The Best Adventuring Party
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- SmilingJack
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The Best Adventuring Party
Within the world of rifts
A myriad of combinations are possible when building a adventuring party
Within The Steel City Rifters
campaign of Cordoba,
our adventuring party consists of
4 RPA Elite OCC:
1 Striker Samas
1 Terror Trooper
1 Japanese Samas
1 Triax Predator 2
1 Military Specialist OCC:
Smiling Jack: that's me!
And when we play we end up having
2 players who are bruising tanks wrecking havoc
2 players who play as intermediate players using strategy and abilities to take calculated measures
1 Stealthy, Fast , Scout:
That's me! :0)
As a result we are often very balanced, and in our collective opinion are a very strong adventuring party
That's how we are but i really want to know, what you think is the best adventuring party
1. How many people are in your group
2. What OCC's are in your party
3. What mecha,weapons, psionics, or magic do you possess
4. What role does each character fulfill
5. Why do you feel your party is the best
A myriad of combinations are possible when building a adventuring party
Within The Steel City Rifters
campaign of Cordoba,
our adventuring party consists of
4 RPA Elite OCC:
1 Striker Samas
1 Terror Trooper
1 Japanese Samas
1 Triax Predator 2
1 Military Specialist OCC:
Smiling Jack: that's me!
And when we play we end up having
2 players who are bruising tanks wrecking havoc
2 players who play as intermediate players using strategy and abilities to take calculated measures
1 Stealthy, Fast , Scout:
That's me! :0)
As a result we are often very balanced, and in our collective opinion are a very strong adventuring party
That's how we are but i really want to know, what you think is the best adventuring party
1. How many people are in your group
2. What OCC's are in your party
3. What mecha,weapons, psionics, or magic do you possess
4. What role does each character fulfill
5. Why do you feel your party is the best
~ Love Conquers All ~
- say652
- Palladin
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Re: The Best Adventuring Party
1.Super Rogue Scholar
2.Temporal Warrior
3.Full conversion borg
4.Special forces soldier
5.Amaki Gizmoteer
2.Temporal Warrior
3.Full conversion borg
4.Special forces soldier
5.Amaki Gizmoteer
-
- Hero
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Re: The Best Adventuring Party
Super Rogue Scholar? Like, a normal Rogue Scholar, but super?
- SmilingJack
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Re: The Best Adventuring Party
Another party I've found to be really successful is comprised of the following
1 Cyber Doc
1 Juicer
1 Military Specialist
1 City Rat
1 Glitter Boy
1 Cyber Knight
1 Operator
Yes, it is the kitchen sink of PC parties
1 Cyber Doc
1 Juicer
1 Military Specialist
1 City Rat
1 Glitter Boy
1 Cyber Knight
1 Operator
Yes, it is the kitchen sink of PC parties
~ Love Conquers All ~
- Witchcraft
- Dungeon Crawler
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Re: The Best Adventuring Party
My current list of PCs:
Sowki Shifter
Human Temporal Wizard
D-Shifter (Chaos Earth)
Nightbane Paratrooper (NB / Merc Adv)
Splicer Dreadguard
I'm the luckiest GM in the world! I love these guys and their crazy characters!
edit: forgot to add my pick for optimal group
shifter
mind melter
ace (pilot expert)
cyberknight or other combat monkey (juicer, FC borg, bio-borg, Maxi-Man, T-Man, T-Monster Man, anti-monster, demon queller, mutant, spirit warrior, psi-warrior, temporal warrior, etc.)
temporal wizard
operator / psi-operator
gunslinger / psi-slinger
Just in my humble opinion -- the shifter is perhaps the most versatile class in the game being able to summon a minion for almost any occasion...right up with there with the swiss army mystic. The mind melter provides some offense, some investigation (object read, remote viewing, astral proj, bio-manip, mind-bond, hypno sugg, super TK / FF, etc.). The piloting expert is gonna be useful in almost any situation and can provide some support offensively. The CK is your beef. He's anti-technology, got great combat skills, decent armor, and gets up in people's faces. Feel free to substitute any other combat monkey in this spot. The T-Monster man is great because he can take some punishment and he can summon other pets / minions like the shifter and can keep enemies off the casters and squishies. The temporal wizard is too valuable not to include. Time stop is a game-changer. Making talismans of time slip is a game changer. The operator is self-explanatory -- I think they get something ridiculous like 33 skills at lvl 1 -- super valuable addition to any group. The gunslinger is your long-range guy -- sniper, sharpshooting, WP- ranged any, give him a JA-12 and let him go to town covering the party.
