The issue is that Rifts Ultimate has the skills WP Heavy Mega Damage Weapons and WP Heavy Military Weapons. The GM Guide has WP Heavy Energy Weapons and WP Heavy Weapons. There is an obvious conflict with these skills. Heavy MD Weapons just basically encompasses all the heavy weapons and in the GM guide they have split it between two skills.
One of my players is making a Anti-Robot Headhunter "Robot Slammer" and he is upset about not getting the bonuses that would come as he levels for the weapon systems on his NG Samson if going with the GM Guide. (Weapons Systems is a separate issue. We are just trying to hash out what to do with these 4 skills, atm)
I need to know some general thoughts that you guys and gals have. You always have really good input on these matters. The overall question would be that should have all 4 skills available, or should I just take out the ultimate skills and let the GM Guide skills remain?
**Side question: Can the NG Samson hold regular weapon in it's big robot hands?
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