Tattoos "magically return when thrown"

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Grimlock
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Tattoos "magically return when thrown"

Unread post by Grimlock »

Hey,

Just needed a quick clarification regarding the Magic Weapon Tattoos with Wings:

When they "magically return when thrown", they teleport back into the hands of their creator, correct?


Thanks in advance,

:Grim
I gave my wife 5 rules for decorating our place: No Bows, No Pink, No Flowers, No Birds, and No Unicorns.
I later found out Unicorns are Mega Damage.
Now there are 4 rules.
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Nekira Sudacne
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Re: Tattoos "magically return when thrown"

Unread post by Nekira Sudacne »

you have to houserule it, as it makes no distinction if it's teleporting or physically moving.
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Grimlock
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Re: Tattoos "magically return when thrown"

Unread post by Grimlock »

Nekira Sudacne wrote:you have to houserule it, as it makes no distinction if it's teleporting or physically moving.

Thanks for the reply. :)

I've always assumed the weapon "teleported" back in the hands of the creator instantly since there is no indication of how long it took to return, and there are no rules regarding a target's ability to hang on to the weapon and preventing the creator from getting it back. You damage your target, the weapon vanishes, and only the wound is left behind.

Out of curiosity, what is your houserule for this, Nekira?
I gave my wife 5 rules for decorating our place: No Bows, No Pink, No Flowers, No Birds, and No Unicorns.
I later found out Unicorns are Mega Damage.
Now there are 4 rules.
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Re: Tattoos "magically return when thrown"

Unread post by Nekira Sudacne »

Grimlock wrote:
Nekira Sudacne wrote:you have to houserule it, as it makes no distinction if it's teleporting or physically moving.

Thanks for the reply. :)

I've always assumed the weapon "teleported" back in the hands of the creator instantly since there is no indication of how long it took to return, and there are no rules regarding a target's ability to hang on to the weapon and preventing the creator from getting it back. You damage your target, the weapon vanishes, and only the wound is left behind.

Out of curiosity, what is your houserule for this, Nekira?


I assume it physically moves unless the weapon specifies teleport. a few magic/rune weapons have said they teleport back to the owner, others do not. I simply presume by default that teleportation only happens if it says it's telepotration, otherwise the weapon has to physically return and may potentially be prevented from doing so.

Mind, the T-Man could always dispell the weapon and re-create it, but it would take an extra turn/PPE cost to do so.
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg

You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
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Re: Tattoos "magically return when thrown"

Unread post by Grimlock »

Nekira Sudacne wrote:I assume it physically moves unless the weapon specifies teleport. a few magic/rune weapons have said they teleport back to the owner, others do not. I simply presume by default that teleportation only happens if it says it's telepotration, otherwise the weapon has to physically return and may potentially be prevented from doing so.

Mind, the T-Man could always dispel the weapon and re-create it, but it would take an extra turn/PPE cost to do so.

And the T-Man who threw the weapon can throw it again right away? No attacks are lost in the act of catching it?
I gave my wife 5 rules for decorating our place: No Bows, No Pink, No Flowers, No Birds, and No Unicorns.
I later found out Unicorns are Mega Damage.
Now there are 4 rules.
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Nekira Sudacne
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Re: Tattoos "magically return when thrown"

Unread post by Nekira Sudacne »

Grimlock wrote:
Nekira Sudacne wrote:I assume it physically moves unless the weapon specifies teleport. a few magic/rune weapons have said they teleport back to the owner, others do not. I simply presume by default that teleportation only happens if it says it's telepotration, otherwise the weapon has to physically return and may potentially be prevented from doing so.

Mind, the T-Man could always dispel the weapon and re-create it, but it would take an extra turn/PPE cost to do so.

And the T-Man who threw the weapon can throw it again right away? No attacks are lost in the act of catching it?


Correct. It happens so fast that there is no turns lost retreiving/catching, presuming no interferance.
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg

You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
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Re: Tattoos "magically return when thrown"

Unread post by Grimlock »

Nekira Sudacne wrote:Correct. It happens so fast that there is no turns lost retreiving/catching, presuming no interferance.

Solid. :)

A friend of mine suggested that, since the source of the weapon is a magical tattoo, that the three-dimensional weapon switches to two-dimensional intangible image when it returns to the thrower. That 2D image is able to slide under doors, through keyholes, ect on it's way back. I thought his idea was a cool aesthetic choice.

