15th level and beyond
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15th level and beyond
Has anyone ever got a character up to 15th level and beyond?
Also, does expierence level have anything to do with the age of your characters. Thanks!
Also, does expierence level have anything to do with the age of your characters. Thanks!
Re: 15th level and beyond
Getting a character up to 15th level would take roughly 3-4 years earning an average of 2000XP per week.
Clearly that's possible, but that takes more dedication to a particular character than I've ever had.
--flatline
Clearly that's possible, but that takes more dedication to a particular character than I've ever had.
--flatline
I don't care about canon answers. I'm interested in good, well-reasoned answers and, perhaps, a short discussion of how that answer is supported or contradicted by canon.
If I don't provide a book and page number, then don't assume that I'm describing canon. I'll tell you if I'm describing canon.
If I don't provide a book and page number, then don't assume that I'm describing canon. I'll tell you if I'm describing canon.
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Re: 15th level and beyond
I've never been interested in leveling up for the sake of leveling up. It's not the end, it's the journey, baby.
Zarathustra was extremely accurate. He was talking about you, man.
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Victorious on Final Jeopardy - http://www.youtube.com/watch?v=pilrszSXGiI
- drewkitty ~..~
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Re: 15th level and beyond
1) only dragons have exp. tables that go over L15.
2) nope the level has nothing to do with age except that it takes time to get the exp. Except for with dragons....they still need to be of a certain age to become adults and the dragon exp. tables have adult and ancient notations attached.
2) nope the level has nothing to do with age except that it takes time to get the exp. Except for with dragons....they still need to be of a certain age to become adults and the dragon exp. tables have adult and ancient notations attached.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
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Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
- Eclipse
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Re: 15th level and beyond
Hmm, seems like a lot of work. I bet most people who hit the cap started their character already at a high level or had an extremely generous GM who ignored the 'rules'.
And if... somone whipped out a mini gun. We run and hide. lol.
Now.. some guys won't... and you can say nice things at their funeral. "He was a brave soul.... if stupid.. he didn't take cover when the guy whipped out the mini gun on us that day.. but his blood-fountaining corpse did give us a chance to sneak around and clonk the machine gunner on the head with a rock. Rest in Pieces.... Swiss Cheese Man.....
Pepsi Jedi
Now.. some guys won't... and you can say nice things at their funeral. "He was a brave soul.... if stupid.. he didn't take cover when the guy whipped out the mini gun on us that day.. but his blood-fountaining corpse did give us a chance to sneak around and clonk the machine gunner on the head with a rock. Rest in Pieces.... Swiss Cheese Man.....
Pepsi Jedi
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Re: 15th level and beyond
drewkitty ~..~ wrote:1) only dragons have exp. tables that go over L15.
2) nope the level has nothing to do with age except that it takes time to get the exp. Except for with dragons....they still need to be of a certain age to become adults and the dragon exp. tables have adult and ancient notations attached.
IIRC, aren't gods supposed to use the same table?
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Re: 15th level and beyond
The Beast wrote:drewkitty ~..~ wrote:1) only dragons have exp. tables that go over L15.
2) nope the level has nothing to do with age except that it takes time to get the exp. Except for with dragons....they still need to be of a certain age to become adults and the dragon exp. tables have adult and ancient notations attached.
IIRC, aren't gods supposed to use the same table?
Gods have levels in various OCC's based on there area of influences I would think. Not necessarily by xp earned. When a god learns he picks up new tricks and uses for powers and skills he has.
Now a godling or Demi-god..they'd probably use that chart or there chosen OCC.
taalismn wrote:Rimmerdal wrote:mmm Rifts street meat..
Flooper. Fried, broiled, or chipped.
It's like eating Chinese.
FLOOP! And you're hungry again.
Re: 15th level and beyond
What are the rules for multiclassing?
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Re: 15th level and beyond
Daeglan wrote:What are the rules for multiclassing?
there are none. Some use the ones in the old Robotech game, others will allow a class change over time..its up to the GM in question.
