Make shift weapons and other Macguyver
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- hollowecho
- Wanderer
- Posts: 94
- Joined: Wed Mar 13, 2013 5:03 am
Make shift weapons and other Macguyver
I've got a player who character is ex timely smart 27 IQ but got pinched on the background table ( using tmnt for back grounds) he asked me if he could build his weapons like a hair spray flame thrower, a potato gun, stuff like that his character has a great laptop he sunk 1200 out of 1500 starting out and has computer skills and such to look up the info to do it I was just wondering how you guys would deal with this type of character and what skills do you think he would need to pull this off
- Snake Eyes
- Hero
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Re: Make shift weapons and other Macguyver
Well, first off, since these are weapons that he wants to build, the character would need at least basic mechanics, maybe basic electronics, and the 'armorer' military skill.......these would be the basics
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- Alrik Vas
- Knight
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Re: Make shift weapons and other Macguyver
If he wants to build simple things, a skill like basic mechanics would be great, but considering his IQ, a trick as simple as a hair spray flame thrower is kind of a joke to him, honestly.
If you want to make it a roll, have him do % and roll under his IQ+10. And if he fails just have something comical or perhaps tragic happen as a result.
If you want to make it a roll, have him do % and roll under his IQ+10. And if he fails just have something comical or perhaps tragic happen as a result.
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