MDC Character Sleep Regeneration
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MDC Character Sleep Regeneration
So, generally speaking, the rules for SDC players is mapped out on hitpoint and SDC recovery from sleep and medical treatment. My question is what do my MDC players gain from this type of medical treatment? (e.g. Grackletooth)
Now, I know that they BioRegen every 12 hrs(the grackletooth in this case), but is that really the only way they can heal other than magical/psi means?? I thought maybe I missed a general MDC sleep regen thing. lol
As always, thanks to anyone who posts in the thread. You guys are great.
Now, I know that they BioRegen every 12 hrs(the grackletooth in this case), but is that really the only way they can heal other than magical/psi means?? I thought maybe I missed a general MDC sleep regen thing. lol
As always, thanks to anyone who posts in the thread. You guys are great.
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Re: MDC Character Sleep Regeneration
I just spent about an hour looking into this and my guess is that the bio-regeneration is it. My feeling is that any natural or medicinal healing is so slow that what little you see is taken overcome by the bio-regeneration.
For races like the Grackletooth, or the Seljuk in PW, who are MDC but not magic or supernatural I have always said that they benefit from first aid for major injuries in that it stops further damage from blood loss or trauma but the actual healing has always come from bio-regeneration. I suppose if you had an MDC race without bio-regeneration they would get the same or maybe double the healing that SDC races get.
Hope this helps, does anyone do this different?
For races like the Grackletooth, or the Seljuk in PW, who are MDC but not magic or supernatural I have always said that they benefit from first aid for major injuries in that it stops further damage from blood loss or trauma but the actual healing has always come from bio-regeneration. I suppose if you had an MDC race without bio-regeneration they would get the same or maybe double the healing that SDC races get.
Hope this helps, does anyone do this different?
“If I owned Texas and Hell, I would rent out Texas and live in Hell”
- General Philip Henry Sheridan, U.S. Army 1865
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Re: MDC Character Sleep Regeneration
There isn't actually such a thing as "healing through sleep" in Rifts. Unless you have a natural ability that gives you a healing factor, it is impossible to heal without medical treatment or magical/psionic/supernatural means.
With respect to MDC beings or anyone that already has a natural healing ability, I'd say the other treatment types medical/magical/psionic/supernatural should work fine. Just have them effect the MDC being exactly as they would a human.
Treat it like this:
A human's regeneration is 0 + whatever treatment he is being given.
A Grackletooth's regeneration is 2D6/12 hours + whatever treatment he is being given.
With respect to MDC beings or anyone that already has a natural healing ability, I'd say the other treatment types medical/magical/psionic/supernatural should work fine. Just have them effect the MDC being exactly as they would a human.
Treat it like this:
A human's regeneration is 0 + whatever treatment he is being given.
A Grackletooth's regeneration is 2D6/12 hours + whatever treatment he is being given.
- Warshield73
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Re: MDC Character Sleep Regeneration
Giant2005 wrote:There isn't actually such a thing as "healing through sleep" in Rifts. Unless you have a natural ability that gives you a healing factor, it is impossible to heal without medical treatment or magical/psionic/supernatural means.
True, I was assuming that he was talking about the recovery of HP & SDC (RUE pg 354) but its an important note. Good catch.
“If I owned Texas and Hell, I would rent out Texas and live in Hell”
- General Philip Henry Sheridan, U.S. Army 1865
- General Philip Henry Sheridan, U.S. Army 1865
Re: MDC Character Sleep Regeneration
Rappanui wrote:Incorrect. Mindwerks States that MDC beings recover their Natural MDC at a rate of 2d6 MDC a day from rest, with the same general rates as humans. Only the Tokanii with their non regenerative MDC bones do not have this healing rate.
I want to thank everyone for the responses! Rappanui, where in Mindwerks did you find this? I just skimmed the book and did not find the info that you posted.
Re: MDC Character Sleep Regeneration
Oh, I see. So I guess it's just the original idea that it's what ever they dictate as Bio-Regen, is it. Thanks!
Re: MDC Character Sleep Regeneration
Giant2005 wrote:There isn't actually such a thing as "healing through sleep" in Rifts. Unless you have a natural ability that gives you a healing factor, it is impossible to heal without medical treatment or magical/psionic/supernatural means.
With respect to MDC beings or anyone that already has a natural healing ability, I'd say the other treatment types medical/magical/psionic/supernatural should work fine. Just have them effect the MDC being exactly as they would a human.
Treat it like this:
A human's regeneration is 0 + whatever treatment he is being given.
A Grackletooth's regeneration is 2D6/12 hours + whatever treatment he is being given.
