Excellent Rifter article by Chris Kluge & Charles Walton

Organics, nanotech, and intrigue...discuss your thoughts on the new Palladium RPG here.

Moderators: Immortals, Supreme Beings, Old Ones

User avatar
The Galactus Kid
Palladium Books® Freelance Writer
Posts: 8800
Joined: Tue Jul 20, 2004 4:45 pm
Comment: THE SPLICE MUST FLOW!!!
Location: Working on getting Splicers more support!!!
Contact:

Re: Excellent Rifter article by Chris Kluge & Charles Walton

Unread post by The Galactus Kid »

Little Snuzzles wrote:Greetings to all...

Just wanted to point out what I think is one of the best Splicers articles ever from Rifter #51: Living Weapons. It is superbly written and illustrated.

The Metamorph RCC can turn into:

Combat form / Armored form / Close Combat form / Runner form / Centaur form / Aquatic form /
Bruiser form / Battle Ram form / Heavy Assault form / Angel Flying form / Devil Flying form /
Spider form / Digger form / Eagle form

The mechanics of the shapechange are well-concieved and make for an incredibly versatile character. This is quickly becoming my favorite Splicers cc of all time.

If anybody else has played one, what are your two favorite forms?

Mine are: Digger / Close Combat

Yeah, that article is AWESOME!!! I loved the Bruiser and battle ram form. We've only had one player try to play it in my game though. It totally shows the extremes that some Engineers are willing to go to in the fight against the machine. Slappy and Chuck are awesome!!!
Image
Ziggurat the Eternal wrote:I'm not sure if its possible, but if it isn't, then possible will just have to get over it.

Ninjabunny wrote:You are playing to have fun and be a part of a story,no one is aiming to "beat" the GM, nor should any GM be looking to beat his players.

Marrowlight wrote: The Shameless Plug would be a good new account name for you. 8-)

ALAshbaugh wrote:Because DINOSAURS.
User avatar
Jedrious
Adventurer
Posts: 410
Joined: Sun Jun 20, 2010 11:23 pm
Location: Cave Junction, Oregon

Re: Excellent Rifter article by Chris Kluge & Charles Walton

Unread post by Jedrious »

The Galactus Kid wrote:
Little Snuzzles wrote:Greetings to all...

Just wanted to point out what I think is one of the best Splicers articles ever from Rifter #51: Living Weapons. It is superbly written and illustrated.

The Metamorph RCC can turn into:

Combat form / Armored form / Close Combat form / Runner form / Centaur form / Aquatic form /
Bruiser form / Battle Ram form / Heavy Assault form / Angel Flying form / Devil Flying form /
Spider form / Digger form / Eagle form

The mechanics of the shapechange are well-concieved and make for an incredibly versatile character. This is quickly becoming my favorite Splicers cc of all time.

If anybody else has played one, what are your two favorite forms?

Mine are: Digger / Close Combat

Yeah, that article is AWESOME!!! I loved the Bruiser and battle ram form. We've only had one player try to play it in my game though. It totally shows the extremes that some Engineers are willing to go to in the fight against the machine. Slappy and Chuck are awesome!!!

From what I've seen, it's the transformation times that deter many players from the OCC
User avatar
glitterboy2098
Rifts® Trivia Master
Posts: 13535
Joined: Wed Aug 06, 2003 3:37 pm
Location: Missouri
Contact:

Re: Excellent Rifter article by Chris Kluge & Charles Walton

Unread post by glitterboy2098 »

the transformation times make sense for a non-magical transformation.. rebuilding a body cell by cell is not very fast after all.

you have to pick your forms carefully. you won't have the time to change forms in the middle of a mission, so you have to weigh your options carefully when picking the form you will use.
Author of Rifts: Deep Frontier (Rifter 70)
Author of Rifts:Scandinavia (current project)
Image
* All fantasy should have a solid base in reality.
* Good sense about trivialities is better than nonsense about things that matter.

