a question about exceptional attributes
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- say652
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a question about exceptional attributes
Do demigods get the additional D6 for attribute rolls over 16? And the additional D6 if a six is rolled for the first bonus die?
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Re: a question about exceptional attributes
You mean immortals as constructed using PU2? I have always given them the bonus dice. I do not have my books available to see if that is how they are supposed to be played, however.
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- say652
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Re: a question about exceptional attributes
Pantheons style demigod.
Re: a question about exceptional attributes
This question would then be best asked in the rifts section if the forums.
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- glitterboy2098
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Re: a question about exceptional attributes
it's generally up to the GM. especially since in some attributes they are getting bonuses and/or extra dice, making it easier to reach those levels. some GM's don't allow it at all, others will use adjusted target #'s, etc.
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- drewkitty ~..~
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Re: a question about exceptional attributes
The rules about exception attributes as per the RMB and RUE are for human chars.
Thus there has been long running discussions whether or not any attribute roles of non-humans get any "extra die rolls".
There are some rules to guide GM's in this, 1: if the attribute has a +x points to a die roll, then the roll and the +x is all that attribute gets, 2) if the attribute only get 1d4 then that is all that one attribute gets.
There are some rules about elves' attribute bonuses in the PFRPG 2 book.
Thus there has been long running discussions whether or not any attribute roles of non-humans get any "extra die rolls".
There are some rules to guide GM's in this, 1: if the attribute has a +x points to a die roll, then the roll and the +x is all that attribute gets, 2) if the attribute only get 1d4 then that is all that one attribute gets.
There are some rules about elves' attribute bonuses in the PFRPG 2 book.
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Re: a question about exceptional attributes
I was always under the impression that if it was a 3d6 roll, the bonus die was rolled...any other (especially higher) didn't get the bonus die. Could be wrong, though.
- say652
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Re: a question about exceptional attributes
The rcc lists that it is compatible for heroes unlimited, the game I play. Jussayin
Re: a question about exceptional attributes
In pretty much all the game forms if a character is rolling 3d6 we allowed the extra rolls regardless of who or what the character was.
Re: a question about exceptional attributes
The clearest rule is from Palladium FRPG pg 14.
Any roll of 3d6 (only) gets bonus roll at 16+, and one additional roll if a 6 is rolled (Max 30)
Any roll of 2d6 (only) gets the bonus roll on a 12 only, and no extra even if a 6 is rolled. (Max 18)
Any other type of roll (4d6, 5d6, 1d6, 2d6+X, 3d6+X, ect...) does not get bonus rolls ever.
That said, I hate those rules.
For example a 10ft tall 500lb Wolfen who is very strong has a max potential of PS 25 (4d6+1).
While a 3ft 6in tall 80lb Golbin who is very strong has a max potential of PS 30 (3d6, plus 2 bonus rolls).
This makes no sense.
So I have always house ruled based on the 3d6 model without the possibility of the second bonus roll.
Roll is 3d6 you get a bonus roll on the top 3 rolls (16, 17, 18) so that makes max potential of 24.
So if you roll 2d6 you get a bonus roll on the top 2 rolls (11, 12), 4d6 is the top 4 (21, 22, 23, 24), ect...
However if your race has a specifically very low or very consistant attribute 1d6 or 1d6+X. Then there is no bonus roll.
I also allow you to add any fixed adustments after all your rolls have been completed. Wolfen PS 4d6+1, if your roll is (21-24) get a bonus roll, then finally add the +1. The +1 does not help you get to the bonus roll threshold.
Any roll of 3d6 (only) gets bonus roll at 16+, and one additional roll if a 6 is rolled (Max 30)
Any roll of 2d6 (only) gets the bonus roll on a 12 only, and no extra even if a 6 is rolled. (Max 18)
Any other type of roll (4d6, 5d6, 1d6, 2d6+X, 3d6+X, ect...) does not get bonus rolls ever.
That said, I hate those rules.
For example a 10ft tall 500lb Wolfen who is very strong has a max potential of PS 25 (4d6+1).
While a 3ft 6in tall 80lb Golbin who is very strong has a max potential of PS 30 (3d6, plus 2 bonus rolls).
This makes no sense.
So I have always house ruled based on the 3d6 model without the possibility of the second bonus roll.
Roll is 3d6 you get a bonus roll on the top 3 rolls (16, 17, 18) so that makes max potential of 24.
