Nightmask wrote:ZorValachan wrote:Nightmask wrote:Syndicate wrote:My Pet Peeve...
...bringing in Non-Rifts O.C.C.s (I understand some people having only a limited amount of resources to work with...but I'm willing to lend my collection). ESPECIALLY HU characters.
Now, I try to be flexible as a GM...I can roll with the punches and create content "on-the-fly", but personally its "gloves-off" once I hear you're "trying' to bring in your 11th level Elven, Warrior from PFRPG. I'll rant to you for a few minutes (in private if possible) about how that is a pet-peeve of mine.
Why such animosity towards Heroes Unlimited characters? Not every mutant is a power-house and certainly most of the classes are SDC/HP creatures and comparable to the characters you find in the Rifts books. The nature of Rifts is explicitly rooted in the setting being a melting pot of characters from every setting due to the random nature of rifts causing things from every setting to occasionally get stuck there.
Because in many of our experiences, those people do not want the low power options. They want the powers that give them MDC on cyborg levels and energy expulsions that increase over levels. If they chose low powered options then they seem not be be on par with the OCC/RCC skills/abilities. In that case I would prefer them to choose a vagabond/city rat/scholar or even man at arms type and tack on a power.
Okay, and if you allow cyborgs into your game or other MDC creatures what exactly is wrong with an MDC super-human from Heroes Unlimited? If you're allowing these other MDC things why treat this MDC thing as being so horribly wrong when it's comparable to the rest? Nearly all energy expulsions grow in power over levels, but not that fast and I don't think a game tends to run long enough for such a character to exceed or even equal some of the commonly available weapons, so again why specifically complain about the HU superhuman? He's not equipped with anything that's excessive compared to what's available to the rest of the group.
It also seems contrary to then complain if they choose less-powerful options as being somehow inferior to locals and that they should just take a local and give it a power.
It seems as if you've just got issues with Heroes Unlimited and choose whatever stance is negative towards it to insist that only a Rifts OCC is 'good enough'. If they want something tough like the local cyborg might be or hatchling dragon you complain about them wanting something 'too powerful' but if they go with something else like a Hunter/Vigilante or Stage Magician they're not 'too weak and inferior' to be acceptable. Which is unfortunate for any players that could have had a good time and made things fun for everyone but couldn't because they weren't allowed the option to play the HU character they wanted and had to play yet another Rifts OCC.
Calm down. You asked a question. I answered it. No need to attack me (red) You asked a general question of "why so much anomosity of HU characters in Rifts?" I answered in General terms on what people like me experienced. I also never said anywhere that only a rifts OCC is 'good enough'. I like HU very much. Had 4-5 awesome character concepts in about 3 campaigns.
Now I will be specific. I had 2 failed campaigns in which HU characters were the main problem (not the only one, but the main one).
First time was a all megaversal system up to the time that Vampire Kingdoms was first released. The Invulnerable guy had more MDC than a Alpha fighter and he could heal it for 'free' -by resting. Invulnerable to everything except magic/psionics. Which meant that either - he wasn't affected by anything or I had to target him specifically with magic/psionics, which can seem like the GM is cheating, when in every battle a mage/psychic targets that character. I do find this specific problem with HU games too.
Second was a HU game that went to Rifts. Most things were fine in HU, but on going to Rifts, the players could choose to keep their HU characters or get Rifts ones. Conversion book 1 (again this campaign was early Rifts, after Atlantis, but before England) transfered the HU characters with invulnerability and alter phsycial structures to be above anything in power in the published books at that time including Undead Slayer and Dragon hatchling.
These two -early- experiences soured me to HU character in Rifts.
I am sure many people can play and GM them just fine. Just my choice is to not allow it. My one successful Rifts game did not allow dragons or cyborgs either. I did allow a Glitterboy after having a serious talk with the player on not being able to spend 24/7 in the suit as well as the need to find specific GB ammo and repairs would be standard MDC unless he could find rare facilities that could do the 'glitter MDC alloy'. It was a 'test the waters' game to start to figure out how to have full blown Rifts (or possible megaversal) games. I am still in that experimenting phase. I am sure had I the maturity/experience back then on what I do now, I could have made those games decent and not complete failures. But my history is tainted and biased. And those bad past experiences without any good ones skew my view.
Lastly, the players who want the mega-duperman, in my experience (which can be competely different than anyone else's) choose powers that are mega-duper. And while I might have miswrote/mispoke about tacking a power on to a rifts class, it was that a non mega-duperman HU character ported into Rifts would not have some skills/knowledge/experience that could get him killed off easily in the Rifts world.
Extreme-silly but true examples from that 2nd game up there 2 of the players' characters died in the first game, after chosing to keep their heroes. Robot armor from HU thought he is just as awesome there as the HU world, then a guy with a wilk's killed him, because the hero wouldn't back down.
The mystically bestowed hero with magic: "I don't need armor. I am the Great Mystico and will cast my Armor of Ithan... What 180 SDC doesn't become 180 MDC here?"
Again, not to be argumentative, but just answering your questions. How the high-powered were too high-powered and low powered were to lowe powered in my specific games/experience.