-Max Beerbohm
Visit my Website
User avatar
The Galactus Kid
Palladium Books® Freelance Writer
Posts: 8800
Joined: Tue Jul 20, 2004 4:45 pm
Comment: THE SPLICE MUST FLOW!!!
Location: Working on getting Splicers more support!!!
Contact:

Re: Excellent Rifter article by Chris Kluge & Charles Walton

Unread post by The Galactus Kid »

The key would be to start in your largest form and then scale down as the mission goes along. Transformation times are drastically shorter.
Image
Ziggurat the Eternal wrote:I'm not sure if its possible, but if it isn't, then possible will just have to get over it.

Ninjabunny wrote:You are playing to have fun and be a part of a story,no one is aiming to "beat" the GM, nor should any GM be looking to beat his players.

Marrowlight wrote: The Shameless Plug would be a good new account name for you. 8-)

ALAshbaugh wrote:Because DINOSAURS.
User avatar
Witchcraft
Dungeon Crawler
Posts: 302
Joined: Sat Aug 04, 2007 3:44 am
Location: Milford, CT

Re: Excellent Rifter article by Chris Kluge & Charles Walton

Unread post by Witchcraft »

I absolutely love the versatility of the Metamorph but I think their "jack-of-all-trades" approach might have benefited from a once-per-day-per-level (or something) ULTRA-COCOON...call it THE IRON BUTTERFLY and he can completely remake himself without the limitations of the normal morphing time. I kinda envisioned this as a...biological TRANSFORMERS...y'know? Instant gratification.
There is no spoon.
User avatar
Premier
Palladium Books® Freelance Artist
Posts: 1248
Joined: Mon May 05, 2008 5:02 pm
Location: Taylor, MI, United States

Re: Excellent Rifter article by Chris Kluge & Charles Walton

Unread post by Premier »

The Galactus Kid wrote:The key would be to start in your largest form and then scale down as the mission goes along. Transformation times are drastically shorter.


EXACTLY and well-spoken!

See the thing is this; We (Slappy & I) view Splicers as an intense thinkers game setting that requires measured game balance. Mortality or the very threat of it should still be preserved with new designs and implementations. So the strategic key is to start off heavy with a decent form and then down size as needed. Gauge your sortie and plan for the future of the sortie and things to come. Its not like your penalized in time frame when downsizing, its nearly instant (1D4 minus the size level difference). Just up-sizing has the considerable time delay and necessary food consumption requirements, which is realistic when your talking about expanding mass, and even then the time frame is still fictional (borderline supernatural compared to reality). I mean you have an O.C.C. character that can transform to a War Mount or a Host Armor equivalent for goodness sake. Having that type of power alone is a MAJOR gift, making it too easy in a game like Splicers might take too much off the edge of things.

Examples:

1.) Just imagine if just a few Metamorphs infiltrated into an enemy haven or stronghold and "instantly" transformed into walking tanks, (Heavy Assault forms) and began razing foundation support beams and structures. How much killing experience points would a player rack up for decimating an entire haven worth of blood feud enemies by doing this simply feat via a couple of Metamorph buddies for assist?

2. Who needs to worry about engaging in major combat when you can easily sneak into a perfect position as an armored ferret and then transform into a walking tank to blast your enemies away?

3. What if Metamorphs rebelled against their creators, since they are still prototype biotic designs? If they could easily transform nearly in an instant, then they would be too deadly to even risk walking among the populace. And you think replicants, Biotics and TJs are a threat among the people, imagine an enemy that you can barely catch or hold, that can become a monster of mass scale and power or one so small or fast, agile, etc., that you can barely catch it, let alone contain it, especially in a haven type habitat.

In order to preserve game balance and to hopefully prevent munchkinism, you have to install feasible limitations. Its up to the players to "wisely" plan ahead and to keenly adjust to intensity and unpredictability, such is life in Splicers. I think I really gain more respect for players who have learned to be adept in their forms and have become seasoned using wit with their xenomorphic gifts.
Image
User avatar
Premier
Palladium Books® Freelance Artist
Posts: 1248
Joined: Mon May 05, 2008 5:02 pm
Location: Taylor, MI, United States

Re: Excellent Rifter article by Chris Kluge & Charles Walton

Unread post by Premier »

Little Snuzzles wrote:Greetings to all...

Just wanted to point out what I think is one of the best Splicers articles ever from Rifter #51: Living Weapons. It is superbly written and illustrated.