I personally allow one change and it better make sense. For instance..a merc says I want to be mind melter. to do so first he needs some sort of Psionic talent to start with (I don't buy into implants giving powers..born with or not.) and two..he needs some one to show him how. If said merc wanted to go for a Cyberdoc OCC..again he needs to get the instructor and prove his ability to that person. It could be a quest/story all its own.
the other easy class change would Cybernetic conversions. Once you get a borg body that class becomes an option as would any combat or adventurer class based on the body you get.
taalismn wrote:Rimmerdal wrote:mmm Rifts street meat..
Flooper. Fried, broiled, or chipped.
It's like eating Chinese.
FLOOP! And you're hungry again.
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Re: 15th level and beyond
Eclipse wrote:Hmm, seems like a lot of work. I bet most people who hit the cap started their character already at a high level or had an extremely generous GM who ignored the 'rules'.
D&D did come out with the High level material so its not a stretch fit in some those rules and rules for ascending to Deity status do exist. How much fun it is can't say..never was into that sort of thing.
taalismn wrote:Rimmerdal wrote:mmm Rifts street meat..
Flooper. Fried, broiled, or chipped.
It's like eating Chinese.
FLOOP! And you're hungry again.
Re: 15th level and beyond
Eclipse wrote:Hmm, seems like a lot of work. I bet most people who hit the cap started their character already at a high level or had an extremely generous GM who ignored the 'rules'.
Well supposedly there is no cap, you're supposed to be able to extrapolate the bonuses for the later levels based on the preceding 15 levels and how their bonuses develop. In practice I don't know of anyone who's done so.
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It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
'Reality is very disappointing.' - Jonathan Switcher from Mannequin
It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
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Re: 15th level and beyond
Considering that the upper limit of level 15 is given in all tables, the number someone needs to achieve level 16 is actually know (1 higher than the highest number). It's reaching level 17 where the confusion begins. May as well begin studying a new OCC when you reach 16 unless you're a dragon.
Sadly stuff like hand to hand bonuses and stuff don't go up to level 16. But it's a decent place to be for skills/spells.
Sadly stuff like hand to hand bonuses and stuff don't go up to level 16. But it's a decent place to be for skills/spells.
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Re: 15th level and beyond
Never really had anyone get past level 11...most games ended way before then.
As for rules above 15th level...most of the skills stop at 98%, but I suppose some combat skills would keep going higher, but at that level you are probably having to invent your own moves since there would have never been anyone that achieved level 16 to make up things at that level (other than dragons and I suppose true immortals).
Level tied to age...hmmm...as written, there is no correlation between age and level, but I did make some guidelines for age/level/rank progression.
level/rank chart
Level/age chart:
-STS
As for rules above 15th level...most of the skills stop at 98%, but I suppose some combat skills would keep going higher, but at that level you are probably having to invent your own moves since there would have never been anyone that achieved level 16 to make up things at that level (other than dragons and I suppose true immortals).
Level tied to age...hmmm...as written, there is no correlation between age and level, but I did make some guidelines for age/level/rank progression.
level/rank chart
Spoiler:
Level/age chart:
Spoiler:
-STS
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Re: 15th level and beyond
Nightmask wrote:Eclipse wrote:Hmm, seems like a lot of work. I bet most people who hit the cap started their character already at a high level or had an extremely generous GM who ignored the 'rules'.
Well supposedly there is no cap, you're supposed to be able to extrapolate the bonuses for the later levels based on the preceding 15 levels and how their bonuses develop. In practice I don't know of anyone who's done so.
Seeing as rifts is lethal place...earth or not is it any surprise only NPC's ever live to reach 15?
taalismn wrote:Rimmerdal wrote:mmm Rifts street meat..
Flooper. Fried, broiled, or chipped.
It's like eating Chinese.
FLOOP! And you're hungry again.
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Re: 15th level and beyond
If you have the PRPG version of skills, they can be 99% or 100% based purely on the advancement tables alone. No caps were ever mentions so presumably with IQ or OCC bonuses they could go past 100, something now pretty much limited to Hardware/Super Sleuth/Mental Genius characters.
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Re: 15th level and beyond
The charters I have done that where deployment charters. We worked day on day off and on our off days we played for 10-12 hours. So when you play like that and only play when charter for a year it can be done.
