Commander wrote:I think^ someone mentioned no repair rules exist. So check out Pg 95 of Rifts Mercenaries do the best you can with the repair rules. G.A. Weaponsmiths if you were able to sort out what i was saying or poof CS makes repairs. even non CS or ISS. But those places like G.A. Weaponsmiths will charge you for repairs. Unless you are affiliated with the NG or MI or (put kingdom here)
So out of this so far.
-Towed artillery guns(Air Defence and Ground useage).
By and large, the uses for which towed artillery is useful are already covered by other vehicles in the CS inventory. Mark Vs, Slayer APCs, Linebacker & Skysweeper tanks, and half of their giant robots have short or medium range missile batteries that accomplish everything towed arty would, and are far more mobile and hard to take out. In modern day, we still have a use for it because there's nothing analogous to a giant robot to take over that role, in Rifts Earth.. you're only going to find a use for such a thing where budget matters (so, i can see NG and Golden Age producing such things for broke/poor merc companies and towns), but a truly high-tech force doesn't need them.
-The need for repair rules.
What's wrong with the repair rules in SB1/Revised?
Or do you mean that you need to inflict some kind of "nothing has happened to this vehicle, but there's wear and tear that has to be constantly repaired" rules on the game, when every indication we have is that super-tech doesn't require a lot of maintenance beyond actual battle-damage repair.
-Electronic Warfare rules or guidelines.
Probably best to adapt from Robotech, but yes, when Rifts was written EW was at best in its infancy as a real technology, so it makes some sense that Rifts is lacking those rules.
-Air Defence bases used by CS, NG, MI & NGR and a comprehensive overview.
I dont really see this as a "must have" - very few, if anyone, is running a campaign that focuses on such macro things as "we're leading an offensive war against a major NA power" - its hard to run and only fun for a very specific tiny portion of the player base. What i'd much rather see is, if Robotech Tactics takes off, do Rifts Tactics to handle things like this, as that will cater to that portion of the playerbase and not muck up the already extremely poorly written Rifts system. (Had some hands on with RT:T at a few local cons, its very streamlined combat wise)
Did i miss anything ? oh yes each might need to be on other topics but get back to you on the Towed guns. Come up with my own Artillery Guns ect for each nation.
GAW has a complete line in Merctown or Merc Ops (i forget which, i dont own either, just borrowed them from a friend for a few weeks to catch up on Rifts); they're pretty much what i described - a great way for a poor merc company or town to compensate for not having SRM or MRM platforms, but kinda useless and very vulnerable against a very high-tech force with fast moving power armor or sky vehicles (sky/rocket cycles, etc).
Commander wrote:Kagashi wrote:FatherMorpheus wrote:WB:11 CWC p113, left column, 2nd paragraph from bottom.
"Over 3.2 million PA-06A SAMAS are stockpiled; half are currently in use by the ISS and its subdivisions"
Who some sort of complex air defense system when you can field 1.55 million SAMAS. You just block out the sky and SAMAS wall of doom.
Douhet would be proud.
Four million attack jets like the Grey Falcon
I see we're back to fantasy-land. No one has four million jets of any kind, other than
possibly the CS, NGR, and Atlantis. The CS and NGR, it is unlikely, as in both of the books where their air forces are described, they are relatively new forces, so tens of thousands to a hundred thousand is a lot more likely. Atlantis isn't interested in attacking the mainland of either continent in any case. Splyncryth doesn't want to aggrivate other extraplanar powers by appearing to try to take over Rifts Earth (this is well established as far back as WB2) and it wouldn't really gain him anything anyway.
Im loving the Foes list; it's the only thing keeping me from tearing out my eyes from the dumb.