The Metamorph RCC can turn into:

Combat form / Armored form / Close Combat form / Runner form / Centaur form / Aquatic form /
Bruiser form / Battle Ram form / Heavy Assault form / Angel Flying form / Devil Flying form /
Spider form / Digger form / Eagle form

The mechanics of the shapechange are well-concieved and make for an incredibly versatile character. This is quickly becoming my favorite Splicers cc of all time.

If anybody else has played one, what are your two favorite forms?

Mine are: Digger / Close Combat


Why Thank You kindly Little Snuzzles! Its one of our favorite contributions for this setting I must admit. Slappy did an fantastic job in figuring out how to say what we were thinking and to put it into fluid game playability, while preserving realistic challenges and intrigue, yeah indeed I was pumped for this one. Slappy always finds a way to blow my mind with his ideas and additions. I am always eager to hear more about Metamorph OCC experiences, form choices, challenges and
customizations.

BTW, good choices, I also am a fan of the Predator(Close Combat Form) and I love ferrets, so the Digger is a must as well. Bruiser, Runner and Angel are also growing on me. Start off as a Bruiser in the beginning of the sortie and work it from there until there is a major food source and rest stop to re-up. :lol:
Image
User avatar
Premier
Palladium Books® Freelance Artist
Posts: 1248
Joined: Mon May 05, 2008 5:02 pm
Location: Taylor, MI, United States

Re: Excellent Rifter article by Chris Kluge & Charles Walton

Unread post by Premier »

Witchcraft wrote:I absolutely love the versatility of the Metamorph but I think their "jack-of-all-trades" approach might have benefited from a once-per-day-per-level (or something) ULTRA-COCOON...call it THE IRON BUTTERFLY and he can completely remake himself without the limitations of the normal morphing time. I kinda envisioned this as a...biological TRANSFORMERS...y'know? Instant gratification.


hmmm... I could possibly see an Ultra cocoon as an expensive and highly experimental bio-upgrade that is purchasable around 4-6th level. This way the player gets some playing experience in first and appreciates this upgrade. It also would be better as a later upgrade because their body "might" handle the hard and quick transitions and strains that such a process might cause.

Then again, according to Pg. 21 "
The Librarians are pushing the current test subjects to their physical and mental limits to see just how many forms and enhancements the subjects can receive before their systems break down completely."


Also

"A few Metamorphs have also experienced some mental instability due to the rigors placed on their bodies and minds, but this is usually towards the end of their lives. The Librarians will likely recommend lower Bio-E limits in the future to prevent any negative side effects, but right now they want to see what their creations can do."


So re-reading this as a refresher, I would be more inclined to suggest that Metamorphs would not be increased with such strenuous pressures but instead, decreased as suggested above for improved longevity, reliability & stable functionality. I think Metamorphs are being juiced the best and as much as Librarians can effectively get out of them, and even this gets a deduced lifespan with a small percent of metamorphs being mentally unstable. Increasing mental instability within "living weapons" the likes Metamorphs would be the antithesis to the Librarian movement and their wicked yet justifiable experiments, IMHO.

"The light that burns twice as bright burns half as long" comes to mind.
Image
User avatar
darkguyver
Megaversal® Ambassador
Posts: 264
Joined: Sun Dec 19, 2010 7:35 pm
Comment: I have writing disability so if need me retype please let me known thank for read and posting please be respectful
Contact:

Re: Excellent Rifter article by Chris Kluge & Charles Walton

Unread post by darkguyver »

I love the rifter 51 and 50 thank for make this issue so awesome.
Image/Image

Megaversal Ambassador®
User avatar
Premier
Palladium Books® Freelance Artist
Posts: 1248
Joined: Mon May 05, 2008 5:02 pm
Location: Taylor, MI, United States

Re: Excellent Rifter article by Chris Kluge & Charles Walton

Unread post by Premier »

darkguyver wrote:I love the Rifter 51 and 50 thank for make this issue so awesome.