(note skills cap at 98% they can't go higher accept for special npcs.)
(note skills cap at 98% they can't go higher accept for special npcs.)
In closing I would like to say "Will eat for food"
Breath mint?
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Breath mint?
Have a nice day.
Now where did I put that Sword?
Yes my spelling is bad, but that is the least of my problems.
Is it bed time yet.
- drewkitty ~..~
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Re: 15th level and beyond
Daeglan wrote:What are the rules for multiclassing?
Depends on which setting you are talking about.
Rifts has no published canon genralized changing class rules, but there are some optional ones posted on the cutting room floor. And the closest the published canon says about this is to use the PFRPG rules in the High Seas book.
RT1 has some rules but RT2 does not.
HU1&2 do not have any rules for changing the power cat. of the char.
BTS1&2, NS&NB, N&S and MC ATB2 each do not have generalized changin class rules.
PFRPG, in the high seas, just has rules for changing OCC's. While they could cover some RCC's because they are just racial OCCs, they are precluded from being used on any Psychic Char classes. (Yes, even those PPC that are called "Psychic OCC", POCCs, in rifts.)
I don't really know if splicers, TMNT or ATB1 if it has any changing class rules.
REcon does not have classes as per most of the PB settings.
However, all of tthe rules that there are have one thing in common, the old class skills are frozen, and the char only progresses in the new class.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
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Re: 15th level and beyond
Greyaxe: My oldest and most favorite character. I have played him for over 25 years real time. He is an immortal 15th level wizard 10th level diabolist 5th level stone master. We played as kids 2-3 times a week with a generous GM. in the original PFRPG. Essentially we decided to switch OCC's when 15th level was reached.
Last edited by Greyaxe on Mon Oct 21, 2013 2:26 am, edited 1 time in total.
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Re: 15th level and beyond
So one option is when you reach 15th level switch classes.
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Re: 15th level and beyond
drewkitty ~..~ wrote:Daeglan wrote:What are the rules for multiclassing?
Depends on which setting you are talking about.
Rifts has no published canon genralized changing class rules, but there are some optional ones posted on the cutting room floor. And the closest the published canon says about this is to use the PFRPG rules in the High Seas book.
RT1 has some rules but RT2 does not.
HU1&2 do not have any rules for changing the power cat. of the char.
BTS1&2, NS&NB, N&S and MC ATB2 each do not have generalized changin class rules.
PFRPG, in the high seas, just has rules for changing OCC's. While they could cover some RCC's because they are just racial OCCs, they are precluded from being used on any Psychic Char classes. (Yes, even those PPC that are called "Psychic OCC", POCCs, in rifts.)
I don't really know if splicers, TMNT or ATB1 if it has any changing class rules.
REcon does not have classes as per most of the PB settings.
However, all of tthe rules that there are have one thing in common, the old class skills are frozen, and the char only progresses in the new class.
The rules on dual classing can be found in PB FAQ page. They use the old dual classing where once you leave a class it is froze and never advances again. However it should take some sort of significant life change to justify a changing your life outlook and class.
In closing I would like to say "Will eat for food"
Breath mint?
Have a nice day.
Now where did I put that Sword?
Yes my spelling is bad, but that is the least of my problems.
Is it bed time yet.
Breath mint?
Have a nice day.
Now where did I put that Sword?
Yes my spelling is bad, but that is the least of my problems.
Is it bed time yet.
- Rimmerdal
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Re: 15th level and beyond
BlueLion wrote:drewkitty ~..~ wrote:Daeglan wrote:What are the rules for multiclassing?
Depends on which setting you are talking about.
Rifts has no published canon genralized changing class rules, but there are some optional ones posted on the cutting room floor. And the closest the published canon says about this is to use the PFRPG rules in the High Seas book.
RT1 has some rules but RT2 does not.
HU1&2 do not have any rules for changing the power cat. of the char.
BTS1&2, NS&NB, N&S and MC ATB2 each do not have generalized changin class rules.
