Temporary TW items

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drewkitty ~..~
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Temporary TW items

Unread post by drewkitty ~..~ »

How would you add to the current TW rules, to make it possible for TW to make temporary TW items?
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Re: Temporary TW items

Unread post by SittingBull »

Temporary in what way?
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drewkitty ~..~
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Re: Temporary TW items

Unread post by drewkitty ~..~ »

Like they only last x number of days/weeks/months/years and after that they no longer function as magical items.
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Re: Temporary TW items

Unread post by SittingBull »

Perhaps (for days or weeks) that could speed up construction time of the TW device perhaps. For a temp TW item lasting months or years (unless you mean active the whole time) I cant think of a reason for.
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Doctor Who
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The Jack
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Re: Temporary TW items

Unread post by The Jack »

Planned obsolescence? I would add a creation penalty based on how specific of a time frame the creator wants the item to cease working. My reasoning is that in order to make an otherwise permanent enchantment temporary, an inherent flaw must be built into the item. The length of time the item lasts could be estimated by the type of flaw, but there would be a random element to the exact moment when the item stopped working which the creator could mitigate by accepting increased creation penalties.
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drewkitty ~..~
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Re: Temporary TW items

Unread post by drewkitty ~..~ »

thank you all...
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
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SittingBull
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Re: Temporary TW items

Unread post by SittingBull »

Nice Jack.
"Understanding is a three-edged sword."
Kosh from Babylon 5
"You don't understand, so you find excuses."
Doctor Who
"Peace has made you weak. Victory has defeated you."
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