The Northern Gun Map project is back!
Now that the Atlantis map is done, this map is getting my full attention again.
Here is the current version of the map. Here is a bare-topography version (though you can see cities embedded into the image if you look closely).
Features of this map:+All map data from the NG1 maps is included, as well as several additional features from the text of NG1. There are a number of features from canon text, canon maps in other books, and real-life map information.
+You can actually see the cities on this map. The scale is small enough that the land area of the settlements isn't something that can be totally hidden behind icons, so I experimented with airbrushing in some city textures I yanked from free satellite imagery.
+All canon settlements that are inside the map are marked (I think, please check me on this). I included New Cedarville, which is described in Aftermath, but is not marked in NG1. It's placed in about the same spot as present-day Cedarville.
+I re-created the CS and Northern Gun logos in vector to mark the countries of Ishpeming and Iron Heart, respectively. The lighthouse logo of Mantistique is my own creation, based on some famous lighthouse that exists in present-day Mantistique (it was featured on the city webpage, and it seemed a good metaphor for a peninsula country that has survived the apocalypse).
+New city icons, custom-made for this map. They seem a bit less metallic than what I was going for, but I'm satisfied with them.
+A dozen iron mines are visible, though they're not marked. They are placed according to the actual real-life iron deposits in the region. I have a version of the map that labels these deposits.
Changes:+I re-worked all the coastlines to make them a bit choppier up close. The islands were too blob-like in the previous version. I also re-worked the rivers and fixed a few minor issues with a couple of minor rivers running close and parallel to the coast in a couple of places.
+I added ley lines to justify the nexus points listed by location in RUE and Aftermath, since it seems rather silly to have canon nexus points mapped without any ley lines. I used the magic zone shown on GMG page 333 as a guideline.
+I added texture to the water. This is cosmetic only, and does not reflect any bathymetry (underwater topography)
+I made the settlement icons solid, like the settlements they name. They didn't quite turn out as steel-ish as I wanted, but they match the icons well enough.
Issues with the map:-I don't own any Rifters, so any map-worthy official material from them isn't included.
-The "city" icon may be mis-assigned in a couple of places. In this map, it is associated with cities with populations of at least 50,000. I have no information on Sault Ste. Marie; it may or may not qualify. Given its strategic location, it seems appropriate that it be a city.
-Xiticix territory is not marked. They only control the extreme northwest corner of the map, so I felt this was justified. However, if they control Isle Royale, I may need to include a bug-head icon. I can't find any info on their precise territory boundaries regarding Lake Superior.
-There's no bathymetry (underwater topography). I may try to fix this later.
-Many islands are un-marked. If I'm not sure of their names, I leave them nameless.
Still to do:1. Create a frame. I'm going to try something metallic this time to go with the heavy metal theme of Northern Gun.
2. Create a Compass Rose and Legend.
3. Adjust the water effects to indicate the deep spots on the map in Lake Superior and Lake Michigan (but only if I can make it look good).
4. Balance and optimize colors and other little things.
5. Create a "natural geography" version. I had to cut a number of natural geography labels to make way for the political labels in this map.
6. I'd like to revise the national borders with a different technique that should be clearer and better-looking.