Just my humble opinion. Would love to see how these guys perform against the original team posted.
Sowki Shifter
Human Temporal Wizard
D-Shifter (Chaos Earth)
Nightbane Paratrooper (NB / Merc Adv)
Splicer Dreadguard
I'm the luckiest GM in the world! I love these guys and their crazy characters!
edit: forgot to add my pick for optimal group
shifter
mind melter
ace (pilot expert)
cyberknight or other combat monkey (juicer, FC borg, bio-borg, Maxi-Man, T-Man, T-Monster Man, anti-monster, demon queller, mutant, spirit warrior, psi-warrior, temporal warrior, etc.)
temporal wizard
operator / psi-operator
gunslinger / psi-slinger
Just in my humble opinion -- the shifter is perhaps the most versatile class in the game being able to summon a minion for almost any occasion...right up with there with the swiss army mystic. The mind melter provides some offense, some investigation (object read, remote viewing, astral proj, bio-manip, mind-bond, hypno sugg, super TK / FF, etc.). The piloting expert is gonna be useful in almost any situation and can provide some support offensively. The CK is your beef. He's anti-technology, got great combat skills, decent armor, and gets up in people's faces. Feel free to substitute any other combat monkey in this spot. The T-Monster man is great because he can take some punishment and he can summon other pets / minions like the shifter and can keep enemies off the casters and squishies. The temporal wizard is too valuable not to include. Time stop is a game-changer. Making talismans of time slip is a game changer. The operator is self-explanatory -- I think they get something ridiculous like 33 skills at lvl 1 -- super valuable addition to any group. The gunslinger is your long-range guy -- sniper, sharpshooting, WP- ranged any, give him a JA-12 and let him go to town covering the party.
Just my humble opinion. Would love to see how these guys perform against the original team posted.
There is no spoon.
- Razzinold
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Re: The Best Adventuring Party
@Witchcraft
Correct me if I'm wrong but I thought that gunslingers only excelled at pistols, perhaps a gunfighter would better suit your needs if you were looking for someone to snipe and have some trick shooting abilities ?
Correct me if I'm wrong but I thought that gunslingers only excelled at pistols, perhaps a gunfighter would better suit your needs if you were looking for someone to snipe and have some trick shooting abilities ?
- Witchcraft
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Re: The Best Adventuring Party
maybe so -- I'm not too sure. I know the Sharpshooting skill requires you to choose a WEAPON it's applicable to -- I think Gunfighter/slinger get the souped-up version where they get all the different tricks and I'm not sure if they have to choose an exact weapon to count towards...
but feel free to substitute any of the following for that long-range slot: Triad Gun Master, Paratrooper, Psi-slinger, Gunfighter, TW Gun Bunny, etc.
Personally, how you fill the role is up to the party -- the sniping skill and sharpshooting combined with WP bonuses and aimed / called shots make it a necessity for any serious party.
but feel free to substitute any of the following for that long-range slot: Triad Gun Master, Paratrooper, Psi-slinger, Gunfighter, TW Gun Bunny, etc.
Personally, how you fill the role is up to the party -- the sniping skill and sharpshooting combined with WP bonuses and aimed / called shots make it a necessity for any serious party.
There is no spoon.
