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If you don't like them, than let me know and I'll try thinking up something else.
Moderators: Immortals, Supreme Beings, Old Ones
Mark Hall wrote:Y'all seem to assume that Palladium books are written with the same exacting precision with which they are analyzed. I think that is... ambitious.
Ninjabunny wrote:AS is talking about AsGuardianh high elves they live for one thousand years with supernatural pe and ps.
Ravenwing wrote:"Killing Dbee's isn't murder, they aren't human, it's pest control!"
Zardoz wrote:You have been raised up from Brutality, to kill the Brutals who multiply, and are legion. To this end, Zardoz your God gave you the gift of the Gun. The Gun is good!
Mech-Viper Prime wrote:A human with immorality.
Dragons and Gods wrote:Curse of Immortality
Range: Sight
Duration: Permanent
Cost: 1,000 P.P.E.; no body investment is necessary.
As long as the god is alive, the character bestowed with the curse of immortality cannot die. At the moment the victim is cursed, he will intuitively know it. While this might not seem like much of a curse, since most people think they would like to live for a very long time, it is truly horrible. For one thing, the victim is not immune to any diseases or illnesses, nor does the victim have any special healing powers which means he or she can suffer from any kind of physical disability and pain from injury and disease. Furthermore, the victim will continue to gradually age (roughly one year for every hundred), so the character will eventually look ancient and may accumulate disabilities associated with old age (forgetfulness, physical disorders, etc.). This means that sooner or later, the victim is going to be horribly wounded, disfigured, or completely debilitated and still not be able to die. Sooner or later, the victim is likely to be taken for dead. Unable to move or speak, because of injuries or sheer bodily decay, and buried — alive! Now the victim will still feel the pain of horrible injuries, hunger, thirst and loneliness (we won't get into what happens to a body underground), still not able to die, and know that only the god who performed the curse can relieve the suffering.
Karsus wrote:Well I got the thumbs up. He said he was somewhat concerned about me falling behind the power curve in later levels. He also said he would prefer that I play a ley line walker to a shifter because of the seemingly inevitable alignment clash usually occurs and clashes with a group averaging around scrupulous. He said something along that line would be fine, use my best judgement. Pick a set of reasonable techno wizard or similar armor and weapon. Start at 4th level and pick some extra spells.
I will say this for this guy, he is prepared. He has an entire 5" binder and extra folders for the campaign he has laid out. He also has a 2" binder full of his premade npc's for the campaign. Also, he seems to be some sort of history buff so it should be interesting to say the least. He has been a gm for about 15 years, mostly D&D, Palladium fantasy, and rifts. I have never played paladium fantasy, so it should be interesting what he will throw at us. He was uncomfortable with the nightbane because he had never played one or ran one.
Mark Hall wrote:Y'all seem to assume that Palladium books are written with the same exacting precision with which they are analyzed. I think that is... ambitious.