VTDupre wrote:So, this is really about some guy wanting to play a pure Chi being as a mage.
No it's not. That discussion sparked this one, which is broader in scope. Read the first post again.
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VTDupre wrote:So, this is really about some guy wanting to play a pure Chi being as a mage.
Glistam wrote:VTDupre wrote:So, this is really about some guy wanting to play a pure Chi being as a mage.
No it's not. That discussion sparked this one, which is broader in scope. Read the first post again.
You obviously don't care how the system even is supposed to work, as you would rather argue about trivialities in the way different systems were written. I fail to see how that brings any order to a game if you are basing rulings on conflicting sources of information. Do you actually run games or do you just argue with those who do?Tor wrote:Stone Gargoyle wrote:I would suggest contacting the author of said material and asking them whether PPE is intended to represent ambient magic, as I take it to mean by it being Potential Psychic Energy, the potential to bring forth psychic effects, which I interpret magic to be. As I and the others here can only interpret what is meant, then it becomes necessary to ask the book creators what is meant.
I don't care what is meant, I care what the rules say. Any information added outside of the books is potentially a rules change, which is fine. I'm not sure magic is psychic effects though, though the 'psychic' in PPE does confuse that issue. "Inner strength" actually sounds a lot more magical to me. *shrug*
Subjugator wrote:drewkitty ~..~ wrote:Rifters (players who only play Rifts) insist that no rules from other settings are applicable in rifts because that would mean they would have to 'get books from the other settings'.
Thus the reverse must be true also, that no rifts rules apply to the other settings because of the stupidness in rifts' rules.
Therefore, the generalized rule is that all settings' rules sets are separate except for what the individual GM's import into their games.
The claim you cite is false in both directions. The generalized rule is that it is a megaversal setting. The owner of the company has said so. Is that insufficient for you? I don't often bring him into such things, but he's said this before...more than once and in public.
Criminy.
/Sub
They draw on ambient PPE to fuel rituals like their fairy dance, not to fuel their spells. Only the dance has a PPE cost.VTDupre wrote:Faeries - Look at the Mythology they came from, they are Magic Incarnate. Thus they can draw on Ambient PPE to cast spells till the world runs dry.
Nope, the GOMAP subforum is for ALL the Palladium games, not just the more recent ones you worship.VTDupre wrote:Using Mechanoids, 1e PF, or TMNT for your arguements is Invalid.
Yes. It now ALSO uses it. The introduction of PPE never nullified the existence of per-day casting. PPE is mentioned as existing in Transdimensional TMNT (it specifically compares the 15 PPE cast of Call Lightning and Time Slip) yet it is not applied to the spells there, it still uses the per-day system.VTDupre wrote:Palladium NOW uses PPE for Magic, end of story, get over it.
Mechanoids become MDC when they move into Rifts (just like a lot of stuff in PF). The ISP magic users did not travel to Rifts Earth, so they weren't addressed in Sourcebook 1 at all, you have no ground to stand on.VTDupre wrote:Mechanoids, obviously they must all still be SDC, but then the Kittani would've smashed them, and Mechanoids Space would be a futile project vs an endlessly delayed project. Rifts Mechanoids shows RETCON.
Incorrect, PF1E still exists, I own a copy. Having a same or similar name as a previous thing doesn't mean you're a replacement. We know that there are alien intelligences sharing the same name as Demon Lords. Clearly that could also be the case with gods living in different versions of the Palladium World.VTDupre wrote:1E PF was outdated & REPLACED with 2e.
Incorrect. Kevin could have included alternate PPE costs when he compiled Mechanoids. Wujcik could have given the BTS costs of PPE to his magic spells. Neither did, when they had those options.VTDupre wrote:If PB had the $$$ all they books would've been updated to PPE.
Incorrect, losing the license just means there won't be new material, not that it's obsolete. We have a subforum dedicated to both After the Bomb AND to TMNT. Conversion Book 1 (a Rifts Sourcebook) says it's fine to include material from Transdimensional TMNT, as does Mutants in Orbit (a Rifts and After the Bomb supplement, 2 current lines).VTDupre wrote:TMNT, lost licence will NEVER be updated & is obsolete.
What retcon? HU2 contains very limited options for mutant animals. Many species and backgrounds are left out, including backgrounds that allow PPEless magic casting present in both TMNT and ATB supplements.VTDupre wrote:HU2e contains mutant animals, thus showing how the retcon would be applied.
Untrue, they have entirely different mechanics. I won't 'get over' your delusions.VTDupre wrote:Time Lords are now Temporal Wizards, get over it.
Souls do not necessarily contain PPE. A person can completely burn out their PPE creating magic items and still have a soul. Souls do often contain (or at least, are tied to) PPE if that's what you mean. Nowhere are we prevented from making rune weapons out of PPEless people though.VTDupre wrote:Rune Weapons, fueled by a Soul, which contains.....PPE.
Incorrect, PPE was a new ability gained by them when they came to Rifts Earth, a dimension that had PPE.VTDupre wrote:Conversion Book 1 - Old PFRPG were given PPE, because your obsolete Spells/Day didn't get help from Ley Lines & was Obsolete.
