Grug wrote:I can completely agree to disagree, mr. Madman
Glad to see people are still willing to do that around here!
I will admit that I'm taking a lot of liberties regarding how the rule is written. Hence why I can see your veiw as the 'right' view and mine as being wonky.
I just feel there's too much text in the sixth sense description if it only applies to life or death causes just say that lol. First they say danger, then when they say when life is in great peril which is another word for risk and vulnerable and finally the life threatening absolute statment. And as the good man Prysus said anything as simple as getting into the bath or walking in the rain could be life threatening.
So in the end when I gm, if the attack against the player/npc would require a saving throw (including parry/dodge, minus horror factor) sixth sense would go off.
But hey I'm weird and not a rules heavy type of gm. Last session for example, the players are in the land of the damned one of the players is kind of new to this campaign and is still trying to flush out his character a little more, a minotaur barbarian.
To keep this short and not derail your thread too much I will give you the abridged version. The group has to destroy Slaughter rock in the darkest heart and whip them into a blood frenzy. So another character (air/earth warlock) uses the sculpt and animate creature spell, to create a construct with body of a tusker and a drill like head. The minotaur makes it his mount and rides into the werebeast horde to try and save another player and then rolls 5 natural 20s in a row. It was crazy fun to gm, and later that night I asked the warlock player if he would be willing to lose some ppe permanently to make the tusker mount permanent for the other player who had a blast on back of it and named it already. Of course the warlock said yes. Cause it's what role-playing is all about having fun with friends!
Sorry about the long off topic rant... /blush.
No, it's cool, that's an awesome story. The truth is I have no problem bending the rules in my game to keep things light and fun for everyone. That's in game. When people are talking about the nature of a rule, that's when my Asperger's kicks in and I start getting literal.
It's all good. At least here. The game on the other hand is taking some terrible turns as one of the primary players has essentially dropped out to join a cult and the other primary is refusing to host at his house anymore. However, this planned scenario is tailor made for dropping characters, as after the short intro where the gas happens is over, it will be "You wake up from cryo-sleep..." so I can just have the other missing players characters in cryo somewhere else.