A multi-dimensional build. I removed all short-term drugs and added in a new category of bonuses. I present...
Smokey the Bearman
Smokey is a Bearman of the North. He starts with a
P.E. of 6D6. We'll assume 32 (exceptional, but plausible).
OCC:
Wilderness Scout. +1D4. We'll assume a roll of 2. P.E. is now 34
Skills: Takes a lot of physical ones. They add up to +9. P.E. is now 43. (Note that this character is at least level three, so he has six OCC related skills to select. Running is taken as a secondary skill.)
Forced march: +2
Gymnastics: +2
Kick Boxing: +1
Outdoorsmanship: +1
Physical Labor: +1
Running: +1
Wrestling: +1
Now Smokey is a typical Rifts character (non-psionic adventurer class), which allows us, by CB1, to give him
super powers. We'll take the Three Major option.
1. Animal Abilities: Bear. +3D6. We'll assume 11.
2. Animal Abilities: Hoofed. +2D6. We'll assume 7.
3. Animal Abilities: Canine. +1D6. We'll assume 3.
This brings our total to 64, and this character can now command a herd of dogs, bears, and hoofed animals.
Unsatisfied with the fact that his day vision stinks, Smokey gets some symbiotic eyes in Atlantis. During the procedure, his lifelong diet of heavy fat and cholesterol catches up with him, and he has a heart attack. His companions pay for a new symbiotic heart and some Thundergut to help him pull through.
Symbiotic Heart (Splynn Dimensional Market): +3 to P.E.
Thundergut (Splynn Dimensional Market) +1d4 to P.E. We'll assume it's a 3.
We're up to 70 P.E.
Smokey decides to bulk up some more and takes Mega (Juicer Uprising, page 63. +2 to PE.). This is a long-term steroid which will pull him through the ritual (He can take some long-delay pills just before starting, if necessary)
We're now up to 72 P.E.
Smokey acquires an Attribute Booster ring (PF Western Empire, page 159) +3 to P.E, which brings it to 75 P.E.
Here, I use the wonderfully-inclusive word, "all" to give Smokey a bit more of an edge.
One of his buddies is a summoner, who creates the Power circle (The actual "Power" power circle, page 153 PF 2nd Ed) on a carpet with a permanence ward. This gives a +5 on
all saving throws to those within.
He owns Deathkiss, the Demon Sword. (Page 90, Library of Bletherad). +4 to
all saving throws.
He also owns a rune book. Another +1 to
all saving throws. (PF 2nd Ed, Alchemy section)
Smokey is level 15.
In summary, you have a range from
31P.E. (with unrealistically low rolls on everything) to
95 P.E. (with unrealistically high rolls on everything). With the plausible outcome of 75 P.E., plus his +10 to all saving throws, plus his vast experience, Smokey has a
100% assured success. [/quote]