- Alrik Vas
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Re: The Best Adventuring Party
Human (?) Martial Artist/Special Ops Merc
Great Horned Dragon Hatchling
Asgardian High Elf Summoner/Elementalist
Human Battle Magius
Human High Magius
Human Full Conversion Cyborg/Operator
Human (?) Former Crazy/Cyber Knight
Great Horned Dragon Hatchling
Asgardian High Elf Summoner/Elementalist
Human Battle Magius
Human High Magius
Human Full Conversion Cyborg/Operator
Human (?) Former Crazy/Cyber Knight
Mark Hall wrote:Y'all seem to assume that Palladium books are written with the same exacting precision with which they are analyzed. I think that is... ambitious.
Talk from the Edge: Operation Dead Lift, Operation Reload, Operation Human Devil, Operation Handshake, Operation Windfall 1, Operation Windfall 2, Operation Sniper Wolf, Operation Natural 20
- Nekira Sudacne
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Re: The Best Adventuring Party
Hurm. Lets see.
1 godling with fire and air warlock magic, temporal mage magic, and psionics (sensitive and super)
1 godling with water and earth warlock magic, temporal magic, and burster powers
1 godling with necromatic magic and temporal magic, and psionic powers (physical and super)
1 demigod with Shifter magic powers and paradox shaman OCC
1 demigod with temporal magic powers and Battle Magus OCC
1 Demigod with temporal magic powers and Operator OCC
I think that covers most any base.
1 godling with fire and air warlock magic, temporal mage magic, and psionics (sensitive and super)
1 godling with water and earth warlock magic, temporal magic, and burster powers
1 godling with necromatic magic and temporal magic, and psionic powers (physical and super)
1 demigod with Shifter magic powers and paradox shaman OCC
1 demigod with temporal magic powers and Battle Magus OCC
1 Demigod with temporal magic powers and Operator OCC
I think that covers most any base.
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg
You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
- warrenthewanderer
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Re: The Best Adventuring Party
1. Super Techno-wizard( extraordinary IQ, pocket dimension and prehensile tail)
2. Cyber-knight( trained with psyscape psychics)
3. Grackle tooth gunfighter( rifter earth native wound up on center)
4. Tolkeen Artifact hunter(recruited after tolkeens fall)
5. SAMAS pilot(originally from chaos earth with silver eagle SAMAS)
2. Cyber-knight( trained with psyscape psychics)
3. Grackle tooth gunfighter( rifter earth native wound up on center)
4. Tolkeen Artifact hunter(recruited after tolkeens fall)
5. SAMAS pilot(originally from chaos earth with silver eagle SAMAS)
KEEP CALM AND CAST SPELLS
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O boards, you have held up so much tedious posts that I am amazed you have not already 404'd in ruin
The man I am having dinner with is a barbarian (a Visigoth? Or just an a--hole?)
O boards, you have held up so much tedious posts that I am amazed you have not already 404'd in ruin
- Nekira Sudacne
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Re: The Best Adventuring Party
warrenthewanderer wrote:1. Super Techno-wizard( extraordinary IQ, pocket dimension and prehensile tail)
2. Cyber-knight( trained with psyscape psychics)
3. Grackle tooth gunfighter( rifter earth native wound up on center)
4. Tolkeen Artifact hunter(recruited after tolkeens fall)
5. SAMAS pilot(originally from chaos earth with silver eagle SAMAS)
I don't think practitioners of magic can get superpowers, only scholars and adventurers
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg
You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
- warrenthewanderer
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Re: The Best Adventuring Party
Nekira Sudacne wrote:warrenthewanderer wrote:1. Super Techno-wizard( extraordinary IQ, pocket dimension and prehensile tail)
2. Cyber-knight( trained with psyscape psychics)
3. Grackle tooth gunfighter( rifter earth native wound up on center)
4. Tolkeen Artifact hunter(recruited after tolkeens fall)
5. SAMAS pilot(originally from chaos earth with silver eagle SAMAS)
I don't think practitioners of magic can get superpowers, only scholars and adventurers
Rifts dimension book 4: scrapers, pg 78-83 talus and bio-freaks can learn magic. Talus May or may not have superpowers, bio-freaks all have powers.
Last edited by warrenthewanderer on Mon May 20, 2013 10:29 pm, edited 1 time in total.