Aesthetic preference noted, dismissed.VTDupre wrote:The PPE system is Cleaner. 1e you could cast you biggest spell x/day & ignore the rest, now you have costs & some balance.
You put 'spell' in quotes as if to imply it isn't a spell: it most definitely is. I grasp the mechanic and do not appreciate your implication that I am 'daft'.VTDupre wrote:Your Single Chi only "Spell" Converting Chi to PPE, converts the used Chi to PPE to then allow further Conversion of Chi into PPE. Or are you too daft to grasp that simple game mechanic?
It isn't a chi mastery power.VTDupre wrote:Or it's just under Spells to make that Chi Mastery Power easier to find.
I don't think sexist insults like this have a place here.VTDupre wrote:grow a Pair, quit playing & write your own bloody system.
No rules are being bent in doing that.VTDupre wrote:You take Your Fox-Spirit, teach it to convert chi to ppe, you can now cast spells.(Bend those rules)
Yup. It's pretty gosh darn dangerous to recklessly give the chi>PPE spell on burning-paper (I seem to have forgot the term for those... Immortalists make them...mystic calligraphy I think) to pure chi beings is VERY dangerous to them. If they don't know how to use them, they would indeed lose all their chi. If they do know how to use them, then they can control how much chi they convert.VTDupre wrote:HOWEVER, if your lil ol fox has 0 Chi or any Negative Chi, you die.
Foxes and demons simply don't START with PPE. Nowhere is it stated they lack the ability to gain PPE.VTDupre wrote:You do not gain PPE from class or level, as you don't have the ability to have any in the 1st place.
Untrue, arguing about the way different systems are written is what I have been doing. Less commentary on how "obvious" other people's feelings are and more discussion about facts, please. I don't care about whether or not you think I care.Stone Gargoyle wrote:You obviously don't care how the system even is supposed to work, as you would rather argue about trivialities in the way different systems were written.
No conflict exists, there's just more than 1 way to make magic. Just like there's more than one way to make fire.Stone Gargoyle wrote:I fail to see how that brings any order to a game if you are basing rulings on conflicting sources of information.
Irrelevant, stop changing the subject. People are not obligated to divulge their gaming habits to have a conversation about Palladium content.Stone Gargoyle wrote:Do you actually run games or do you just argue with those who do?
Where? Exact quote.Subjugator wrote:The generalized rule is that it is a megaversal setting. The owner of the company has said so.
I don't think 'megaversal' has such a narrow meaning. Usually blurbs on the bottom of the back cover of books use broader language like 'can be used with'.drewkitty ~..~ wrote:I do believe it was said that they are "megaversal" in the sense that they were "easily convertible" I Think this is found in the RCB1.
Proving you can cast magic without PPE (which I've done) does prove that people without PPE can cast magic.Nightmask wrote:seems to have little justification for it other than to allow a character or race that's incapable of having PPE the ability to cast spells anyway by going 'well I use X and they don't use PPE in that setting so he's a spellcaster too!'.
I cannot support my argument with direct quotes, so I shall be leaving this discussion in any case.Tor wrote:Untrue, arguing about the way different systems are written is what I have been doing. Less commentary on how "obvious" other people's feelings are and more discussion about facts, please. I don't care about whether or not you think I care.Stone Gargoyle wrote:You obviously don't care how the system even is supposed to work, as you would rather argue about trivialities in the way different systems were written.
Only if you interpret the various books as being different systems instead of outmoded ways they tried to do it before they figured out the current system.Tor wrote:No conflict exists, there's just more than 1 way to make magic. Just like there's more than one way to make fire.Stone Gargoyle wrote:I fail to see how that brings any order to a game if you are basing rulings on conflicting sources of information.
I only brought it up because as a GM, it helps to have one set system of how you run things rather than numerous conflicting ways. I see a system using PPE for all magic more consistent in a gaming sense in that you have it as a set system.Tor wrote:Irrelevant, stop changing the subject. People are not obligated to divulge their gaming habits to have a conversation about Palladium content.Stone Gargoyle wrote:Do you actually run games or do you just argue with those who do?
I do not currently run a group, nor do I have a girlfriend at the moment. I have had female players, but then I also have male players. I fail to see what any of that has to do with the conversation.Tor wrote:Heeeeey SG do you game with your girlfriend? What fun!
Tor wrote:I don't think 'megaversal' has such a narrow meaning. Usually blurbs on the bottom of the back cover of books use broader language like 'can be used with'.drewkitty ~..~ wrote:I do believe it was said that they are "megaversal" in the sense that they were "easily convertible" I Think this is found in the RCB1.
I just interpret them as different character classes and versions of spells.Stone Gargoyle wrote:Only if you interpret the various books as being different systems instead of outmoded ways they tried to do it before they figured out the current system.
