A house rule under consideration

Mysticism, spies, cybernetic implants, & cool vehicles. Discuss these two great classics here.

Moderators: Immortals, Supreme Beings, Old Ones

What do you think?

Thumbs up! I love it and here's why...
1
20%
Thumbs down! I don't care for it and here's why...
2
40%
Still needs a little work... I'll change my vote to thumbs up or thumbs down when I see a re-write, but here's an idea that might help...
2
40%
 
Total votes: 5

User avatar
JuliusCreed
Hero
Posts: 1115
Joined: Fri Oct 01, 2010 1:56 pm
Comment: Yesterday is history,
Tomorrow is a mystery,
But today is a gift.
That's why it is called "the present".
Location: Texas... what country are you from?

A house rule under consideration

Unread post by JuliusCreed »

Just thought of this and am about to play test it as soon as I call in my group, but seeking other opinions on the idea as well. I call it the Mixed Martial Artist Rule (MMAR for short)....

The MMAR allows players to select an additional Martial Art form for their character at the cost of skill programs.

The basic logic is based on one of today's most popular hand to hand combat concepts... that people who are trained in a variety of fighting styles stand a relatively better chance of winning a fight than those that are not. I say 'relatively' because the chance of a rookie MMA fighter fresh from the UFC is not likely to stand much of a chance against someone like say an 8th Dan black belt Aikido Master. However, against a rookie Golden Gloves boxer, the MMA fighter stands a better than average chance of winning due to the diversity of styles and techniques.

The basic idea is the player exchanges 3 of his OCC's skill programs in order to select a second Martial Art form. If the OCC in question has a restricted list of forms to choose from, such as the Free Agent Thief or Commando Mercenary, the 2nd selection MUST be from this list. The Worldly Martial Artist exchanges only 2 skill programs, but also loses the extra physical skills and bonus Martial Art Powers he would normally get. The Dedicated Martial Artist may also take advantage of this house rule, however, it costs them a bit more dearly, considering they have to sacrifice Martial Art Powers in order to get skill programs. On the plus side, a new form only costs them 2 skill programs. The DMA is also the ONLY OCC that may exchange skill programs gained from the exchange of Martial Art Powers. A Martial Art form obtained in this manner cannot be an Exclusive form even if the OCC is normally allowed to select them. And finally, only ONE additional form may be gained in this manner.

That's what I got so far folks... what say you?
Sure, lions and tigers are stronger...
But I've never seen a wolf jump through hoops in a circus
Regularguy
Adventurer
Posts: 776
Joined: Fri Sep 22, 2006 10:54 am

Re: A house rule under consideration

Unread post by Regularguy »

JuliusCreed wrote:The basic logic is based on one of today's most popular hand to hand combat concepts... that people who are trained in a variety of fighting styles stand a relatively better chance of winning a fight than those that are not. I say 'relatively' because the chance of a rookie MMA fighter fresh from the UFC is not likely to stand much of a chance against someone like say an 8th Dan black belt Aikido Master. However, against a rookie Golden Gloves boxer, the MMA fighter stands a better than average chance of winning due to the diversity of styles and techniques.


Thing is, if you picked a fighting style that completely lacks a boxer's knack for lining up knockout punches while parrying and dodging and rolling with blows, you can already remedy that by training in Boxing -- and if your martial art of choice also happens to lack any takedowns, or grappling techniques for painfully wrapping the guy up once you've got him on the ground, you can already train in Wrestling likewise. And if you're really committed to this, I'd figure you take Athletics to boot (with, y'know, "MMA" being the competitive sport in question) for smoothly integrating the whole thing into a knack for moving around a little faster while parrying and dodging a little better easy as factoring in the finer points of tackling and being tackled.

N&SS was, apparently, anticipating this stuff long before UFC 1.
User avatar
drewkitty ~..~
Monk
Posts: 17782
Joined: Sat Sep 30, 2000 1:01 am
Location: Eastvale, calif
Contact:

Re: A house rule under consideration

Unread post by drewkitty ~..~ »

I would base the number of skills programs it takes on the number of years it takes to train for said MAF.
--------
The basic home rule I follow is that a char can trade in one skill prog for one non-mystic MAF w/o the 'cultural' skills.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
User avatar
slade the sniper
Hero
Posts: 1537
Joined: Thu Aug 16, 2007 9:46 am
Location: SDF-1, Macross Island

Re: A house rule under consideration

Unread post by slade the sniper »

It looks pretty good, although I sort of like drewkitty's better.

If it was me, however, I would allow the players to take an additional MAF at the cost of a skill program, then let them take the following skills:
MMA strike
MMA parry
MMA dodge
MMA Critical
MMA Take down
MMA Roll

Each of those skills would allow the player to combine the bonuses for the different MAFs (you could have Tae Kwon Do and Sambo, and MAF Parry, MAF strike so you could combine the bonuses to strike and parry from both TKD and Sambo), if I was running a high power combat game. Overpowered, yes, but I figure if a PC wants to blow a skill program and 10+ years AND a few other skill slots to be a unarmed killing machine, why not?

-STS
My skin is not a sin - Carlos Wallace
A man's rights rest in three boxes. The ballot box, jury box and the cartridge box - Frederick Douglass
I am a firm believer that men with guns can solve any problem - Inscriptus
Any system in which the most populated areas have the most political power, creates an incentive for areas that want power to increase their population - Killer Cyborg
User avatar
Alrik Vas
Knight
Posts: 4810
Joined: Tue Mar 19, 2013 8:20 pm
Comment: Don't waste your time gloating over a wounded enemy. Pull the damn trigger.
Location: Right behind you.

Re: A house rule under consideration

Unread post by Alrik Vas »

I like your idea Slade, though i think i'd say they have to trade something to get the MMA abilities. It's just game balance as far as i'm concerned.
Mark Hall wrote:Y'all seem to assume that Palladium books are written with the same exacting precision with which they are analyzed. I think that is... ambitious.

Talk from the Edge: Operation Dead Lift, Operation Reload, Operation Human Devil, Operation Handshake, Operation Windfall 1, Operation Windfall 2, Operation Sniper Wolf, Operation Natural 20
User avatar
Alrik Vas
Knight
Posts: 4810
Joined: Tue Mar 19, 2013 8:20 pm
Comment: Don't waste your time gloating over a wounded enemy. Pull the damn trigger.
Location: Right behind you.

Re: A house rule under consideration

Unread post by Alrik Vas »

Nothing wrong with that, either, Meph.
Mark Hall wrote:Y'all seem to assume that Palladium books are written with the same exacting precision with which they are analyzed. I think that is... ambitious.

Talk from the Edge: Operation Dead Lift, Operation Reload, Operation Human Devil, Operation Handshake, Operation Windfall 1, Operation Windfall 2, Operation Sniper Wolf, Operation Natural 20
User avatar
The Dark Elf
Rifter® Contributer
Posts: 3074
Joined: Tue Sep 20, 2005 8:04 am
Comment: "So gentlemen, are you prepared to open your minds and travel to worlds hitherto undreamed of?"
Location: UK

Re: A house rule under consideration

Unread post by The Dark Elf »

He can already specialise by selecting a martial artist occ which gives more martial arts and less skills.
Rifter 52 Cannibal Magic
Rifter 55 The Ancestral Mystic P.C.C.
Rifter 59 The Lopanic Games adventure "The Lion, the Ditch & the Warlock". Illustrations to this adventure can be found here.
Rifter 71 & 72 Double Issue Ninjas & Superspies adventure "On a Wing & a Prayer"
Rifter 80 Masters Unlimited
Post Reply

Return to “Ninjas & Superspies™ & Mystic China™”