ShadowLogan wrote:Actually it does matter. [...]
Your objections have no supporting evidence via official material, so it really doesn't...
ShadowLogan wrote:That it isn't mentioned doesn't mean it doesn't exist in Robotech. [...]
Actually, if it doesn't appear and isn't mentioned in an official source or the OSM, it objectively doesn't exist in the
Robotech setting.
Alrik Vas wrote:I don't understand your statement. You are saying it "can" be true for the Alpha, but not even you seem to know for certain. It all seems like assertation, not really anything so concrete.
That's because that's all it is is an assertion, without any supporting evidence...
Alrik Vas wrote:The alpha seems less maneuverable and slower, but like many have pointed out, considering it's original design intent, those aren't weaknesses, it is a missile barrage strike fighter, and it does that well, ESPECIALLY with a Beta attached. [...]
Less so in
Robotech than in the OSM, thanks to a canonized animation error which leaves most of its missile capacity blocked off with the Alpha component attached.
Gryphon wrote:I am not saying the Alpha can reach low/sub-orbital altitudes, I am saying that given that we never actually see a VF-1 do the same, [...]
We see this in "Space Fold".
Gryphon wrote:why can’t the Alpha at least pull a decent sub-orbital boost? [...]
Because 1. the OSM says it can't, and 2. the
Robotech canon stats say it can't.
Gryphon wrote:Especially now that it is capable of traveling from the Moon to Earth and back, and also because its thrust to weight ratio is apparently superior to that of an F-15, while it still has nearly the same top end speed (possibly better, since I have seen recently that some sites seem to attribute it as having a top end speed of Mach 2.77 at 10,000 meters!) [...]
"Traveling from the Moon to Earth and back" is dubious at best, since there's a considerable number of animation errors in that scene alone, and we don't have any idea what the altitude of the debris ring is, or if there was any kind of offscreen aid during the jump cut. I, unfortunately, found an error in my math for the Alpha's T/W, and I have to revise it. I haven't crunched the numbers yet, but it looks like it should still have more oomph behind it than the F-15, though slightly less than I previously indicated. (I had originally treated the Alphas as having the same "overboost" 200% engine output setting as the VF-1s, however the Alpha's throttle lever doesn't support it having an overboost mode, so I have to downgrade its maximum rated thrust a wee bit.)
Insofar as the Alpha's performance vs. a F-15's, remember that the F-15 is also a much more aerodynamic plane.
Gryphon wrote:Mainly, it makes little sense for an Alpha to be so dramatically behind the technical achievement level of a VF-1, even if its other design elements (weight, aerodynamic standards, less powerful engines) mean that it is more limited performance wise.
It makes more sense when you consider that the Alpha was developed by a handful of surviving "robotechnologists" who weren't vaporized in the orbital bombardment that, canonically, left only 70,000 human survivors. (The RPG's boost to the population notwithstanding, there still appear to be only a handful of robotechnology experts alive in 2044, several of whom are now dead or in prison.) Humanity lost almost all of its research and development infrastructure and technical expertise in one fell swoop... the massive multinational effort behind the VF-1 wasn't possible anymore, and even geniuses like Lang and Zang can't be great at EVERYTHING.
Gryphon wrote:Put simply, it can and should be slower and less agile to a degree, but to be all of that and less capable across the board makes little sense, not unless a Super part equipped VF-1 “costs” as much or more than a full Legios combiner does!
The only comparison we have on that front is the YF-4, which the RPG changes the reason for... instead of being too expensive to build and maintain, it asserts that the YF-4 development program just ran over budget. Factory satellites probably bring the construction costs down a bit too...
Gryphon wrote:Note also that at Robotech.com and the current RPG, they never actually say that the maximum service ceiling of the VF-1 is 100 klicks, the former says 30,000 meters, [...]
No, they don't... because "low orbit" is 160km+. The VF-1's unboosted service ceiling is over 100km. The Alpha's isn't given, but we're told point-blank that it's incapable of suborbital flight, meaning that under no circumstances can it reach the 100km "edge" of space under its own power.
Gryphon wrote:All that is said is that the VF-1 can reach orbital ranges, but its service ceiling is at best 30% of that altitude. (Keeping in mind that 100 klicks isn’t actually an orbital range either.)
Your basis for this is what, again? Certainly not the show, which shows us a VF-1 achieving this feat... or the canon stats, which don't support your claim... or the OSM, which explicitly tells us that a VF-1 can easily climb higher than the 101.2km the prototypes achieved in surface climb tests.
Gryphon wrote:As for the doctrinal issues, this Alpha is shown engaging Invid swarms at beyond visual ranges during Scott's assault.
No, it's not.
How do I know that, you ask?