Oh Those are awesome issues: Galactus Kid & Michale Orr did an awesome job on Rifter#50 and Slappy did an awesome job on Rifter#51!!! Definitely Keepers to add to the Splicersverse collection
Image
User avatar
The Galactus Kid
Palladium Books® Freelance Writer
Posts: 8800
Joined: Tue Jul 20, 2004 4:45 pm
Comment: THE SPLICE MUST FLOW!!!
Location: Working on getting Splicers more support!!!
Contact:

Re: Excellent Rifter article by Chris Kluge & Charles Walton

Unread post by The Galactus Kid »

Premier wrote:
darkguyver wrote:I love the Rifter 51 and 50 thank for make this issue so awesome.

Oh Those are awesome issues: Galactus Kid & Michale Orr did an awesome job on Rifter#50 and Slappy did an awesome job on Rifter#51!!! Definitely Keepers to add to the Splicersverse collection

Agreed, Chuck. Whenever I recommend Splicers to anyone at a convention, I pretty much always grab Rifters 50, 51 and 59 nad tell them that the additional material is just excellent.
Image
Ziggurat the Eternal wrote:I'm not sure if its possible, but if it isn't, then possible will just have to get over it.

Ninjabunny wrote:You are playing to have fun and be a part of a story,no one is aiming to "beat" the GM, nor should any GM be looking to beat his players.

Marrowlight wrote: The Shameless Plug would be a good new account name for you. 8-)

ALAshbaugh wrote:Because DINOSAURS.
User avatar
89er
Adventurer
Posts: 570
Joined: Wed Nov 12, 2008 8:33 pm

Re: Excellent Rifter article by Chris Kluge & Charles Walton

Unread post by 89er »

Come for the biotech, stay for the Gore puppies, which still need to be made. A litter with the mother and her Packmaster could gain some fans.
User avatar
The Galactus Kid
Palladium Books® Freelance Writer
Posts: 8800
Joined: Tue Jul 20, 2004 4:45 pm
Comment: THE SPLICE MUST FLOW!!!
Location: Working on getting Splicers more support!!!
Contact:

Re: Excellent Rifter article by Chris Kluge & Charles Walton

Unread post by The Galactus Kid »

Chuck is the man!!! I'm sure I can get a gore puppy doodle out of him sometime this year. Of course it might cost me an arm and a leg. No seriously. Arm and a leg donation to the gene pools for the material to make a puppy.
Image
Ziggurat the Eternal wrote:I'm not sure if its possible, but if it isn't, then possible will just have to get over it.

Ninjabunny wrote:You are playing to have fun and be a part of a story,no one is aiming to "beat" the GM, nor should any GM be looking to beat his players.

Marrowlight wrote: The Shameless Plug would be a good new account name for you. 8-)

ALAshbaugh wrote:Because DINOSAURS.
User avatar
Witchcraft
Dungeon Crawler
Posts: 302
Joined: Sat Aug 04, 2007 3:44 am
Location: Milford, CT

Re: Excellent Rifter article by Chris Kluge & Charles Walton

Unread post by Witchcraft »

any Splice we can look forward to in the upcoming Rifter?
There is no spoon.
User avatar
The Galactus Kid
Palladium Books® Freelance Writer
Posts: 8800
Joined: Tue Jul 20, 2004 4:45 pm
Comment: THE SPLICE MUST FLOW!!!
Location: Working on getting Splicers more support!!!
Contact:

Re: Excellent Rifter article by Chris Kluge & Charles Walton

Unread post by The Galactus Kid »

Might be something in the halloween Rifter.
Image
Ziggurat the Eternal wrote:I'm not sure if its possible, but if it isn't, then possible will just have to get over it.

Ninjabunny wrote:You are playing to have fun and be a part of a story,no one is aiming to "beat" the GM, nor should any GM be looking to beat his players.

Marrowlight wrote: The Shameless Plug would be a good new account name for you. 8-)

ALAshbaugh wrote:Because DINOSAURS.
User avatar
Premier
Palladium Books® Freelance Artist
Posts: 1248
Joined: Mon May 05, 2008 5:02 pm
Location: Taylor, MI, United States

Re: Excellent Rifter article by Chris Kluge & Charles Walton

Unread post by Premier »

Galactus Kid wrote:
Agreed, Chuck. Whenever I recommend Splicers to anyone at a convention, I pretty much always grab Rifters 50, 51 and 59 nad tell them that the additional material is just excellent.