One more question: If I activate a Weapon with Wings Tattoo, give it to you, and you throw it, does the weapon fly back to the thrower or the creator of the Tattoo?
I gave my wife 5 rules for decorating our place: No Bows, No Pink, No Flowers, No Birds, and No Unicorns.
I later found out Unicorns are Mega Damage.
Now there are 4 rules.
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Nekira Sudacne
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Re: Tattoos "magically return when thrown"

Unread post by Nekira Sudacne »

Creator of the Tattoo. The PPE that creates the Tattoo is linked to the body of the T-Man, not anyone else.
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg

You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
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Grimlock
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Re: Tattoos "magically return when thrown"

Unread post by Grimlock »

Your insight is appreciated, as always. Thanks.
I gave my wife 5 rules for decorating our place: No Bows, No Pink, No Flowers, No Birds, and No Unicorns.
I later found out Unicorns are Mega Damage.
Now there are 4 rules.
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Tor
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Re: Tattoos "magically return when thrown"

Unread post by Tor »

This makes me wonder, if someone else is firing arrows and they are returning to the T-man... is that potentially dangerous? He wouldn't know when they were being fired or when to expect them. Is there any indication which end of the weapon leads when it's flying back to them? It wouldn't be a huge deal if it is handle/feathers first. For some weapons (like a chakram) there isn't really any safe alternative though...

If a T-man can't sense the location of their animals then they wouldn't be able to do that with weapons, very dangerous.

Also, not sure if anyone has thought of this before... probably have, but I don't recall it being mentioned in any books or anyone mentioning it...

But since you can give summoned weapons to others... what happens if you summon an animal with prehensile extremities (like Chimps, Gorillas, Baboons or other apes, or maybe a Monkey) or the various humanoid monsters which can wield weapons (like a Harpy) could you whip up a bunch of magic weapons and suddenly have your harpy/monkey/ape trio firing squad launching flaming winged arrows/javelins/knives at opponents while you sit back safely?

Also it occurs to me that I'm not sure whether or not crossbows or blowdart weapons are possible. They fall in kind of an iffy area between ancient/modern in my mind, in their essence. Anyone recall the most advanced-seeming weapon they've seen on an NPC, either in stats or artwork?

Also, since animals/monsters obey you completely and don't follow any instincts, is there anything stopping a T-man from using a magic Eagle/Falcon/Hawk from dropping poisonous magic spiders or purchased bombs onto opponents? I figure anything you might potentially train a normal animal to do, a summoned one could.
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Re: Tattoos "magically return when thrown"

Unread post by Grimlock »

Tor wrote:This makes me wonder, if someone else is firing arrows and they are returning to the T-man... is that potentially dangerous? He wouldn't know when they were being fired or when to expect them. Is there any indication which end of the weapon leads when it's flying back to them? It wouldn't be a huge deal if it is handle/feathers first. For some weapons (like a chakram) there isn't really any safe alternative though...

It can be anything, though, since no dangers are specified for returning weapon, you'd have to assume the return to be harmless. As a personal choice, I'd imagine the weapon would turn into a fog-like, ectoplasmic substance that would fly back to the T-Man harmlessly, and reforms into the created tattoo once back in the T-Man's hands.

Tor wrote:But since you can give summoned weapons to others... what happens if you summon an animal with prehensile extremities (like Chimps, Gorillas, Baboons or other apes, or maybe a Monkey) or the various humanoid monsters which can wield weapons (like a Harpy) could you whip up a bunch of magic weapons and suddenly have your harpy/monkey/ape trio firing squad launching flaming winged arrows/javelins/knives at opponents while you sit back safely?

The weapons are linked to the T-Man, so anything thrown by the animals would NOT go back to them.

Tor wrote:Also it occurs to me that I'm not sure whether or not crossbows or blowdart weapons are possible. They fall in kind of an iffy area between ancient/modern in my mind, in their essence. Anyone recall the most advanced-seeming weapon they've seen on an NPC, either in stats or artwork?

The bow is as high-tech as I can recall.

Tor wrote:Also, since animals/monsters obey you completely and don't follow any instincts, is there anything stopping a T-man from using a magic Eagle/Falcon/Hawk from dropping poisonous magic spiders or purchased bombs onto opponents? I figure anything you might potentially train a normal animal to do, a summoned one could.

That's a brilliant idea, though I'd imagine it would work best to use something with a remote detonator, and trigger it yourself from a distance once the bird's flown to safety. Multiple attacks, however, would be difficult, as your enemies would eventually learn to follow the bird's flight path to find where it's getting re-armed. ;)
I gave my wife 5 rules for decorating our place: No Bows, No Pink, No Flowers, No Birds, and No Unicorns.
I later found out Unicorns are Mega Damage.
Now there are 4 rules.
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Tor
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Re: Tattoos "magically return when thrown"

Unread post by Tor »

I think there's a monster tattoo out there with invisibility waiting for us. Easier to figure out if there were better guidelines on what could be monsterized.
"1st edition? 2nd edition? It doesnt matter! Let's just talk" -Forums of the Megaverse
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