PFRPG, in the high seas, just has rules for changing OCC's. While they could cover some RCC's because they are just racial OCCs, they are precluded from being used on any Psychic Char classes. (Yes, even those PPC that are called "Psychic OCC", POCCs, in rifts.)
I don't really know if splicers, TMNT or ATB1 if it has any changing class rules.
REcon does not have classes as per most of the PB settings.
However, all of tthe rules that there are have one thing in common, the old class skills are frozen, and the char only progresses in the new class.
The rules on dual classing can be found in PB FAQ page. They use the old dual classing where once you leave a class it is froze and never advances again. However it should take some sort of significant life change to justify a changing your life outlook and class.
the older robotech did that. robotech suggested the character swapping classes to have at least a level or two.
taalismn wrote:Rimmerdal wrote:mmm Rifts street meat..
Flooper. Fried, broiled, or chipped.
It's like eating Chinese.
FLOOP! And you're hungry again.
Re: 15th level and beyond
I am not sure there is much point bothering raising level caps beyond 15 at that point most classes are pretty well capped out power wise and levels beyond it would probably just be a matter of getting some more sdc/ppe/isp.
I think level 10 or 11 is about the highest character I have ever gotten. In rifts its really really easy to get turned into a pink mist if you screw up and over a long enough time frame the dice gods will eventually get angry at you and then bang your dead.
I think level 10 or 11 is about the highest character I have ever gotten. In rifts its really really easy to get turned into a pink mist if you screw up and over a long enough time frame the dice gods will eventually get angry at you and then bang your dead.
Re: 15th level and beyond
I've personally only had a handful of characters make it to level 7+. I'm pretty sure I've never made it any higher than level 9.
--flatline
--flatline
I don't care about canon answers. I'm interested in good, well-reasoned answers and, perhaps, a short discussion of how that answer is supported or contradicted by canon.
If I don't provide a book and page number, then don't assume that I'm describing canon. I'll tell you if I'm describing canon.
If I don't provide a book and page number, then don't assume that I'm describing canon. I'll tell you if I'm describing canon.
Re: 15th level and beyond
One of the other ironic things about leveling in the palladium system is there are quite a few OCC that start off at level one just about as strong as they every get. Take a level 1 glitter boy vs a level 15 glitter boy the differences power wise is a few extra attacks per melee and some bonuses to hit. Most of the glitterboy pilots adventuring career is going to be striving to stay as strong as they are when they made their character as attrition and damage to their mech over time will eventually whittle away even a glitter boy. It is very possible and infact likely something like a glitter boy pilot winds up losing his original glitter boy on his way up to level 15 and by that time he may not even have a glitter boy to pilot any more as finding replacements may be difficult.
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Re: 15th level and beyond
The game does seem to lack any real super High-level options in terms of class and skills. Thats where GM's and city building come in to play I guess.
taalismn wrote:Rimmerdal wrote:mmm Rifts street meat..
Flooper. Fried, broiled, or chipped.
It's like eating Chinese.
FLOOP! And you're hungry again.
Re: 15th level and beyond
kaid wrote:One of the other ironic things about leveling in the palladium system is there are quite a few OCC that start off at level one just about as strong as they every get. Take a level 1 glitter boy vs a level 15 glitter boy the differences power wise is a few extra attacks per melee and some bonuses to hit. Most of the glitterboy pilots adventuring career is going to be striving to stay as strong as they are when they made their character as attrition and damage to their mech over time will eventually whittle away even a glitter boy. It is very possible and infact likely something like a glitter boy pilot winds up losing his original glitter boy on his way up to level 15 and by that time he may not even have a glitter boy to pilot any more as finding replacements may be difficult.
Skill based characters, like your glitterboy pilot, may not benefit much from higher levels, but power based characters do.
For example, a 15th level T-man gets 1125 MDC for 40 PPE from his invulnerability tattoo.
--flatline
I don't care about canon answers. I'm interested in good, well-reasoned answers and, perhaps, a short discussion of how that answer is supported or contradicted by canon.
If I don't provide a book and page number, then don't assume that I'm describing canon. I'll tell you if I'm describing canon.
If I don't provide a book and page number, then don't assume that I'm describing canon. I'll tell you if I'm describing canon.