Great suggestions to spawn a new Splicehead! IMHO, its imperative that we continue to expand this Splicersverse and I know that as soon as I get the NG art completed, I will be diving into completing MANY Splicers productions (Unleashed included).

89er wrote:
Come for the biotech, stay for the Gore puppies, which still need to be made. A litter with the mother and her Packmaster could gain some fans.


Awe... That’s a scene that I could not pass up, now I have to draw it... A pup for each poster Splicehead I am assuming? Wait did I say that out loud, now I am gonna have to do a roll call? :roll:

Witchcraft wrote:
any Splice we can look forward to in the upcoming Rifter?


I am hoping so as I think the supportive momentum we were getting was hated on by jealous poster fans of other starving game lines and there complaints became the squeaky wheel. I think we have been silent a little to long in rebutting, I will see what I can do in talking to Wayne. Lets see what unfolds, though I do agree a Halloween issue of Rifter should have some Splice in it.
Image
Shark_Force
Palladin
Posts: 7128
Joined: Fri Jun 26, 2009 4:11 pm

Re: Excellent Rifter article by Chris Kluge & Charles Walton

Unread post by Shark_Force »

Premier wrote:I am hoping so as I think the supportive momentum we were getting was hated on by jealous poster fans of other starving game lines and there complaints became the squeaky wheel. I think we have been silent a little to long in rebutting, I will see what I can do in talking to Wayne. Lets see what unfolds, though I do agree a Halloween issue of Rifter should have some Splice in it.


and as we keep pointing out, if they would just write up some material for their respective game lines and submit them to the rifter, they'd probably see a lot more material too :)

i'm pretty sure the only reason splicers has more stuff getting into the rifter is that we have more quality stuff being sent to the rifter.
User avatar
NMI
OLD ONE
Posts: 7195
Joined: Fri Nov 03, 2000 2:01 am
Location: McHenry Illinois

Re: Excellent Rifter article by Chris Kluge & Charles Walton

Unread post by NMI »

Shark_Force wrote:
Premier wrote:I am hoping so as I think the supportive momentum we were getting was hated on by jealous poster fans of other starving game lines and there complaints became the squeaky wheel. I think we have been silent a little to long in rebutting, I will see what I can do in talking to Wayne. Lets see what unfolds, though I do agree a Halloween issue of Rifter should have some Splice in it.


and as we keep pointing out, if they would just write up some material for their respective game lines and submit them to the rifter, they'd probably see a lot more material too :)

i'm pretty sure the only reason splicers has more stuff getting into the rifter is that we have more quality stuff being sent to the rifter.

Let's try not to be insulting to the those who may or may not have submitted material. It's that kind of talk that keeps people from submitting.
"Freedom is the recognition that no single person, no single authority or government has a monopoly on the truth, but that every individual life is infinitely precious, that every one of us put on this world has been put there for a reason and has something to offer."
Megaversal Ambassador Coordinator
My GoFund Me - Help Me Walk Again
User avatar
The Galactus Kid
Palladium Books® Freelance Writer
Posts: 8800
Joined: Tue Jul 20, 2004 4:45 pm
Comment: THE SPLICE MUST FLOW!!!
Location: Working on getting Splicers more support!!!
Contact:

Re: Excellent Rifter article by Chris Kluge & Charles Walton

Unread post by The Galactus Kid »

I will talk to my brothers in law to see if they are working on anything for Halloween Splice.
Image
Ziggurat the Eternal wrote:I'm not sure if its possible, but if it isn't, then possible will just have to get over it.

Ninjabunny wrote:You are playing to have fun and be a part of a story,no one is aiming to "beat" the GM, nor should any GM be looking to beat his players.

Marrowlight wrote: The Shameless Plug would be a good new account name for you. 8-)

ALAshbaugh wrote:Because DINOSAURS.
Shark_Force
Palladin
Posts: 7128
Joined: Fri Jun 26, 2009 4:11 pm

Re: Excellent Rifter article by Chris Kluge & Charles Walton

Unread post by Shark_Force »

NMI wrote:
Shark_Force wrote:
Premier wrote:I am hoping so as I think the supportive momentum we were getting was hated on by jealous poster fans of other starving game lines and there complaints became the squeaky wheel. I think we have been silent a little to long in rebutting, I will see what I can do in talking to Wayne. Lets see what unfolds, though I do agree a Halloween issue of Rifter should have some Splice in it.


and as we keep pointing out, if they would just write up some material for their respective game lines and submit them to the rifter, they'd probably see a lot more material too :)

i'm pretty sure the only reason splicers has more stuff getting into the rifter is that we have more quality stuff being sent to the rifter.

