time warp space and time
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time warp space and time
Hello!
I cant find the range for time warp space and ti e, im sure this has been discussed already but cant find a post on it.
Whats the physical distence of the spell?
I cant find the range for time warp space and ti e, im sure this has been discussed already but cant find a post on it.
Whats the physical distence of the spell?
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Re: time warp space and time
This is the 1st time I've seen it brought up.
1st time I noticed it in the RBoM was looking it up for this topic.
If I was the GM I would ether has the T-port aspect limited to what a T-port self would do or T-port superior would do. But as it is written there are no limitations on it other then it can't be used to Dimensional T-port, and only that because it is not specifically allowed.
1st time I noticed it in the RBoM was looking it up for this topic.
If I was the GM I would ether has the T-port aspect limited to what a T-port self would do or T-port superior would do. But as it is written there are no limitations on it other then it can't be used to Dimensional T-port, and only that because it is not specifically allowed.
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Each question should be give the canon answer 1st, then you can proclaim your house rules.
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Each question should be give the canon answer 1st, then you can proclaim your house rules.
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Re: time warp space and time
For 800 ppe i feel it should be a good distance but if no min/max its kinda vuage
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Re: time warp space and time
Just use the range of Teleport: Superior; 3,000 miles per level of experience. That's what I've always felt was intended.
Re: time warp space and time
Ectoplasmic Bidet wrote:Just use the range of Teleport: Superior; 3,000 miles per level of experience. That's what I've always felt was intended.
Sounds fair,
So a lv1 i could go 3k miles, 2 hours latter?
Re: time warp space and time
By the same token though diminsional telports only 1k ppe, so for 800 any where in the same diminsions about the right price to power for 800.
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Re: time warp space and time
There is no limit on range or on time traveled. Incorporating such limits would be a house rule.
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Re: time warp space and time
Glistam wrote:There is no limit on range or on time traveled. Incorporating such limits would be a house rule.
To assume it's unlimited also seems like a bit of a house rule, we really should look to some kind of guideline on it.
I think the best assumption would be a maximum of 24 hours, as that is the highest time you can travel by accident, and the examples only give 3 or 4 hours as an example.
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Re: time warp space and time
It incorporates the Time Warp: Fast Forward spell effect, which also has no limit on time traveled. And it costs more in P.P.E. than the sum of the two separate spells which comprise it. I can understand (but not condone) the desire to incorporate the physical distance limits that are present in the Teleport: Superior spell. But if you do that then there's almost no reason to have this spell if you already have Time Warp: Fast Forward and Teleport: Superior. That doesn't seem right to me.
Zerebus: "I like MDC. MDC is a hundred times better than SDC."
kiralon: "...the best way to kill an old one is to crash a moon into it."
Temporal Wizard O.C.C. update 0.8 | Rifts random encounters
New Fire magic | New Temporal magic
Grim Gulf, the Nightlands version of Century Station
Let Chaos Magic flow in your campaigns.
kiralon: "...the best way to kill an old one is to crash a moon into it."
Temporal Wizard O.C.C. update 0.8 | Rifts random encounters
New Fire magic | New Temporal magic
Grim Gulf, the Nightlands version of Century Station
Let Chaos Magic flow in your campaigns.
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Re: time warp space and time
Glistam wrote:It incorporates the Time Warp: Fast Forward spell effect, which also has no limit on time traveled. And it costs more in P.P.E. than the sum of the two separate spells which comprise it. I can understand (but not condone) the desire to incorporate the physical distance limits that are present in the Teleport: Superior spell. But if you do that then there's almost no reason to have this spell if you already have Time Warp: Fast Forward and Teleport: Superior. That doesn't seem right to me.
One benefit is that it can be cast as a single spell and thus made into a scroll for ease of casting at a later date. Most mages don't have 800 PPE in the tank, or even 600 forTeleport: Superior, to cast such an expensive spell on a whim.
You do make a good point, though. Rather than render TW: Time & Space even more powerful, however, I would limit the effects of TW: Fast Forward; allow the 800 PPE spell to bypass an unlimited span of time while the 70 PPE spell transits a maximum of hours or days.
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Re: time warp space and time
Tor wrote:Glistam wrote:There is no limit on range or on time traveled. Incorporating such limits would be a house rule.
To assume it's unlimited also seems like a bit of a house rule, we really should look to some kind of guideline on it.
I think the best assumption would be a maximum of 24 hours, as that is the highest time you can travel by accident, and the examples only give 3 or 4 hours as an example.
I don't know. I think I have to think Glistam has the right of it. why wouldn't you assume it's unlimited?
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Re: time warp space and time
Well for me, the "Cutting a fast forward warp short" table at the end of the Time Warp: Fast Forward implies that there should be a limitation on time travel. The maximum amount of time a warp can be "cut short" that could randomly happen is 24 hours. For me, a reasonable limitation is that a temporal wizard/warrior/raider (whomever) casting the Time Warp: Fast Forward spell, as a 10th level spell should be restricted to 24 hours per level of the caster. There is already a precident for this in the Time Warp: Send spell that has a limitation of sending an object up to 8 hours into the future per level of the spellcaster as a 7th level spell.
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Re: time warp space and time
I don't know, I read that as a mage can simply choose to cut it short of however long he intitially set it. that is, he could set it 10 years in the future, but could pop out after only one year if he chose afterwards.
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg
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Re: time warp space and time
Another aspect is the cost of casting T.W.: FF. 70 P.P.E. is pretty skimpy for the spell to have no upper limit to the length of time that can be skipped.
Besides, what purpose would it serve to be able to skip over 10 years of time as a player character? You'd just effectively take the person (or up to three P.C.'s) out of the game- and I'm okay with that if the player intends to "write out" his/her player character.