KEEP CALM AND CAST SPELLS
The man I am having dinner with is a barbarian (a Visigoth? Or just an a--hole?)
O boards, you have held up so much tedious posts that I am amazed you have not already 404'd in ruin
The man I am having dinner with is a barbarian (a Visigoth? Or just an a--hole?)
O boards, you have held up so much tedious posts that I am amazed you have not already 404'd in ruin
Re: The Best Adventuring Party
Without knowing who the other players are and what kind of campaign we all want to play, it's hard to be specific, but my favorite medium level parties are usually structured similarly: 2 or 3 magic users, a psychic or two, and a tech/weapons user. These are loose definitions since lots of classes cover more than one of those wants.
I almost always play Temporal Wizards. It's far and away my favorite class. Other classes that are handy to have are Psi-Techs, Temporal Warriors, and Shifters.
Anyways, ignoring tedious qualifiers (demi-god this, super powered that, and race+class combinations), something like the following would be nicely balanced:
Temporal Wizard
Temporal Warrior
Shifter
Psi-Tech
Techno-wizard
The most effective 5-man team I ever played as part of was a little less varied than that:
Temporal Wizard
Temporal Wizard
Temporal Warrior
Temporal Warrior
Psi-Tech
This party worked freakishly well together and actually mostly functioned as two sub-teams with the warriors in one team and the wizards and tech in the other.
If the GM allows super powers, I am a big fan of super powers, especially for newer players or players that have little interest in bookkeeping.
If it's going to be a truly high powered campaign, combinations that I'd like to try include:
Temporal Wizard demi-god with Air/Earth Warlock abilities
Mind Bleeder demi-god with Shifter abilities
Lizard Mage Temporal Wizard and Techno-wizard.
But it's my experience that a party of medium powered characters working as a team to succeed in a high powered campaign is more fun and successful than a party of high powered characters doing the same since a party of high powered characters have so much overlap in abilities that the flavor of the characters is lost (imagine the A-team except that everyone was a tough as BA, charming as Face, and skilled as Murdoch...it just becomes boring).
--flatline
I almost always play Temporal Wizards. It's far and away my favorite class. Other classes that are handy to have are Psi-Techs, Temporal Warriors, and Shifters.
Anyways, ignoring tedious qualifiers (demi-god this, super powered that, and race+class combinations), something like the following would be nicely balanced:
Temporal Wizard
Temporal Warrior
Shifter
Psi-Tech
Techno-wizard
The most effective 5-man team I ever played as part of was a little less varied than that:
Temporal Wizard
Temporal Wizard
Temporal Warrior
Temporal Warrior
Psi-Tech
This party worked freakishly well together and actually mostly functioned as two sub-teams with the warriors in one team and the wizards and tech in the other.
If the GM allows super powers, I am a big fan of super powers, especially for newer players or players that have little interest in bookkeeping.
If it's going to be a truly high powered campaign, combinations that I'd like to try include:
Temporal Wizard demi-god with Air/Earth Warlock abilities
Mind Bleeder demi-god with Shifter abilities
Lizard Mage Temporal Wizard and Techno-wizard.
But it's my experience that a party of medium powered characters working as a team to succeed in a high powered campaign is more fun and successful than a party of high powered characters doing the same since a party of high powered characters have so much overlap in abilities that the flavor of the characters is lost (imagine the A-team except that everyone was a tough as BA, charming as Face, and skilled as Murdoch...it just becomes boring).
--flatline
I don't care about canon answers. I'm interested in good, well-reasoned answers and, perhaps, a short discussion of how that answer is supported or contradicted by canon.
If I don't provide a book and page number, then don't assume that I'm describing canon. I'll tell you if I'm describing canon.
If I don't provide a book and page number, then don't assume that I'm describing canon. I'll tell you if I'm describing canon.