Let's try not to be insulting to the those who may or may not have submitted material. It's that kind of talk that keeps people from submitting.


i'm not saying they lack quality, i'm saying they lack quantity of quality... if 5 people write 5 good quality articles and send them in, and 4 of those are splicers and only one of those is palladium fantasy, it's very likely that this will result in more splicers articles than palladium fantasy articles, no matter how much palladium fantasy fans would like to see more articles.

from what i've seen, most of palladium's other settings (based on what i've seen from the forums) often only have 1 person who submits things to the rifter, if even that. their work is often quite good, but they simply don't have the 3-4 people splicers has, and as a result we produce more.
User avatar
The Galactus Kid
Palladium Books® Freelance Writer
Posts: 8800
Joined: Tue Jul 20, 2004 4:45 pm
Comment: THE SPLICE MUST FLOW!!!
Location: Working on getting Splicers more support!!!
Contact:

Re: Excellent Rifter article by Chris Kluge & Charles Walton

Unread post by The Galactus Kid »

Good Point, Sharky
Image
Ziggurat the Eternal wrote:I'm not sure if its possible, but if it isn't, then possible will just have to get over it.

Ninjabunny wrote:You are playing to have fun and be a part of a story,no one is aiming to "beat" the GM, nor should any GM be looking to beat his players.

Marrowlight wrote: The Shameless Plug would be a good new account name for you. 8-)

ALAshbaugh wrote:Because DINOSAURS.
Giant2005
Knight
Posts: 3209
Joined: Tue Jan 02, 2007 4:57 am

Re: Excellent Rifter article by Chris Kluge & Charles Walton

Unread post by Giant2005 »

My only issue with the article is it makes Biotics pretty pointless.
A Metamorph with only two forms (his human form and whatever combat form he wishes) is just a Biotic with more Bio-E and the ability to turn human to prevent living life as a Monster. The Biotic process should be shelved with the Metamorph process being available.
I think the option of spending double Bio-E to have a modification effect all of their forms should be mandatory. That way a single form Metamorph wouldn't step all over Biotic toes, due to having less relative Bio-E (He may have more but having to spend twice as much makes every point only half as useful).
User avatar
The Galactus Kid
Palladium Books® Freelance Writer
Posts: 8800
Joined: Tue Jul 20, 2004 4:45 pm
Comment: THE SPLICE MUST FLOW!!!
Location: Working on getting Splicers more support!!!
Contact:

Re: Excellent Rifter article by Chris Kluge & Charles Walton

Unread post by The Galactus Kid »

Giant2005 wrote:My only issue with the article is it makes Biotics pretty pointless.
A Metamorph with only two forms (his human form and whatever combat form he wishes) is just a Biotic with more Bio-E and the ability to turn human to prevent living life as a Monster. The Biotic process should be shelved with the Metamorph process being available.
I think the option of spending double Bio-E to have a modification effect all of their forms should be mandatory. That way a single form Metamorph wouldn't step all over Biotic toes, due to having less relative Bio-E (He may have more but having to spend twice as much makes every point only half as useful).

Good point giant
Image
Ziggurat the Eternal wrote:I'm not sure if its possible, but if it isn't, then possible will just have to get over it.

Ninjabunny wrote:You are playing to have fun and be a part of a story,no one is aiming to "beat" the GM, nor should any GM be looking to beat his players.