I'm not sure how you manage to think that, just about everything heals over time, provided the injuries aren't greater than the natural ability of the creature to repair damage. Serious injuries may heal wrong (improperly or unset broken bones for example) or never fully heal but the point of medical treatment is to augment the natural ability of an organism to heal and correct for things (like again properly setting bones) that normal healing itself can't so that things can fully recover. MDC creatures just have it harder as they're effectively all 'hit points' and it takes longer to properly recover from injuries, but given it does recover like hit points do for sdc creatures then someone with medical skill that can handle treating an MDC creature can improve the recovery rate of MDC like it can the recovery of SDC and HP for an SDC/HP creature.
Fair warning: I consider being called a munchkin a highly offensive slur and do report people when they err in doing so.
'Reality is very disappointing.' - Jonathan Switcher from Mannequin
It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
'Reality is very disappointing.' - Jonathan Switcher from Mannequin
It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
Re: MDC Character Sleep Regeneration
Nightmask wrote:Giant2005 wrote:There isn't actually such a thing as "healing through sleep" in Rifts. Unless you have a natural ability that gives you a healing factor, it is impossible to heal without medical treatment or magical/psionic/supernatural means.
With respect to MDC beings or anyone that already has a natural healing ability, I'd say the other treatment types medical/magical/psionic/supernatural should work fine. Just have them effect the MDC being exactly as they would a human.
Treat it like this:
A human's regeneration is 0 + whatever treatment he is being given.
A Grackletooth's regeneration is 2D6/12 hours + whatever treatment he is being given.
I'm not sure how you manage to think that, just about everything heals over time, provided the injuries aren't greater than the natural ability of the creature to repair damage. Serious injuries may heal wrong (improperly or unset broken bones for example) or never fully heal but the point of medical treatment is to augment the natural ability of an organism to heal and correct for things (like again properly setting bones) that normal healing itself can't so that things can fully recover. MDC creatures just have it harder as they're effectively all 'hit points' and it takes longer to properly recover from injuries, but given it does recover like hit points do for sdc creatures then someone with medical skill that can handle treating an MDC creature can improve the recovery rate of MDC like it can the recovery of SDC and HP for an SDC/HP creature.
I wasn't talking about real life or anything, I was just referring to the "Recovery of Hit Points & S.D.C." section of the RUE on page 288. In Rifts humans don't heal without medical treatment.
Re: MDC Character Sleep Regeneration
Rappanui wrote:you're confusing the medical treatment rules, - Those are mostly for Coma survival.
You heal from rest (assuming no broken bones, or bleeding out) (which skills generally stop from continuing to do damage)
2 sdc the first day and 1 hp, 4 sdc and 1 hp the 2nd day, and 5 sdc and 2 hp per day after.
Where are you getting any of that?
Re: MDC Character Sleep Regeneration
Rappanui wrote:those were the rules for treatment in Villains Unlimited, which have been copy and pasted into other books over the years. I do not believe Rifts has changed it either.
I can't find those rules in Villains Unlimited. Nor are they in the Game Master Guide or RUE which would be the two most likely Rifts supplements to present such rules in. They aren't in Paladium Fantasy either.
I can't seem to find the origin of those rules nor anywhere they were copy/pasted into.
Re: MDC Character Sleep Regeneration
Giant2005 wrote:Rappanui wrote:those were the rules for treatment in Villains Unlimited, which have been copy and pasted into other books over the years. I do not believe Rifts has changed it either.
I can't find those rules in Villains Unlimited. Nor are they in the Game Master Guide or RUE which would be the two most likely Rifts supplements to present such rules in. They aren't in Paladium Fantasy either.
I can't seem to find the origin of those rules nor anywhere they were copy/pasted into.
It would be a REALLY big hole in the rules if through some oversight they don't actually cover normal healing, because people heal and they don't require First Aid talent to recover from bruises or cuts or other sources of SDC or HP loss. Things like First Aid and other medical care just help accelerate things and as already noted to make it possible for normal healing by fixing things that can't be done by normal healing alone (like realign a broken bone).
Fair warning: I consider being called a munchkin a highly offensive slur and do report people when they err in doing so.
'Reality is very disappointing.' - Jonathan Switcher from Mannequin
It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
'Reality is very disappointing.' - Jonathan Switcher from Mannequin
It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
Re: MDC Character Sleep Regeneration
Nightmask wrote:Giant2005 wrote:Rappanui wrote:those were the rules for treatment in Villains Unlimited, which have been copy and pasted into other books over the years. I do not believe Rifts has changed it either.
I can't find those rules in Villains Unlimited. Nor are they in the Game Master Guide or RUE which would be the two most likely Rifts supplements to present such rules in. They aren't in Paladium Fantasy either.
I can't seem to find the origin of those rules nor anywhere they were copy/pasted into.
It would be a REALLY big hole in the rules if through some oversight they don't actually cover normal healing, because people heal and they don't require First Aid talent to recover from bruises or cuts or other sources of SDC or HP loss. Things like First Aid and other medical care just help accelerate things and as already noted to make it possible for normal healing by fixing things that can't be done by normal healing alone (like realign a broken bone).