Re: The Best Adventuring Party
Our epic team that lasted over 9 years in an ongoing campaign was as follows:
Atlantean Undead Slayer
Juicer
Cyber Knight
Mind Melter
Robot Pilot with Kittani Raptor power armor
and an Unskilled Vagabond, no super powers, and using RMB so not even candy (we did give him eyeball a fella when it came out)
edit: forgot the weakest and most aloof ice dragon hatchling ever, I think he had a supernatural strength of like 6. I also think he participated in about 2 fights the whole 9 years, he was just doing dragon stuff and was never where we needed him.
Atlantean Undead Slayer
Juicer
Cyber Knight
Mind Melter
Robot Pilot with Kittani Raptor power armor
and an Unskilled Vagabond, no super powers, and using RMB so not even candy (we did give him eyeball a fella when it came out)
edit: forgot the weakest and most aloof ice dragon hatchling ever, I think he had a supernatural strength of like 6. I also think he participated in about 2 fights the whole 9 years, he was just doing dragon stuff and was never where we needed him.
Last edited by J_Danger on Tue May 21, 2013 3:53 pm, edited 1 time in total.
- warrenthewanderer
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Re: The Best Adventuring Party
candy
Curse my perverted mind!!
KEEP CALM AND CAST SPELLS
The man I am having dinner with is a barbarian (a Visigoth? Or just an a--hole?)
O boards, you have held up so much tedious posts that I am amazed you have not already 404'd in ruin
The man I am having dinner with is a barbarian (a Visigoth? Or just an a--hole?)
O boards, you have held up so much tedious posts that I am amazed you have not already 404'd in ruin
Re: The Best Adventuring Party
One of these days, I'd love to see someone do a genuinely low-power campaign, the kind where your vehicle is either your feet, or a horse. The kind of campaign where your classes are restricted to stuff like this, with no extra powers whatsoever:
Body Fixer (seriously, does anyone play this?)
City Rat (another OCC I rarely ever see)
Rogue Scientist/Scholar
Wilderness Scout
And of course, the Vagabond
Body Fixer (seriously, does anyone play this?)
City Rat (another OCC I rarely ever see)
Rogue Scientist/Scholar
Wilderness Scout
And of course, the Vagabond
Hotrod
Author, Rifter Contributor, and Map Artist
Duty's Edge, a Rifts novel. Available as an ebook, PDF,or printed book.
Check out my maps here!
Also, check out my Instant NPC Generators!
Like what you see? There's more on my Patreon Page.
Author, Rifter Contributor, and Map Artist
Duty's Edge, a Rifts novel. Available as an ebook, PDF,or printed book.
Check out my maps here!
Also, check out my Instant NPC Generators!
Like what you see? There's more on my Patreon Page.
Re: The Best Adventuring Party
Hotrod wrote:One of these days, I'd love to see someone do a genuinely low-power campaign, the kind where your vehicle is either your feet, or a horse. The kind of campaign where your classes are restricted to stuff like this, with no extra powers whatsoever:
Body Fixer (seriously, does anyone play this?)
City Rat (another OCC I rarely ever see)
Rogue Scientist/Scholar
Wilderness Scout
And of course, the Vagabond
I've played in an all vagabond campaign. It was okay.
I've also played all city rat campaign. It sucked.
--flatline
I don't care about canon answers. I'm interested in good, well-reasoned answers and, perhaps, a short discussion of how that answer is supported or contradicted by canon.
If I don't provide a book and page number, then don't assume that I'm describing canon. I'll tell you if I'm describing canon.
If I don't provide a book and page number, then don't assume that I'm describing canon. I'll tell you if I'm describing canon.
- rat_bastard
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Re: The Best Adventuring Party
SmilingJack wrote:Another party I've found to be really successful is comprised of the following
1 Cyber Doc
1 Juicer
1 Military Specialist
1 City Rat
1 Glitter Boy
1 Cyber Knight
1 Operator
Yes, it is the kitchen sink of PC parties
that is one bored juicer.
- Marrowlight
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Re: The Best Adventuring Party
flatline wrote:Hotrod wrote:One of these days, I'd love to see someone do a genuinely low-power campaign, the kind where your vehicle is either your feet, or a horse. The kind of campaign where your classes are restricted to stuff like this, with no extra powers whatsoever:
Body Fixer (seriously, does anyone play this?)