Marrowlight wrote: The Shameless Plug would be a good new account name for you. 8-)

ALAshbaugh wrote:Because DINOSAURS.
User avatar
Premier
Palladium Books® Freelance Artist
Posts: 1248
Joined: Mon May 05, 2008 5:02 pm
Location: Taylor, MI, United States

Re: Excellent Rifter article by Chris Kluge & Charles Walton

Unread post by Premier »

Giant2005 wrote:My only issue with the article is it makes Biotics pretty pointless.
A Metamorph with only two forms (his human form and whatever combat form he wishes) is just a Biotic with more Bio-E and the ability to turn human to prevent living life as a Monster. The Biotic process should be shelved with the Metamorph process being available.
I think the option of spending double Bio-E to have a modification effect all of their forms should be mandatory. That way a single form Metamorph wouldn't step all over Biotic toes, due to having less relative Bio-E (He may have more but having to spend twice as much makes every point only half as useful).


I understand this concern.

However, I also think that the core Biotic O.C.C. itself is where things really need to be honed & emphasized more. I think Metamorphs are cool for what they are, but they also have their limits. Metamorphs are a story plot O.C.C. and have significant factors that might affect them during gameplay:

1. They have to cocoon up to transform into larger or deadlier forms, this is why the balance of cocoon downtime to undergo restructuring of the desired mass is essential to preserve the game balance. By not having this limitation then it does unstable the balance and make the core Biotic seem outdated. This down time requires a player to be a strategic planner with mature foresight as they know that they will have to endure these downtimes (undesirable vulnerabilities and lapse of time) "if" they need to upsize. This down time is not only time that must transpire, but also warrants the player to either secure trust within its team/platoon to protect the cocoon or a good place to hide until the metamorphosis is complete. The core Biotic is always a mega damage walking weapon with instant deadliness. There is no downtime or vulnerability.

2. Biotics are normal subjects in a possibly desensitized society of havens, seedlings, etc., rather its a caste system, segregated or full integration. Metamorphs on the other hand are prototypes and as a Splice Master or GM, I would treat them with some NPCs'/people being skeptical, hesitant, unsure, curious and intrigued (possibly over curious) and or radically scrutinizing them. At least you now what a Biotic is and can recognize em easy enough. On the other hand, could some radical religious faction(s) believe that the Metamorphs are part of a deep conspiracy that the beings/founders/some Librarians behind Biotechnology have a deeper agenda of altering humanity and humankind? Could this public fusion be a bold step towards their true agenda? Sure why not, and guess who is going o get the brunt of that disdain and radical rage and insecurity. IS it right, no... is i fair.. no.. is it realistic heck yeah.

3. The food consumption factor is a major distinction, because the big heavy guns, abilities and forms require mass. If there is no food around then it must be found, successfully hunted or otherwise (brought along & preserved on a comrade's War Mount, etc.). This can lead to Metamorphs having to go on side line hunts with a wing man numerous times to get the desired results for the campaign or the Metamorph has to learn to do without until he can get the nutrition. This can be a possible burden and distraction to a platoon, depending on the team. Again with core Biotics you don't have this nutrition requirement.
BTW, just because a team finds a Preserve or is near one, doesn't equate to the team always securing a hunt. Alien predators pose a significant threat and making a kill, defending it from other rival predators, adversaries and scavengers while you and your team feed, is a whole different ball game. Then you add to that the downtime of concooning safely in a Preserve, and once again, you begin to wonder how to pull this off and where to do it at. Obviously bringing the kill or carcass to the sight where the Metamorph is going to cocoon is best , but may not always be the most strategic. Blood trails can lead rival houses, alien predators or scavengers to your location. IF outside of a preserve then you have the issue of Rival house platoons, necroborgs, alien predators and scavengers that can possibly detect the blood scent/trails.

Its hard out here for a Metamorph.

So yes, the metamorph is a new spin on the Biotic concept, but it also has been carefully balanced & laced with its cons that help preserve gameplay. Removing these factors really can offset the balance as well as make the core Biotic lean towards being obsolete. That is not what we wanted to do by far. This is why We stress the issue of the cocoon down time and food requirements as they are essentials for balance. I have also decided to make a few Biotic templates that I would like to get back on, to ensure that this doesn't happen. I am confident that a few of these templates will help secure Biotics as a character option for along... time to come.
Image
Shark_Force
Palladin
Posts: 7128
Joined: Fri Jun 26, 2009 4:11 pm

Re: Excellent Rifter article by Chris Kluge & Charles Walton

Unread post by Shark_Force »

biotics probably *should* be less awesome, anyways.

