant is similiar to Benchmark Spell (+10%).

Research time: 28 Weeks.

Uses the same rules as Teleport: Superior.
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Re: Custom Spells for all.

Unread post by SittingBull »

drewkitty ~..~ wrote:Ears of the Cat....

I would go with it gives the same hearing as a cat. Not a bionic/cybernetic item.


I haven't seen anything along those lines and since Cats can hear in the ways related to those to implants, I went that way. I am open to suggestions.
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Re: Custom Spells for all.

Unread post by SittingBull »

Name: Dimensional Pockets (Invocation spell)

Level: 13

Range: Self.

Duration: 2 Days per level of the caster.

Damage: N.A.

Saving Throw: None.

P.P.E.: 56.

Benchmark Spell: Dimension Pockets (20/140) level 9 (Temporal spell).

Adjustments: Duration down 1 level (-1 spell level and -50% PPE) and spell is 1 level weaker (-1 spell level and -20% PPE).

Penalty/Bonus to Research: Similiar to Benchmark spell (+10%) and level 13 spell (-40%).

Research time: 13 Months.

Uses the same rules as the Temporal spell Dimensional Pockets.
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Re: Custom Spells for all.

Unread post by SittingBull »

Name: Mirror Calling (Invocation spell)

Level: 7.

Range: Special.

Duration: 30 Minutes per level of the caster.

Damage: N.A.

Saving Throw: None.

P.P.E.: 6.

Benchmark Spell: Mirror Calling (6) level 1 (Mirror Calling spell).

Adjustments: None.

Penalty/Bonus to Research: Similiar to Benchmark Spell (+10%).

Research time: 7 Months.

Uses the same rules as the Fleshsculptor spell Mirror Calling.
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Re: Custom Spells for all.

Unread post by SittingBull »

Name: Summon Tattoo (Invocation spell)

Level: 11.

Range: Touch.

Duration: 2D4 weeks per level of the caster or permanent.

Damage: N.A.

Saving Throw: None.

P.P.E.: 10 for temporairy or 30 to make permanent.

Benchmark Spell: Summon Tattoo (10/30) level 5 spell (Fleshsculptor spell).

Adjustments: None.

Penalty/Bonus to Research: Similiar to Benchmark Spell (+10%).

Research time: 11 Months.

Uses the same rules as the Fleshsculptor spell Summon Tattoo.
"Understanding is a three-edged sword."
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Re: Custom Spells for all.

Unread post by SittingBull »

Name: Slumber

Level: 6.

Range: up to 100 feet (30.5 m) away.

Duration: 10 Minutes per level of the caster.

Damage: N.A.

Saving Throw: Standard.

P.P.E.: 10.

Benchmark Spell: Sleep (10) level 5 spell.

Adjustments: Range increased 1 level (+1 spell level and +100% PPE).

Penalty/Bonus to Research: Similiar to Benchmark Spell (+10%).

Research time: 12 Weeks.

The victim can not be awakened by any means except by the mage cancelling the magic or until the magic's duration time lapses. A successful save means the spell has no effect whatsoever.
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Re: Custom Spells for all.

Unread post by SittingBull »

Name: Remote Viewing (Invocation spell)

Level: 15

Range: 10 Miles (16 km) per level of the caster.

Duration: 1 Minute per level of the caster.

Damage: N.A.

Saving Throw: None.

P.P.E.: 45

Benchmark Spell: Remote Viewing (45) level 9 (Temporal spell).

Adjustments: No adjustments.

Penalty/Bonus to Research: Similiar to Benchmark Spell (+10%) and level 15 spell (-50%).

Research time: 15 Months.

Uses the same rules as the Temporal spell Remote Viewing.
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Re: Custom Spells for all.

Unread post by SittingBull »

Regen Minor

A short duration regeneration spell.

Level: 6

Range: Touch.

Duration: 1 Melee per level of the spell caster.

Damage: N.A.

Saving Throw: None.

P.P.E.: 24

Benchmark Spell: Light Healing (6) level 3.

Adjustments: Duration increase 1 level (+2 spell level and +200% PPE).

Penalty/Bonus to Research: Similiar to Benchmark Spell (+10%).

Research time: 12 Weeks.

Regeneration Minor heals 1D6 S.D.C. per melee. If the target of this spell is missing no S.D.C. then the spell heals 1D6 Hit Points. If the target of the spell is an M.D.C. creature then the spell has no effect on the target.
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Re: Custom Spells for all.

Unread post by SittingBull »

Name: Regeneration Major

Level: 8

Range: Touch or three feet (0.9 m) away.

Duration: 1 Melee per level of the spell caster.

Damage: N.A.

Saving Throw: None.

P.P.E.: 40

Benchmark Spell: Heal Wounds (10) level 5.

Adjustments: Duration increase 2 levels (+2 spell level and +200% PPE).

Penalty/Bonus to Research: Similiar to Benchmark Spell (+10%).

Research time: 16 Weeks.