City Rat (another OCC I rarely ever see)
Rogue Scientist/Scholar
Wilderness Scout
And of course, the Vagabond
I've played in an all vagabond campaign. It was okay.
I've also played all city rat campaign. It sucked.
--flatline
What city did it take place in?
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Petty tyrants thrive when they have authority backed by vague regulations.
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Re: The Best Adventuring Party
Yeah, I'm really curious why the City Rat game sucked. I mean, has your GM never read any Cyberpunk?
Mark Hall wrote:Y'all seem to assume that Palladium books are written with the same exacting precision with which they are analyzed. I think that is... ambitious.
Talk from the Edge: Operation Dead Lift, Operation Reload, Operation Human Devil, Operation Handshake, Operation Windfall 1, Operation Windfall 2, Operation Sniper Wolf, Operation Natural 20
Re: The Best Adventuring Party
Marrowlight wrote:flatline wrote:Hotrod wrote:One of these days, I'd love to see someone do a genuinely low-power campaign, the kind where your vehicle is either your feet, or a horse. The kind of campaign where your classes are restricted to stuff like this, with no extra powers whatsoever:
Body Fixer (seriously, does anyone play this?)
City Rat (another OCC I rarely ever see)
Rogue Scientist/Scholar
Wilderness Scout
And of course, the Vagabond
I've played in an all vagabond campaign. It was okay.
I've also played all city rat campaign. It sucked.
--flatline
What city did it take place in?
One of the CS fortress cities. Not Chi-town.
Of course, since there are no canon descriptions of the fortress cities, the GM pretty much made it all up, so if your group does the same, you will likely have a different, hopefully better, experience.
--flatline
I don't care about canon answers. I'm interested in good, well-reasoned answers and, perhaps, a short discussion of how that answer is supported or contradicted by canon.
If I don't provide a book and page number, then don't assume that I'm describing canon. I'll tell you if I'm describing canon.
If I don't provide a book and page number, then don't assume that I'm describing canon. I'll tell you if I'm describing canon.
Re: The Best Adventuring Party
I would love to see a body fixer campaign. Scrubs meets Rifts!
Shoot, I'd be happy just hearing about a single body fixer character that actually played well in a Rifts campaign.
Shoot, I'd be happy just hearing about a single body fixer character that actually played well in a Rifts campaign.
Hotrod
Author, Rifter Contributor, and Map Artist
Duty's Edge, a Rifts novel. Available as an ebook, PDF,or printed book.
Check out my maps here!
Also, check out my Instant NPC Generators!
Like what you see? There's more on my Patreon Page.
Author, Rifter Contributor, and Map Artist
Duty's Edge, a Rifts novel. Available as an ebook, PDF,or printed book.
Check out my maps here!
Also, check out my Instant NPC Generators!
Like what you see? There's more on my Patreon Page.
- Alrik Vas
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Re: The Best Adventuring Party
Hotrod wrote:I would love to see a body fixer campaign. Scrubs meets Rifts!
Shoot, I'd be happy just hearing about a single body fixer character that actually played well in a Rifts campaign.
Yeah, most people don't play fixers because, well...magic...psionics...yeah. Too bad, most PC's aren't really interested in that sort of thing.
I could see a Body Fixer becoming a drug lord. That would be an interesting game.
Mark Hall wrote:Y'all seem to assume that Palladium books are written with the same exacting precision with which they are analyzed. I think that is... ambitious.
Talk from the Edge: Operation Dead Lift, Operation Reload, Operation Human Devil, Operation Handshake, Operation Windfall 1, Operation Windfall 2, Operation Sniper Wolf, Operation Natural 20
- rat_bastard
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Re: The Best Adventuring Party
One Operator
4-5 guys to carry the Operator's stuff and be sad sad shadows of the glorious master OCC, the operator.
4-5 guys to carry the Operator's stuff and be sad sad shadows of the glorious master OCC, the operator.
