fenix wrote:Are there are any written adventures for RIFTS or any of the other Palladium Games? The only one I know of is Coalition War Campaign.
Note: I am not looking for "Hooks, Lines, & Sinkers". I am a father of 2 very young children who works very long hours and my one bit of fun I look forward to is running my RPG group every two weeks. Sadly, I don't have time to build out an adventure on my own, however it seems like my group really wants to play RIFTS. I played RIFTS a LOT 10 years ago when I had less responsibilities and I had the time to build adventures, but sadly, I don't have as much time as I used to.
Is there anyone that can help?
in general Rifts dosnt' really have premade adventure moduels, both as a design choice of leaving more in the hands of GM's, and because Rifts is so innately unbalanced that making an adventure suitable for levels x-y is completely impossible. there are so many OCC's (hundreds) at such varying power levels (vagabonds to cosmo knights) that there is no baseline from which to publish generally balanced adventures. a fight that would be utterly challanging to one group could be soloed by a single more powerful OCC in another group. Rifts requires a heavy GM hand tweaking everything to the party actually asembled. So if you don't have time to do that, Rifts really is not going to make it easy on you.
a party of a rouge scientist, rouge scholar and city rat could be forced to flee from a fight that a full conversion cyborg could solo, and that's just the main book classes.