a biotic is made by taking someone who is either a major criminal or similar, mind-wiping them, and trying to turn them into a somewhat useful resource that can be thrown into battle. in general, they aren't exactly the sort of people you spend a lot of resources on. they are made from what is considered the dregs of society, for the most part.

metamorphs are most likely highly trained volunteers who are choosing to make a major sacrifice (their humanity) in order to help out. they are probably chosen from some of the most patriotic individuals, loyal to their house and the resistance.

of course metamorphs get more resources sent their way.

that said, i do think you may be underestimating some of the other advantages of biotics. this may sound crazy, but living armour is some of the best protection you can get. seriously. host armour is awesome, and offers incredible versatility and some awesome offensive options, but living armour inherently regenerates at a *crazy* fast rate, and if you lose it, you can just get a new one that regenerates just as fast.

i haven't got the article yet, (it's on the list of things to get though!) but i'm betting metamorphs don't regenerate terribly fast... the heaviest living body armour has comparable MDC to a starting host armour, and regenerates 3 times as much *per minute* as a host armour regenerates per hour, including regenerating destroyed sections. a host armour can't get similar regeneration until level 3 at the earliest, and it costs 45 bio-E to do so.

biotics themselves also regenerate as much in 2 melee rounds as a standard host armour does in an hour. and, as was said, feeding them isn't a logistical nightmare. that's handy too :)
User avatar
Premier
Palladium Books® Freelance Artist
Posts: 1248
Joined: Mon May 05, 2008 5:02 pm
Location: Taylor, MI, United States

Re: Excellent Rifter article by Chris Kluge & Charles Walton

Unread post by Premier »

Shark_Force wrote:biotics probably *should* be less awesome, anyways.

a biotic is made by taking someone who is either a major criminal or similar, mind-wiping them, and trying to turn them into a somewhat useful resource that can be thrown into battle. in general, they aren't exactly the sort of people you spend a lot of resources on. they are made from what is considered the dregs of society, for the most part.

metamorphs are most likely highly trained volunteers who are choosing to make a major sacrifice (their humanity) in order to help out. they are probably chosen from some of the most patriotic individuals, loyal to their house and the resistance.

of course metamorphs get more resources sent their way.

that said, i do think you may be underestimating some of the other advantages of biotics. this may sound crazy, but living armour is some of the best protection you can get. seriously. host armour is awesome, and offers incredible versatility and some awesome offensive options, but living armour inherently regenerates at a *crazy* fast rate, and if you lose it, you can just get a new one that regenerates just as fast.

i haven't got the article yet, (it's on the list of things to get though!) but i'm betting metamorphs don't regenerate terribly fast... the heaviest living body armour has comparable MDC to a starting host armour, and regenerates 3 times as much *per minute* as a host armour regenerates per hour, including regenerating destroyed sections. a host armour can't get similar regeneration until level 3 at the earliest, and it costs 45 bio-E to do so.

biotics themselves also regenerate as much in 2 melee rounds as a standard host armour does in an hour. and, as was said, feeding them isn't a logistical nightmare. that's handy too :)



Very well spoken Shark Force! There is strong reasons why Biotics in general are where they are for what they are. However, there is also some creative potential that lurks within these dregs of society and the liberty that Librarians have with them. That has birthed some nice innovations for Biotic templates. I am really inspired by your post and plan to possibly incorporate some of the inspirational ideas into the Biotic templates that I have in mind.

As to the Metamorph article, awe....man... I cant wait to hear you review once you get it.

I do believe that once the Legion material is released done, that there may be more respect given to Living Body Armors as well. I think the reason they are underrated at times is simply because there is no strong visual to represent them at this current time. I plan to change that.
Image
Shark_Force
Palladin
Posts: 7128
Joined: Fri Jun 26, 2009 4:11 pm

Re: Excellent Rifter article by Chris Kluge & Charles Walton

Unread post by Shark_Force »

i'm a huge fan of living body armours, as i've mentioned. there are a lot of OCCs that get living body armour with special abilities, and it can be really fun to play around with the comparatively limited bio-E and see what you can make :)

sure, they're not likely to ever get to the same point as a suit of host armour, but that doesn't mean you can't put some pretty cool stuff into them :)
Post Reply

Return to “Splicers®”