Magic should never be consistent, it's magic. Dimensions are weird. Transdimensional elaborates on this a lot.Stone Gargoyle wrote:as a GM, it helps to have one set system of how you run things rather than numerous conflicting ways. I see a system using PPE for all magic more consistent in a gaming sense in that you have it as a set system.
That was my point =/Stone Gargoyle wrote:I do not currently run a group, nor do I have a girlfriend at the moment. I have had female players, but then I also have male players. I fail to see what any of that has to do with the conversation.
drewkitty ~..~ wrote:And you can go on using it that way in your games. Since that is a GM's prerogative. Otherwise the term means 'easily convertible' for canon.
You might ask "Why?", but you have run out of me explaining things over and over like jewish poetry w/o you understanding what I am saying.
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Tor wrote:drewkitty ~..~ wrote:And you can go on using it that way in your games. Since that is a GM's prerogative. Otherwise the term means 'easily convertible' for canon.
You might ask "Why?", but you have run out of me explaining things over and over like jewish poetry w/o you understanding what I am saying.
I don't see why we should be assuming something has to be 'converted' at all, if it doesn't say so. The cover of transdimensional TMNT says 'a sourcebook compatible with HU, BtS and TMNT' on the cover.
That's never been made clear, only that PPE is a required part of most modern magic.they make it clear that PPE is a necessary part of magic.
Tor wrote:That's never been made clear, only that PPE is a required part of most modern magic.they make it clear that PPE is a necessary part of magic.
PPE existed from BtS when Erick wrote Transdimensional. He refers to PPE in it, yet opts not to use it. So even when PPE existed and was used to fuel magic, an author still (in the same book he mentions it) opts to use the spells-per-day system.
If you have Transdimensional on hand, you can see on page 34: "In Beyond the Supernatural, the 'Time Slip' spell lets a character push just seven seconds into the future. And that costs 15 Potential Psychic Energy Points, about what it would take to teleport 50 pounds across five miles, or to call down three powerful lightning bolts." then pg 43 you have Call Lightning, but rather than a PPE system it uses the per-day system, much like Fairies and certain magical objects do, rather than a PPE pool. CL in this case only counted as 1 spell (some of the stronger spells counted as 2 or 3, though I am unclear if that was only for initial purchasing options or also for per-day cost).
For reference sake, the BtS Time Slip did indeed cost 15, and was level 6, as was Teleport: Lesser. Call Lightning was a level 6 spell also, and that version of it did indeed call up to 3 lightning bolts. It was a lot stronger than the version of Call Lightning printed in Transdimensional TMNT. Same name, but different spells. Different effects, and different fuel sources. Much like the 'Create Zombie' ritual varies between the Nightbane and Rifts versions.
Nekira Sudacne wrote:Your arguments are flawed because it rests on obsolete rules that no longer apply.
Yes, but not PPE. There are other forms of energy besides PPE. PPE is something that can be turned into magic/mystic energy, but raw PPE is not inherently magical. If that were so, all beings with PPE would register as magic.the book you use to suggest P.P.E. is unnecessary point out that energy is indeed necessary to cast spell magic
Incorrect. It never states that they are equal, rather it talks about how they can produce similar things, and on the basis of the effects they produce, a ratio can be produced.it actually quantifies how much of one type of energy (electricity) is equal to another type, P.P.E.
That's actually an issue that isn't very clear. The 'counts as 2/3' actually may only refer to initial spell selection and have more to do with the length of time it takes to learn higher level spells. I favour the 'counts as more to cast' simply because it's more balanced, not because the text supports it. The text actually only refers to the (2) and (3) notation for initial selection, not casting. Since PPE is not used, even if it is interpreted as affecting spells-per-day, that would not have anything to do with PPE since those spells are not cast with PPE.It presents a mechanic that doesn't show the P.P.E. cost for each spell, but in fact does recognize that some spells would require a higher amount of P.P.E. by showing that they require more of the wizards 'spells per day' to cast.
I argue it uses magical energy, not potential psychic energy. Magical energy is certainly defined, but not as PPE. It's not as if we have a pre-PPE system here. Listing PPE for a wizard and PPE costs for the spells would have been VERY easy. They already existed in BtS. But Erick opted not to, in spite of displaying awareness of this new system. That's because magic in TMNT works like magic in PRPG. Not like magic in the newer dimensions of BtS or PF2nd.You argue that it uses a different type of energy, but in the absence of a defined energy, one can only fall back on the only energy form indeed used for magic referenced in that book, P.P.E..
WHA? Are you saying Palladium might actually renew the license? I heard there were rumours in 2007 but I had given up.hadn't cracked TTMNT for a long time and I think I'll go ahead and revise it now for publication.
Tor wrote:WHA? Are you saying Palladium might actually renew the license? I heard there were rumours in 2007 but I had given up.
Of course whenever a 2nd ed of a book comes out, I still maintain that the 1st is viable and that they can be treated as separate dimensions. The sheer amount of dimensions in TTMNT basically demands I do this.
Edmund Burke wrote:The only thing necessary for the triumph of evil is for good men to do nothing."
Dead Boy wrote:All hail Jefffar... King of the Mods