Giant2005 wrote:Killer Cyborg wrote:Giant, you seem to be saying that the only (or perhaps chief) thing that distinguishes one region from another is how powerful the weapons and armor are.
No. The fluff is what distinguishes one region from another and the stats of the weapons absolutely must represent that fluff accurately.
If you want to reduce the power of the technology by 50% then the claims made in the fluff have to be reduced also.
Agreed.
But I don't think that this would have significant impact on the setting.
The Megaversal Legion couldn't possibly hope to hold off the Mechanoids for any length of time if they were equipped worse than the average Merc.
Good. That bit of fluff should be changed in any case, since it never really made any sense, even with their current firepower.
The Arkhons wouldn't be qorld conquerors akin to the Splugorth if they didn't have the means to back up their ambition.
I don't think that they
are akin to the Splugorth.
They've had technology as long as the Atlanteans, and they have conquered "over hundreds of worlds," which is to say, 1,000 or more.
But they also attacked Earth once, and failed... then spent 2,000 years planning their next attack... and failed again.
Nothing about that necessitates technology that's well-advanced past what's in North America. You don't need super-duper damage capabilities in order to twice fail invading the same planet, even after spending thousands of years preparing between assaults.
But since you brought it up... let's compare the Arkhon to the stuff in Atlantis.
The main army of the Splugorth are the Kittani.
The Kittani are (Atlantis 52):
-A species that "conquered many worlds" in their own right.
-A species that has been employed by the Splugorth
for 38,000 years.
-A species that has Telemechanics as a racial power.
-A species that loves "high technology, so the more advanced and deadly the better."
So while the Kittani aren't the most powerful of the Splugorth's minions, they're the main shock troops, and the main actual army, at least for Splyncryth.
And they were on-par with the Arkhon on the level of "going around conquering worlds" department... 38,000 years ago.
Seems like they should be a good match.
Let's find out.
Comparing Kittani gear to Arkhon gear:A TB-3 Energy Pistol inflicts 2d4 MD, x2 damage to most materials. Single shots only. 500' range. 15 shots per E-Clip. CR 12,000.
A KEP-Special Energy Pistol inflicts 5d6 MD. Single shot only. 200' range. 10 blasts per E-Clip. CR 26,000.
The TB-3 inflicts less damage, even if we assume that they get the x2 damage (which they usually would). 4d4 MD has an average of 10 MD per shot, vs. the KEP Special's average of 19.5 MD per shot.
Advantage there clearly goes to the Kittani, as it probably should.
But that's the only area where the Kittani are superior- The Arkhon's pistol has over 2x the range, 50% more shots per e-clip, and costs less than half as much.
I can see arguments either way in this comparison, as each weapon has its own advantages and disadvantages.
Which means that they're pretty well balanced.
BUT while the KEP-Special seems to be the standard sidearm of Kittani soldiers, the TB-3 is "issued to support personnel (clerks, mechanics, medics) and other non-combat positions."
The standard sidearm of Arkhon soldiers is the TB-9:
A TB-9 Auto-Pistol inflicts 4d6 MD, x2 damage to most materials. ROF: Standard (i.e., can fire bursts). 1200' range. 30 shots per E-Clip. CR 30,000-90,000.
A KEP-Special Energy Pistol inflicts 5d6 MD. Single shot only. 200' range. 10 blasts per E-Clip. CR 26,000.
So while the uber-high-tech Kittani have a pistol that does an impressive 5d6 MD per attack, for an average of 19.5 MD per attack, with a maximum of 30 MD... the Arkhon have a pistol that can deliver an average of 28 MD per attack (only 2 MD less than the Kittani weapon's
maximum, with a maximum damage of 48 MD (over 50% more than the KEP's maximum).
And that's if the TB-9 is only firing single shots.
If it's firing a short burst of 6 rounds, then it's inflicting 4d6x4 MD, for an average damage of 56 MD per attack, with a maximum of 96 MD.
If it's firing a long burst of 15 shots, then it's inflicting 4d6x6 MD per attack, for an average damage of 84 MD per attack, with a maximum of 144 MD per attack.
Next, let's look at the standard rifles.
The K-4 Laser Pulse Rifle inflicts 3d6+6 MD per shot (same as Colombia's laser rifle, you'll note), or 1d6x10+6 MD per 3-shot pulse. Range is 2,000'. 30 per long E-Clip. CR 75,000.
The TB-Prime Energy Rifle inflicts 5d6 MD per shot (x2 to most targets) with its beam, and has a grenade launcher with grenades that inflict 4d6 MD to a 12' area. Range is 2,000'. 30 shots per E-Clip, and 3 grenades in the launcher. Captured rifles sell for CR 60,000-CR 160,000, due to scarcity.
The K-4 inflicts 23.5 MD per average single shot, or 41 MD per average pulse. The KE-4 has a maximum damage of 24 MD per single shot, or 66 MD per 3-shot pulse.
The TB-Prime inflicts 35 MD per average single shot, 70 MD per average short burst of 6 rounds, and 105 MD per average burst of 15 rounds.
The TB-Prime has a maximum damage of 60 MD per single shot, 120 MD per average short burst of 6 rounds, and 180 MD per average burst of 15 rounds.
I can compare other stuff, if you like, but that's all I have time for right now.
Rifts: Atlantis set the power level for world-conquerers, and the standard of power was the Kittani.
And the Kittani's weapons are no match for the Arkhon's weapons; their technology is inferior.
But SHOULD it be?
I don't think so.
I don't see any reason why the Arkhon couldn't have been written just the same, only with gear that was knocked down to Kittani levels of power.
I don't think that would have ruined the setting, or even changed it significantly. The only real effect would be to have power levels that were in keeping with the established power levels for the Arkhon's bracket, for similar super-high-tech races of world-conquerers, instead of effectively doubling it.
The fluff relating to those two forces among others in South America would have to be completely changed if their technology was balanced with North America. Their stuff is stronger because it is supposed to be - the feats attributed to them would be near impossible otherwise.
If you want everything to be balanced around the same level as that in North America (Tech all created by humanity) then you remove superior, alien tech from the equation.
Unless you want Earth's humanity to be the most technologically advanced race in the Megaverse, or for Rifts to have some magical property that prevents technology more advanced than Earth's humanity's from coming through; Then what you want cannot possibly happen in any logical manner.
This game is titled "Rifts", it is about the impact of the Rifts on our planet. The entire concept loses a whole lot of its flavour if you remove the technological advantages that some alien civilizations have access to.
Edit:
Oh, and as has been pointed out (By Nightmask, to me) the Arkhon aren't from another dimension.
So the argument of inter-dimensional tech doesn't apply to them.