I think it is more a case of flesh wounds that are insignificant enough to be healed without treatment, aren't even considered to be damage.
It could perhaps be considered unrealistic but it is mechanically easier to ignore such inconsequential nicks and scrapes rather than have separate rules governing them - a nick would heal alone without treatment but a serious knife wound wouldn't. Rather than keep track of wounds which would heal without treatment and wounds that wouldn't on a character sheet, Palladium takes the simpler route of just assuming that those that would heal, will heal without impacting a character's abilities.
Re: MDC Character Sleep Regeneration
Giant2005 wrote:Nightmask wrote:Giant2005 wrote:Rappanui wrote:those were the rules for treatment in Villains Unlimited, which have been copy and pasted into other books over the years. I do not believe Rifts has changed it either.
I can't find those rules in Villains Unlimited. Nor are they in the Game Master Guide or RUE which would be the two most likely Rifts supplements to present such rules in. They aren't in Paladium Fantasy either.
I can't seem to find the origin of those rules nor anywhere they were copy/pasted into.
It would be a REALLY big hole in the rules if through some oversight they don't actually cover normal healing, because people heal and they don't require First Aid talent to recover from bruises or cuts or other sources of SDC or HP loss. Things like First Aid and other medical care just help accelerate things and as already noted to make it possible for normal healing by fixing things that can't be done by normal healing alone (like realign a broken bone).
I think it is more a case of flesh wounds that are insignificant enough to be healed without treatment, aren't even considered to be damage.
It could perhaps be considered unrealistic but it is mechanically easier to ignore such inconsequential nicks and scrapes rather than have separate rules governing them - a nick would heal alone without treatment but a serious knife wound wouldn't. Rather than keep track of wounds which would heal without treatment and wounds that wouldn't on a character sheet, Palladium takes the simpler route of just assuming that those that would heal, will heal without impacting a character's abilities.
That's not the case though, and it's not plausible. You end up that any day you aren't getting professional or even basic First Aid as being a day your body doesn't heal which is absurd. Outside of the initial treatment generally unless you suffer complications or something was just done wrong professional medical care isn't much beyond monitoring your vital conditions, making sure you're well fed and hydrated, and not much else. The actual healing is otherwise all you. You aren't going to just stop healing because a doctor didn't drop by to look at you in your hospital bed and all you did that day was eat your meals, get your normal rest, and get supplied your medications on schedule (if you're needing any, and things like antibiotics are just preventatives, to hold off opportunistic infections they aren't directly encouraging healing).
Fair warning: I consider being called a munchkin a highly offensive slur and do report people when they err in doing so.
'Reality is very disappointing.' - Jonathan Switcher from Mannequin
It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
'Reality is very disappointing.' - Jonathan Switcher from Mannequin
It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
Re: MDC Character Sleep Regeneration
Nightmask wrote:Giant2005 wrote:Nightmask wrote:Giant2005 wrote:Rappanui wrote:those were the rules for treatment in Villains Unlimited, which have been copy and pasted into other books over the years. I do not believe Rifts has changed it either.
I can't find those rules in Villains Unlimited. Nor are they in the Game Master Guide or RUE which would be the two most likely Rifts supplements to present such rules in. They aren't in Paladium Fantasy either.
I can't seem to find the origin of those rules nor anywhere they were copy/pasted into.
It would be a REALLY big hole in the rules if through some oversight they don't actually cover normal healing, because people heal and they don't require First Aid talent to recover from bruises or cuts or other sources of SDC or HP loss. Things like First Aid and other medical care just help accelerate things and as already noted to make it possible for normal healing by fixing things that can't be done by normal healing alone (like realign a broken bone).
I think it is more a case of flesh wounds that are insignificant enough to be healed without treatment, aren't even considered to be damage.
It could perhaps be considered unrealistic but it is mechanically easier to ignore such inconsequential nicks and scrapes rather than have separate rules governing them - a nick would heal alone without treatment but a serious knife wound wouldn't. Rather than keep track of wounds which would heal without treatment and wounds that wouldn't on a character sheet, Palladium takes the simpler route of just assuming that those that would heal, will heal without impacting a character's abilities.
That's not the case though, and it's not plausible. You end up that any day you aren't getting professional or even basic First Aid as being a day your body doesn't heal which is absurd. Outside of the initial treatment generally unless you suffer complications or something was just done wrong professional medical care isn't much beyond monitoring your vital conditions, making sure you're well fed and hydrated, and not much else. The actual healing is otherwise all you. You aren't going to just stop healing because a doctor didn't drop by to look at you in your hospital bed and all you did that day was eat your meals, get your normal rest, and get supplied your medications on schedule (if you're needing any, and things like antibiotics are just preventatives, to hold off opportunistic infections they aren't directly encouraging healing).
Those are some extremely good points.
It would stand to reason that after receiving professional treatment, those conditions could easily be maintained by first-aid treatment (changing bandages and such) and it should heal at the higher rate.