First, the AFC-01 Legioss armo-fighter doesn't carry any BVR weaponry in the original
MOSPEADA. It never evidences a capability it wasn't designed with. In fact, the dialogue of the original show actually shoots the idea down EXPLICITLY in the very first episode.
Second, the two scenes that are invariably pointed to as alleged evidence of the fighter having BVR capability do show the Inbit/Invid within visual range. The one at 7:17 in the first episode shows the Inbit immediately backlit with all the missile detonations, and within a few frames they're practically about to collide with the camera. For the other, at about 9:03, you see them onscreen as Stick/Scott's Legioss looks over its shoulder at them, right before he opens fire.
This is why the claims that the Alpha has BVR capability are wrong... because the evidence of the series and the OSM does not support it.
Gryphon wrote:Actually, it’s the same sort of shot we see in use by the UN Spacy in Macross II, where they perpetually sling what we are told are guided (certainly so) mini missiles (NOT!) at swarms of targets far beyond the visual sight of the pilots, all of which actually carry more munitions (with greater range even according to the RAW) than the SAPs we see in use?!
Well, remember that the Valkyrie II's Super Armed Pack does, in fact, carry six long-range "heavy missiles" as an addition to its fifty-four shorter-ranged high-maneuverability micro-missiles. For instance, the VF-1 Valkyrie has those HMM-1 micro-missiles from its Super Pack and UUM-7 missile packs, which are about the same size as the unused "first strike missile" from
MOSPEADA, meaning they're easily three times the size of the missiles that are used on the Legioss. Their ranges are pretty huge for their size, whereas the Legioss uses extremely short ranged missiles for its exclusively close-range engagement profile.
Gryphon wrote:The Alpha is even shown engaging multiple targets at once in the same scene.
True enough, but so is the VF-1 many, MANY times... 'course, this gets into one of those areas where the Legioss isn't quite up to the VF-1's level... the number of targets it can lock onto simultaneously. The Legioss is shown to be able to lock onto maybe a half dozen or more foes at once, RTSC shows a maximum of about eight or nine that are hit at once with one barrage. The VF-1 tips the scales at a hefty 12 (by animation), with a maximum of 18 in its OSM spec.
Gryphon wrote:This is neither a doctrinal nor a technical failing in the Alpha, it’s an intelligence failing that utterly missed that there were millions to tens of millions of foes. The UEEF was not out teched or outsmarted, they were flat out outnumbered!
Not just outnumbered, they're unable to take advantage of the enemy's exclusively short-ranged nature from afar, and are instead engaging a numerically and/or technologically superior enemy on the enemy's own terms. It's small wonder they get massacred.
Now, if you want an explanation for the VF-1 having greater performance than the successor designs, there's an interest bit of light I can shed onto that.
From a flight performance perspective, the smoking gun for why the performance is so much better on the VF-1 is HOW each fighter is producing thrust. It's a size game, to a certain extent.
The VF-1 Valkyrie's a nice big airframe, by
Robotech standards. Its engines are, if they work anything like their OSM counterparts, are heating intake air by using the heat from the fusion reaction directly. That gives it massive thrust capabilities with very little fuel expenditure, because most of the propellant is intake air that the fighter is compressing and explosively flash-superheating. The VF-1's large enough that it has room for a rather substantially powerful pair of superconducting ram-air compressor stages, maximizing the flash-heating response from the reactor itself. To maximize its ability to use that thrust, the VF-1 uses thrust vectoring and boundary layer airflow manipulation in addition to its control surfaces, giving it considerable agility.
The VF/A-8 Logan is a very small airframe, and one of the first thing you notice about it is that its air intakes are extremely small. So small, in fact, that they're often missed entirely. It only has a tiny pair of dorsal intakes that are near the rear of the plane, meaning there's not enough room for a decently large or powerful compressor, let alone two, to maximize the potential of the heat from the fusion reaction. It's basically cursed by its own design, making the engines so small left them without the room for decent-sized intakes or a powerful compressor stage, leaving the engines unable to make the most of the fusion reaction. That, plus its lack of thrust vectoring and the VF-1's sophisticated BLCS, makes it slower to accelerate, less agile in flight, and a wee bit anemic thrust-wise.
The VF/A-6 Alpha's got a less severe version of the same problem. Its engines are very small and the way that it transforms means that there's only room for one, very small compressor stage in the turbine. It doesn't have the ability to rely on the insane heat of a fusion reaction to power its engines, so it has to convert electricity to heat in order to drive its turbines. That's less efficient, and the unfortunate design choices made in the placement of the engines ultimately means that not going to perform as well as a setup where the whole engine is in a fairly linear configuration all the time. That it does as well as it does is nothing short of amazing, so there's your advancement... it's not advancement in performance, it's making a counter-intuitive layout less unviable.