building psi tech devices

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should they?

No, already weight enough.
1
25%
Yes, but don't know how much
2
50%
Yes, and I have an idea. (please post the idea)
1
25%
 
Total votes: 4

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drewkitty ~..~
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building psi tech devices

Unread post by drewkitty ~..~ »

I am making a Psi-mechanich like char type....
question: would you having more difficult to make psi-tech devices that have super psi powers in them then the lower three power types?
Note, the costs are already weighted by how much ISP they cost.
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eliakon
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Re: building psi tech devices

Unread post by eliakon »

with out seeing the formula I wouldnt know, but my personal feel would be to have 'psi be psi' and let everything have a flat cost.
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Tor
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Re: building psi tech devices

Unread post by Tor »

Nope, the higher ISP cost and cost in supplies is adequate I think. You're limiting your market since fewer people would be able to use super psi due to the higher ISP costs, built-in balances.

I do like the idea of there being some skill roll involved in creation though. Applying the ISP cost of a power as a skill penalty could work.
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drewkitty ~..~
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Re: building psi tech devices

Unread post by drewkitty ~..~ »

Thank you both.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
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