Re: The Best Adventuring Party
Hotrod wrote:I would love to see a body fixer campaign. Scrubs meets Rifts!
Shoot, I'd be happy just hearing about a single body fixer character that actually played well in a Rifts campaign.
Never got the option to try but always wanted to try out a Gizmoteer with a focus on Cyber-Doc skills, able to do medical stuff for the group and when everyone's good double as repairing gear and making gizmoteer gear.
Fair warning: I consider being called a munchkin a highly offensive slur and do report people when they err in doing so.
'Reality is very disappointing.' - Jonathan Switcher from Mannequin
It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
'Reality is very disappointing.' - Jonathan Switcher from Mannequin
It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
- Marrowlight
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- Location: At the forefront of the War between Evil & Good.
Re: The Best Adventuring Party
flatline wrote:Marrowlight wrote:flatline wrote:Hotrod wrote:One of these days, I'd love to see someone do a genuinely low-power campaign, the kind where your vehicle is either your feet, or a horse. The kind of campaign where your classes are restricted to stuff like this, with no extra powers whatsoever:
Body Fixer (seriously, does anyone play this?)
City Rat (another OCC I rarely ever see)
Rogue Scientist/Scholar
Wilderness Scout
And of course, the Vagabond
I've played in an all vagabond campaign. It was okay.
I've also played all city rat campaign. It sucked.
--flatline
What city did it take place in?
One of the CS fortress cities. Not Chi-town.
Of course, since there are no canon descriptions of the fortress cities, the GM pretty much made it all up, so if your group does the same, you will likely have a different, hopefully better, experience.
--flatline
Yeah, the newest Dredd flick kinda crystallized how I'll handle Coalition Cities for the foreseeable future. Or at least gave me a base visual to work with - so hopefully they would be, *nod*. Sorry it wasn't for you! Though I'd definitely be curious in hearing more details as to why it all went so bad.
Soon I Shall Bring Forth A New Beginning, And All Shall Be Made Mighty At The Touch Of My Hand
Petty tyrants thrive when they have authority backed by vague regulations.
Petty tyrants thrive when they have authority backed by vague regulations.
Re: The Best Adventuring Party
Last Group I was in worked surpizingly well was.
1 robot pilot minor psi with the NG moble gun robot with the "belly gun" (since when is belly between the legs)
1 operator human
1 Glitter boy pilot human
1 true atlantian rouge scholor
1 wolfen wilderness scout
1 elf TW focusing on tanks (me)
1 Ley line walker.
basicaly we used the robot and a tank for transport and heavy combat well accept the gb. Was a merc game the tank was a tw modifed iron heart main battle tank. We did perty well for ourselfs. The tw only made toys a few toys for mages and psi. Armor of ithean TW on a tank is nice. During the fights just kept putting up the armor spell and we could take one heck of beating. The robot only had a muffng buton and CoA cannon coaxal to the belly gun.
1 robot pilot minor psi with the NG moble gun robot with the "belly gun" (since when is belly between the legs)
1 operator human
1 Glitter boy pilot human
1 true atlantian rouge scholor
1 wolfen wilderness scout
1 elf TW focusing on tanks (me)
1 Ley line walker.
basicaly we used the robot and a tank for transport and heavy combat well accept the gb. Was a merc game the tank was a tw modifed iron heart main battle tank. We did perty well for ourselfs. The tw only made toys a few toys for mages and psi. Armor of ithean TW on a tank is nice. During the fights just kept putting up the armor spell and we could take one heck of beating. The robot only had a muffng buton and CoA cannon coaxal to the belly gun.
The Clones are coming you shall all be replaced, but who is to say you have not been replaced already.
Master of Type-O and the obvios.
Soon my army oc clones and winged-monkies will rule the world but first, must .......
I may debate canon and RAW, but the games I run are highly house ruled. So I am not debating for how I play but about how the system works as written.
Master of Type-O and the obvios.
Soon my army oc clones and winged-monkies will rule the world but first, must .......
I may debate canon and RAW, but the games I run are highly house ruled. So I am not debating for how I play but about how the system works as written.