Besides, what purpose would it serve to be able to skip over 10 years of time as a player character? You'd just effectively take the person (or up to three P.C.'s) out of the game- and I'm okay with that if the player intends to "write out" his/her player character.
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Re: time warp space and time
Grand Paladin wrote:Another aspect is the cost of casting T.W.: FF. 70 P.P.E. is pretty skimpy for the spell to have no upper limit to the length of time that can be skipped.
Besides, what purpose would it serve to be able to skip over 10 years of time as a player character? You'd just effectively take the person (or up to three P.C.'s) out of the game- and I'm okay with that if the player intends to "write out" his/her player character.
It dosn't necessarly have to be useful to most PC's/games for it to be there. obviously almost no player would want to, but it's a great plot point for NPC's to hatch various schemes that involve them waiting a looong time.
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg
You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
Re: time warp space and time
For its level and cost i can see it being unlimited, as for use by a char as a gm you just have to give a warning if they say 3 years......"you know im gonna make you roll up a new char if you do that right?"
As for distence, they still can not telport to anouther planet they have never seen/been too though id say you could do the moon if your looking at it when you cast. Also if say they are in england and say, ohh well i telport to russia one hour from now. Cool your in russia bfe middle of no where russia but your there.
As for distence, they still can not telport to anouther planet they have never seen/been too though id say you could do the moon if your looking at it when you cast. Also if say they are in england and say, ohh well i telport to russia one hour from now. Cool your in russia bfe middle of no where russia but your there.
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Re: time warp space and time
Other than being faster to cast? Not leaving you open to an ambush like Fast Forward does?Glistam wrote:It incorporates the Time Warp: Fast Forward spell effect, which also has no limit on time traveled. And it costs more in P.P.E. than the sum of the two separate spells which comprise it. I can understand (but not condone) the desire to incorporate the physical distance limits that are present in the Teleport: Superior spell. But if you do that then there's almost no reason to have this spell if you already have Time Warp: Fast Forward and Teleport: Superior. That doesn't seem right to me.
Probably because most spells have built-in limitations to them. The rare 'unlimited' spells are those with permanent effects. It costs energy to move forward in time, to be able to go forward an infinite amount should cost infinite energy, especially since it says nothing about taking advantage of coil-jumping like Time Lords can.Nekira Sudacne wrote:why wouldn't you assume it's unlimited?
That sounds pretty decent. Heck, even the 8hrs/level or even a lesser 4hrs/lvl could work fine considering the examples given.Grand Paladin wrote:a reasonable limitation is that a temporal wizard/warrior/raider (whomever) casting the Time Warp: Fast Forward spell, as a 10th level spell should be restricted to 24 hours per level of the caster. There is already a precident for this in the Time Warp: Send spell that has a limitation of sending an object up to 8 hours into the future per level of the spellcaster as a 7th level spell.
The problem is when they start working with techo-wizards to make a 'time gun' to send enemies away.Grand Paladin wrote:what purpose would it serve to be able to skip over 10 years of time as a player character? You'd just effectively take the person (or up to three P.C.'s) out of the game- and I'm okay with that if the player intends to "write out" his/her player character.
Anyway since the PPE cost is low, I like the limit because it'd force a player to cast it many times, recharge their PPE between jumps, etc.
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Re: time warp space and time
Zamion138 wrote:Hello!
I cant find the range for time warp space and ti e, im sure this has been discussed already but cant find a post on it.
Whats the physical distence of the spell?
It's just a step to the left..
Come on, at least half of you were thinking it....
--
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GS
Galadriel in leather! Yayayayayayaya!
>>>----Therumancer--->
Well, hang on to your seats boys and girls, but I agree with GS-Veknironth
[Goliath baiting]Hey, according to my copy of Yin-Sloth Jungles, they came out in 1995. Didn't you get your copies?[/Golaith baiting]-MrNexx, regarding the OK books
People don't like it when searching through a website is a pain in the butt (even if it's a proctology website)-Uncle Servo
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Re: time warp space and time
Goliath Strongarm wrote:Zamion138 wrote:Hello!
I cant find the range for time warp space and ti e, im sure this has been discussed already but cant find a post on it.
Whats the physical distence of the spell?
It's just a step to the left..
Come on, at least half of you were thinking it....
*groans*
"just click your heals three times"
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
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Re: time warp space and time
I click R on my keyboard to activate my repair pack in Tribes 2 when I need to heal some damage.
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Re: time warp space and time
Tor wrote:I click R on my keyboard to activate my repair pack in Tribes 2 when I need to heal some damage.
While usefull info how does this pertain to the conversation at hand?
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Re: time warp space and time
drewkitty ~..~ wrote:*groans* "just click your heals three times"
^^^
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Re: time warp space and time
Tor wrote:drewkitty ~..~ wrote:*groans* "just click your heals three times"
^^^
pun has been achived
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Re: time warp space and time
An interesting limitation to Time Warp: Space and Time: Reagrdless of weight limit, the castercan only take two other beings with him. If you start mixing and matching spell limitations then you should infer from this that Teleport: Superior does not let the caster take anyone with him, regardless of weight limit.
Zerebus: "I like MDC. MDC is a hundred times better than SDC."
kiralon: "...the best way to kill an old one is to crash a moon into it."
Temporal Wizard O.C.C. update 0.8 | Rifts random encounters
New Fire magic | New Temporal magic
Grim Gulf, the Nightlands version of Century Station
Let Chaos Magic flow in your campaigns.
kiralon: "...the best way to kill an old one is to crash a moon into it."
Temporal Wizard O.C.C. update 0.8 | Rifts random encounters
New Fire magic | New Temporal magic
Grim Gulf, the Nightlands version of Century Station
Let Chaos Magic flow in your campaigns.