A more modular approach to Martial Arts

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Nightmask
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A more modular approach to Martial Arts

Unread post by Nightmask »

While re-watching Kenichi: The Mightiest Disciple I couldn't help but think how nice it would be if the various martial arts were more modular in fashion similar to how the old 1st Edition AD&D ones were where someone could learn pieces from various styles if they wished to develop their own unique style. Instead of someone having to learn Tae Kwon Do from a Tae Kwon Do master they could learn techniques from that style and others to integrate into a unique style all their own much as we see with the character of Kenichi who ends up integrating techniques from a half dozen Martial Arts to develop his own unique style.
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Re: A more modular approach to Martial Arts

Unread post by Alrik Vas »

It would be neat, yeah. Though it would take a pretty hard reworking of the rules to do it to my satisfaction.

However, Hand to Hand: Basic, Expert, Martial Arts and Commando are all pretty much a mix of various forms, as per their descriptions...right?

Maybe the simplest way to do it is allow those styles to take martial art powers/body hardening/chi abilities at certain levels.
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Re: A more modular approach to Martial Arts

Unread post by slade the sniper »

Sort of like MMA? You could just do up MMA as a cut'n'paste MAF.

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Re: A more modular approach to Martial Arts

Unread post by drewkitty ~..~ »

Sure...and we can all the resulting mish-mashed MAF "Coup de Vitesse"
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Re: A more modular approach to Martial Arts

Unread post by slade the sniper »

drewkitty ~..~ wrote:Sure...and we can all the resulting mish-mashed MAF "Coup de Vitesse"

Or maybe "Neue-Stil Handgemenge"?

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Re: A more modular approach to Martial Arts

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Nightmask wrote:I couldn't help but think how nice it would be if the various martial arts were more modular in fashion similar to how the old 1st Edition AD&D ones were where someone could learn pieces from various styles if they wished to develop their own unique style. Instead of someone having to learn Tae Kwon Do from a Tae Kwon Do master they could learn techniques from that style and others to integrate into a unique style all their own much as we see with the character of Kenichi who ends up integrating techniques from a half dozen Martial Arts to develop his own unique style.


What techniques were you hoping to integrate that you can't currently combine?
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Re: A more modular approach to Martial Arts

Unread post by Nightmask »

Regularguy wrote:
Nightmask wrote:I couldn't help but think how nice it would be if the various martial arts were more modular in fashion similar to how the old 1st Edition AD&D ones were where someone could learn pieces from various styles if they wished to develop their own unique style. Instead of someone having to learn Tae Kwon Do from a Tae Kwon Do master they could learn techniques from that style and others to integrate into a unique style all their own much as we see with the character of Kenichi who ends up integrating techniques from a half dozen Martial Arts to develop his own unique style.


What techniques were you hoping to integrate that you can't currently combine?


Nothing like that, like I note in the starting post I was simply left thinking about such modular unique martial art style development from watching Kenichi: The Mightiest Disciple due to his getting intense training in multiple martial arts. Various opponents will take note that he's not fighting as a 'pure' martial artist of a particular style but instead having techniques from a variety of masters. One has for example drilled him in Chinese Martial Arts another in Muei Thai Kick Boxing and yet another Karate, and even getting some training in other things including how to deal with weapon users.

After all new martial arts have to start somewhere and generally develop from someone (like Bruce Lee) picking and choosing from various other Martial Arts and integrating them into their own unique style that they later start teaching others. Players sometimes do like to be the first after all, getting to introduce something new rather than having to stick with just what the game has from its official lists.
Fair warning: I consider being called a munchkin a highly offensive slur and do report people when they err in doing so.

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It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
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Re: A more modular approach to Martial Arts

Unread post by Mantisking »

drewkitty ~..~ wrote:Sure...and we can all the resulting mish-mashed MAF "Coup de Vitesse"

I actually had written up some stats for Coup de Vitesse ay one point.
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