Personal and Intimate campaigns or more epic?
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Personal and Intimate campaigns or more epic?
I've been thinking lately of what kind of campaigns and plots BTS fans prefer.
What I mean is, do you prefer a campaign that just affects a family, town or individual or a mass world inclusive campaign where if you don't succeed the world could possibly end?
For instance: helping a family exorcise a demon from a child or stopping a lord of hell from infiltrating the federal government?
What do you faithful BTS fans prefer to see?
What I mean is, do you prefer a campaign that just affects a family, town or individual or a mass world inclusive campaign where if you don't succeed the world could possibly end?
For instance: helping a family exorcise a demon from a child or stopping a lord of hell from infiltrating the federal government?
What do you faithful BTS fans prefer to see?
- Natasha
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Re: Personal and Intimate campaigns or more epic?
Originally I really liked the small scope stuff. Lately I do not recognise any real preference one way or another.
- mrloucifer
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Re: Personal and Intimate campaigns or more epic?
I'm all about going smaller when it comes to BTS.
Re: Personal and Intimate campaigns or more epic?
I go for both. Lot of creepy stuff happening at home. Turns out the cause of it is some nutjob thinks the good old days (Old Ones) were really just that good, so keeps opening 'doors'.
- Aku-Arkaine
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Re: Personal and Intimate campaigns or more epic?
I tend to go for large scale, world ending campaigns. I tend to start small and work up into something that is way over the players heads. Usually my players take this as a challenge to be creative.
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- The Dark Elf
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Re: Personal and Intimate campaigns or more epic?
Start small and intimate, then build up to epic. Whether horror, sci-fi or fantasy this is the way to go. It'll make the players personally involved and they will feel personally responsible as the people to stop the epic ending.
Epic can also be intimate if its not publicly known. You might be stopping a world-shattering demon from being summoned to Earth (epic) but it's happening in the back of an old antiques shop with an occult priest (your former boss) and a gremlin (little ****) (intimate)...
Epic can also be intimate if its not publicly known. You might be stopping a world-shattering demon from being summoned to Earth (epic) but it's happening in the back of an old antiques shop with an occult priest (your former boss) and a gremlin (little ****) (intimate)...
Re: Personal and Intimate campaigns or more epic?
The Dark Elf wrote:Start small and intimate, then build up to epic. Whether horror, sci-fi or fantasy this is the way to go. It'll make the players personally involved and they will feel personally responsible as the people to stop the epic ending.
Epic can also be intimate if its not publicly known. You might be stopping a world-shattering demon from being summoned to Earth (epic) but it's happening in the back of an old antiques shop with an occult priest (your former boss) and a gremlin (little ****) (intimate)...
I agree that intimate campaigns can have an epic effect if not dealt with but unless I intended to turn it into an epic campaign, I might personally avoid that.
- Sir Neil
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Re: Personal and Intimate campaigns or more epic?
I really dislike epic BtS games. I won't even play. It stretches my sense of disbelief to the breaking point. Intimate scale all the way.
I think one reason I like smaller stakes is it feels like you can fail at them without the game ending, so the risk of failure is greater.
I think one reason I like smaller stakes is it feels like you can fail at them without the game ending, so the risk of failure is greater.
I like intimacy.
Sir Neil wrote:I really dislike epic BtS games. I won't even play. It stretches my sense of disbelief to the breaking point. Intimate scale all the way.
I think one reason I like smaller stakes is it feels like you can fail at them without the game ending, so the risk of failure is greater.
Almost my thoughts exactly. I prefer small towns and families being affected, rather than the earth being gorily devoured by a Cthulhu-massive beast.
Though I enjoy Nightbane, too--monsters that creep, hide, and utterly masticate victims from behind with whispering, slithering, slimy tentacles.
- pblackcrow
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Re: Personal and Intimate campaigns or more epic?
Both...Though, lately I have tried to keep it close to home. Very close to home...The last game was a solo. The mage's acolyte/roommate/lover (who the arcanst saved the life of in a few game back.) sees a fight, and records it from the roof top thinking it is some kind of gang thing or just some guys going at it with swords in the treelines in the neighbors orchard...then some guy with a white hooded cloak and 2 crosssbows and bolts shows up and says something in a strange language and kills them both with a shot to the heard, and then slices their heads off with effectively a saw wire, casts globe of day light, and the bodies and heads turns into ash within a minute. and the guy disappeared. Btw, this is England. And of course it was raining at the time.
Shows the video to the arcanist, who was in the shower the whole time. Once the arcanist sees the video he goes to investigate. Finds 2 swords with silver on them. One with a bat carved into the handle. He casts impressions...both were evil, both were not human at they last held the swords but had once been, very old, males, not living and hurt, yes both were of value to the owners.
I will finish this post later. need sleep.
Shows the video to the arcanist, who was in the shower the whole time. Once the arcanist sees the video he goes to investigate. Finds 2 swords with silver on them. One with a bat carved into the handle. He casts impressions...both were evil, both were not human at they last held the swords but had once been, very old, males, not living and hurt, yes both were of value to the owners.
I will finish this post later. need sleep.
Ankh, udja, seneb.