This spell will heal minor physical wounds, such as bruises, cuts, gashes, bullet wounds, burned flesh and pull muscles. It will not help against illness, internal damage to organs or nerves, broken bones or poisons/drugs.

In the case of bullet wounds, the bullet should be removed first. If the bullet is left inside a person it will be a constant irritant causing chronic pain; reduce the characters P.E. attribute by one and P.P. attribute by one (and attribute bonuses accordingly) due to stiffness and discomfort.

Regeneration Major restores 3D6 S.D.C. and 1D6 Hit Points per melee round.
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Re: Custom Spells for all.

Unread post by SittingBull »

Name: Regeneration Greater

Level: 11

Range: One character by touch (can not be used on oneself).

Duration: 1 Melee per level of the spell caster.

Damage: N.A.

Saving Throw: None.

P.P.E.: 120

Benchmark Spell: Greater Healing (30) level 8.

Adjustments: Duration increased 2 levels (+2 spell level and +200% PPE).

Penalty/Bonus to Research: Similiar to Benchmark Spell (+10%).

Research time: 22 Weeks.

A powerful regeneration spell that can heal external and internal injuries and restore up to 2D4x10 S.D.C. and 6D6 Hit Points, or 1D4 M.D. (only if the latter is a Mega-Damage creature)! The caster may not cast this spell on himself nor give (even temporarily) a character more S.D.C. or Hit Points than he had to begin with.
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Re: Custom Spells for all.

Unread post by SittingBull »

Name: Regeneration Super

Level: 13

Range: One character by touch (can not be used on oneself).

Duration: 1 Melee per level of the spell caster.

Damage: N.A.

Saving Throw: None.

P.P.E.: 280

Benchmark Spell: Super-Healing (70) level 10 spell

Adjustments: Durations increased 2 levels (+2 spell level and +200% PPE).

Penalty/Bonus to Research: Similiar to Benchmark Spell (+10%).

Research time: 26 Weeks.

A powerful healing spell tht can heal external and internal injuries/wounds of Mega-Damage creastures (dinosaurs, dragins, supernatural beings, ect.). Regeneration Super restores 4D6 M.D. to Mega-Damage creatures. not applicable to S.D.C./Hit Point creatures.
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Re: Custom Spells for all.

Unread post by drewkitty ~..~ »

SittingBull wrote:
drewkitty ~..~ wrote:Ears of the Cat....

I would go with it gives the same hearing as a cat. Not a bionic/cybernetic item.


I haven't seen anything along those lines and since Cats can hear in the ways related to those to implants, I went that way. I am open to suggestions.

Well first thing omit any reference to the cybernetices. Then ether look at the battle cat "hearing bonuses" or that of cats as detailed in the Monsters and animals book. Then write your own bonuses.
---------------------
This is besides the point I told you in the PM, these properly belong in the invented magic topic in the magic and psi forum.
--------------------
You spells do not need to be Double Spaced and you should put multiple on the same post.
May you be blessed with the ability to change course when you are off the mark.
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Re: Custom Spells for all.

Unread post by SittingBull »

This is besides the point I told you in the PM, these properly belong in the invented magic topic in the magic and psi forum.


This I didn't catch. I apologize. Multiple posts I had not thought of. I will fix this.

Cant delete my own posts so I just wont post here anymore.

What are battle cats?
Last edited by SittingBull on Fri Mar 08, 2013 7:58 pm, edited 1 time in total.
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Re: Custom Spells for all.

Unread post by SittingBull »

Can you get me a link to this forum?

No delete buttons except on this post. o.O
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Re: Custom Spells for all.

Unread post by The Beast »

SittingBull wrote:Name: Ears of the Cat

Level: 9

Range: Self or others by touch.

Duration: 5 minutes (20 melees) per level of the spell caster.

Saving Throw: None.

P.P.E.: 30

Benchmark Spell: Eyes of the Wolf (25) level 8.

Adjustments: None.

Penalty/Bonus to Research: Similiar to the Benchmark Spell (+10%).

Research time: 18 Weeks.

Gains the bonuses and disadvantages from Ultra-ear and Amplified hearing from the cybernetics section.


What cybernetics section? I can't find that in my book.
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Re: Custom Spells for all.

Unread post by SittingBull »

Page 49 and 51 in Rifts ultimate edition, under the borg occ.
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Re: Custom Spells for all.

Unread post by The Beast »

SittingBull wrote:Page 49 and 51 in Rifts ultimate edition, under the borg occ.


Then you might want to take a gander at which section you're posting in.
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Re: Custom Spells for all.

Unread post by Goliath Strongarm »

The Beast wrote:
SittingBull wrote:Page 49 and 51 in Rifts ultimate edition, under the borg occ.


Then you might want to take a gander at which section you're posting in.




:D :D :D
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Re: Custom Spells for all.

Unread post by SittingBull »

If I use the ACTUAL feline bonuses (as a package) then this will overlap (and even make obsolete) Eyes of the Wolf. I was just focusing on the hearing ability of cats. Those features of their enhanced hearing is replicated in the cybernetics amplified hearing and ultra-ear.
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