All,
Sent it out as a mass email, that'll be important later.
It's come to light that some of the players in the Friday roleplaying group are not currently satisfied with the style of campaign that is being run. There have been instances of complaining about the large gaps of time between individual character spotlight while the group is split up within the city. There has also been complaints about the apparent "lack" of combat within the campaign.
Come to light, he is 15 sessions into his game, and he doesn't realize that some players may not be satisfied. All of the GM's have discontinued campaigns in less time because they realized there game wasn't living up to expectations.
Fun fact, I guess he doesn't realize that "some of the players" is really "Everyone except the GM & maybe his brother".
For those of you who have felt then need to [expletive] about the time spent on each individual character when the group is split up, I say to you this; you have no one to blame but yourself, i.e. if you don't want the group separated, then don't split up, it's completely hypocritical for you to go on individual endeavors with your characters then turn around and complain about all the time that it takes for you to wait for your turn. If you don't have any endeavors, perhaps another character would let you tag along while they do what they do. But the choice for whether the characters are together or separate are completely in the players control.
That is quasi-true . . . .if it weren't for the fact that he encourages these endevors himself. Not to mention he is the one who decides if "I go to the magical item shop to buy a magical item" takes 5 minutes or 1 hour per session for 6 sessions.
For those of you that complain about the apparent "lack" of combat with the campaign; roleplaying is about modifying one's behavior to act out or assume a particular character role, this is typically done through acting, communication, speech, body language and many other methods. The game is not all about rolling dice and fighting a high challenge rating monster. If the character you've created is nothing more than a list of stats on paper with the personality of a rock, then perhaps this type of game is not for you, this game is about roleplaying, this isn't World of Warcraft.
I do love him playing the World of Warcraft Card, Strawman arguement much, as if there can't be anything inbetween. If you want to be in an improve acting troupe perhaps D&D isn't the game for you. Personally I'm content with 1/3 interactive storytelling, 1/3 Tactical Combat, 1/3 hanging out with my friends. So he wants our characters to be unique individuals, but its our fault if we don't do everything in a group.
As the game currently stands, the group is back in the city and there isn't a quest on the books for team 6 for the time being. Most of the characters have made mention that they are going to try and hunt something down, find someone, learn something, or study a particular subject. It's likely that the next Friday game (July 19th) will involve individual roleplaying, i.e. separate mini-sessions. If Incriptus or any other player with the attitude that I've listed above is going to have a problem with type of roleplaying, descriptions, "lack" of combat, or what ever else you've been [expletive] about, don't bother showing up, your presence and attitude isn't desired at the table.
There he goes again offering up individual time only to call us hypocrites if we take it up to be more than "stats on a on paper". Calling me out personally in an email to everyone, stay classy.
But the last line is the pièce de résistance "or what ever else". Really if anyone thinks that there game is beyond critique, they need to take a break.
For those of you that were not involved with what I've been writing about then disregard this email.
remember the fun fact above.
For the Roleplayers in the group I'm sorry the drama of a few have started to sour the experience for the rest. I will see you on the 19th. I appreciate those that have continued to explore their character and grow as a roleplayer while being respectful of the game and everyone's time.
"For the Roleplayers", awesome passive agressive attack.
S
Well as it stands, atleast till cooler head prevail, I think 5 of his 6 players are going to take him up on his offer to not bother showing up. . . and you know what, I got 3 people who are waiting to join my next game but can't because it's already too full.
I guess it's a shame that we let it get this far. We should have put our foot down by session 6, but I just kept on hoping it would get better. Since his first campaign was pretty good. Unfortunetly for his second campaign this 30 year old man has turned into a 13 year old boy. He's decided that he's better than everyone who has come before him and if we don't see his greatness it's our fault.
I can't really blame him too much, in my early GMing days I some times succombed to the sin of pride. I too have loved my Setting/NPC's/Storyline to the point of detriment to my players. It happens to all of us right?
----
Thanks for reading this, I guess just writting it out has helped me calm down.