Nightmask wrote:Noon wrote:Nightmask wrote:Noon wrote:It depends on whether, if one PC made a talisman and like gave it to another PC for, like, free - as a kind of team work, whether you'd say that isn't allowed, NM.
You really should read what I post, since I never said that wasn't anything that wouldn't be allowed, if anything your own arguments have been against anything like that. Certainly you've behaved as if technology, the preferred thing for Brodkil, could only somehow end up in their hands if they bought it and could never get into their hands otherwise
The more it costs in actual materials, the less likely anyone will just give them one. I'm not even saying these ones get it for free - the talismans are their wages for service
There's far more than simply material cost involved in things, something you keep ignoring. PPE to cast such an expensive spell isn't that easy to pull off,
Are you saying your way of playing is the one true way? In that it just has to be hard to pull off?
It's just 500 PPE - there are plenty of ways to get that together! Just by regular rules use.
Maybe you love magic being supa rare in your games - but it's no reason to tell someone that there's just one way to play (no, you said 'it isn't that easy to pull off', not 'in my game it isn't that easy to pull off')
the spell itself isn't easy to acquire,
If you've nerfed shifters or the rifts ultimate edition has nerfed shifters, okay.
and those talismans are poor wages that tech-favoring sorts like Brodkil would be really unlikely to be bought off with considering they only have a few uses and they have to go back to the guy who made them to get them recharged unlike an energy weapon that has far more shots before it runs down and can be recharged in a much wider range of places so that they aren't basically 'wage slaves' living in what amounts to a company town because it's the only place they can spend their company money at.
You've repeatedly called upon 'favouring' as if it makes a point.
Are you saying that if someone favours an option, they get that option available to them?
If that's how it is in your game, cool.
But when favouring in no way affects whether you get access to what you favour, 'favouring' makes absolutely no point at all.
You can't always get what you want.
But if you try sometimes, you just might find...
...what you neeeeeed....Noon wrote:Nightmask wrote:and that as bandits they'd never be able to acquire such gear yet inexplicably mages would just be handing out magical gear that requires a high-level spell to craft along with large amounts of magical energy.
Mages never have a use for cheap soldiers is what you're saying. Okay.
Not even remotely what I said, as in 'not even in the same universe'. You on the other hand certainly seem to think magic items that require a high level and therefor rare spell are in abundance and that every mage has the spell and goes around crafting Talismans to hand out to even the lest valuable of minions rather than providing them with cheap and far more plentiful energy weapons that have far more 'charges' and can deal far more damage and far cheaper overall.
You think it's really, really hard to get PPE. You're not prepared to say that's in your own campaign - you think it's just the one true way to play the game - but since you think it's really really hard to get PPE and laser rifles become cheap in comparison to how hard it is, I'll pay in that circumstance you are correct.
It just doesn't appear that hard to me - it seems dang easy to get together PPE (out of combat).
Noon wrote:Nightmask wrote:Noon wrote:Or if one runs NPC mages like robots who can only ever charge book price because that's what's programmed into them, sure.
For people running games that way, I can see the problem in it.
Well you certainly sound like you're running NPC mages like robots, having them slaving away churning out talismans for tech-favoring creatures like Brodkil and doing it for free for the sole purpose of ensuring that the PC group can't find anything of value after their battles.
Okay, you've got it in your head its just to deny
you the players anything of value at all (because there will be no other treasure, of course). Your argument hinges upon this.
Do you have any examples of your own play where play did not favour your character, but instead of a GM conspiracy it seemed just how the game world would be? Like maybe there was no treasure - but it didn't seem a miserly GM denying it, it just seemed to make sense you get no loot?
I'm kinda thinking any time play does not favour you, you just treat it as GM miserlyness regardless.
You are of course dead wrong on that on all points,
Why 'of course'? That makes absolutely no sense - what, I have the mark of 'the wrong' on me?
I should really stop - I doubt you'd agree with me the sky is blue, about now.
and I haven't 'gotten it in my head' your own posts have all been about how to ensure that your brodkil are a threat while having nothing the PC group can make off with of value.
Again the assumption treasure has to be built into the monster - because here I haven't built one in then you falsely assume the PC 'have nothing the PC group can make off with of value'
Then some other poster tries to deny anyone says that. It's tiresome.
That's not me, that's all what you yourself have said. You've stated you don't want your brodkil to have energy weapons or gear because then the PC can take them and resell them or use them,
Words put in my mouth.
therefor you have made it clear that you are skewing things against the group so that they only have losses and no gains (outside of experience) when encountering them. Since you seem to be using them as your primary threat to the group you're intentionally arranging it so that all they do is damage the group and the group can't even recoup any of their losses, so that how they started seems to be the best they'll have right up to the boss battle, rather than having grown and become seasoned and equipped for such a battle. Even the average Nintendo Hard video game has better payoffs.
Words put in my mouth.
Plus since everyone's so dirt poor in your game there's no reasonable expectation of even finding any rewards anywhere, how does anyone even have money to pay them to do the mercenary thing for them when you've got it that no one can even afford the cheapest of energy weapons or body armor? Your setting sounds so subsidence level that there can't be any kind of businesses or economy because no one has any money for anything and barely managing to feed themselves and find clothing and shelter.
Really, there's earning what you acquire so as to improve things in some fashion and then there's 'why am I wasting my time playing this game? I'm not getting anywhere, I'm only being beat down and spinning my wheels'. Every fight doesn't have to have something useful but at least SOME ought to, and 'well all their opponents have magic stuff so that it's useless to the group so they can't make a credit anywhere' comes under the heading of 'GM making sure the group is kept poor and wanting'.
Whoever ran that game for you really burnt you, didn't they?
You've really got something to say to the guy that ran that bad game for you - but the best you've got is a surrogate in me.
Let it out. He really, really annoyed you. Just let it all out on the surrogate. All out.
But I'm never gunna make up for that bad game that other GM made you play in.
I know, it sucked - he never let you have anything, did he?