So if you roll 2d6 you get a bonus roll on the top 2 rolls (11, 12), 4d6 is the top 4 (21, 22, 23, 24), ect...
However if your race has a specifically very low or very consistant attribute 1d6 or 1d6+X. Then there is no bonus roll.
I also allow you to add any fixed adustments after all your rolls have been completed. Wolfen PS 4d6+1, if your roll is (21-24) get a bonus roll, then finally add the +1. The +1 does not help you get to the bonus roll threshold.
- say652
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Re: a question about exceptional attributes
It gets worse. Warrior of valhalla demigod mutant with divine aura.
Do I take the highest hf14 then add 2 for a hf of 16 or is 14 the max?
Do I take the highest hf14 then add 2 for a hf of 16 or is 14 the max?
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Re: a question about exceptional attributes
Where does the +2 come from? All HF bonuses stack unless otherwise indicated, but if you just get a static HF instead of a bonus then you use the highest.
Personally I'd love to see rules for combining HF, but it'd be complex. Also the HF for a lot of stuff is just too low. I don't think any alien intelligence should have one below 20 for example...
Personally I'd love to see rules for combining HF, but it'd be complex. Also the HF for a lot of stuff is just too low. I don't think any alien intelligence should have one below 20 for example...
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- drewkitty ~..~
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Re: a question about exceptional attributes
Sorry, Horror Factors and Awe Factors do not stack say652.
An Demi-Gods are not Mutants.
An Demi-Gods are not Mutants.
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Re: a question about exceptional attributes
drewkitty ~..~ wrote:Sorry, Horror Factors and Awe Factors do not stack say652.
An Demi-Gods are not Mutants.
true, but the Demi-God in pantheons can take as its class Mutant (yah yah its not an OCC, it still lets them take it)
As for stacking HF.
If you have something that says +x to HF you can add it.
If you have multiple things that says HF X, then you take one (generally the highest value)
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- say652
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Re: a question about exceptional attributes
Without an answer I just chose different powers.
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Re: a question about exceptional attributes
The Wolfen vs Goblin top end strength possibility! That one caught us (the people I played with) at the time as well.
The character creation rules in RIFTS are now and have always been set up assuming the player is playing a human/close enough to it, with the other races/RCCs just kind of overlayed/fiddled into it, which has of course been the source of much confusion and arguments over the years as to how attributes and bonuses work, if RCCs can take PCCs or if an RCCs RCC is an OCC that can be switched for another OCC, ect.
I remember some years ago seeing a table set up for every attribute roll to have it's own threshold for bonuses, though I don't remember what they were. It was generally:
1D4: No possible Bonus
1D6: +D3 on a 6
2D4: +D3 on a 8
2D6/3D4: +D6 on a 12
3D6: +D6 on a 16+ (one additional D6 on a 6)
4D6: +D6 on a 20+ (one addition D6 on a 6)
and I forget where it went from there (and am probably getting the numbers wrong anyways). It was a very neat idea, clean, worked great. I never actually used it, since it never really came up, though if it did it was likely to matter on the 4D6 rolls.
The character creation rules in RIFTS are now and have always been set up assuming the player is playing a human/close enough to it, with the other races/RCCs just kind of overlayed/fiddled into it, which has of course been the source of much confusion and arguments over the years as to how attributes and bonuses work, if RCCs can take PCCs or if an RCCs RCC is an OCC that can be switched for another OCC, ect.
I remember some years ago seeing a table set up for every attribute roll to have it's own threshold for bonuses, though I don't remember what they were. It was generally:
1D4: No possible Bonus
1D6: +D3 on a 6
2D4: +D3 on a 8
2D6/3D4: +D6 on a 12
3D6: +D6 on a 16+ (one additional D6 on a 6)
4D6: +D6 on a 20+ (one addition D6 on a 6)
and I forget where it went from there (and am probably getting the numbers wrong anyways). It was a very neat idea, clean, worked great. I never actually used it, since it never really came up, though if it did it was likely to matter on the 4D6 rolls.
- say652
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Re: a question about exceptional attributes
I am sure I broke some rule. Lol.
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Re: a question about exceptional attributes
We've always done (as a houserule) XdY+Z, you get a bonus on rolls of XY+Z through XY+Z-X+1 (so if you roll 3d6+1, you get a bonus on 3*6+1, or 19, and down to 17). If you roll 5d10+80, you get a bonus d6 on 126-130
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