RicheousWeasel wrote:I d'now... It seems to me that the best Glitter Boy killer has already been invented. The Flying Titan. A dozen mini missiles, and it flies at 400 Mi/hr. If you need anything close combat wise, a vibro sword will work. The other benefit is that they are cheap relatively.
Interesting choice!
The most obvious downside to the Flying Titan against a GB is the relatively low 180 MDC. On a good roll of the dice, a GB could one-shot a FT.
The high speed (400 mph) that you note would provide the FT to either close in, or to keep out of range, with pretty fair effectiveness.
The dozen mini-missiles that it can carry could provide significant firepower, but they can only be fired in volleys of 4 maximum. Even with a high-end mini-missile, that's only 4d6x10 MD (40-240 MD, with an average of 140 MD) per attack.
If you hit with all 12 minis, using plasma missiles, that's 12d6x10 MD total damage from the missiles (assuming that all 12 hit), for an average of 420 MD. That's going to be significant damage against a GB, but it's NOT going to kill it. You'd need to pretty much roll all 6s for damage in order to kill the GB (720 MDC) AND you'd still have to polish off the GB with other weapons.
A better bet, I think, would be to use the option to carry Short Range missiles instead. You can only carry 6 of them total, but even though the total maximum damage range would be the same (12d6x10 MD), you could dish it out in a lower number of attacks. More importantly, you could dish it out from farther away: Short Range Armor Piercing Missiles, for example, have a range of 5 miles.
The GB can't shoot much past 2 miles.
In theory, you could dish out that average 420 MD, and the GB couldn't even shoot back.
In theory.
In practice... well, missiles can be shot down.
A Boom Gun is pretty much a guaranteed kill against any incoming missile, assuming a decent strike roll is made. At the least, that means dropping the volley by 1 missile (-1d6x10 MD for a mini-missile volley, or -2d6x10 MD for a short range missile volley), plus there's a 30% chance that half the other missiles will get blown up, or a 40% chance that the entire volley will be destroyed.
So if you're flat-out attacking the GB from out of range, he's going to have 1-2 chances to shoot down your entire volley of missiles.
The work-around for this would be to fire missile volleys as simultaneous attacks (if your GM allows that with ranged weapons), preventing the GB from defending against them. BUT that's not going to work if you're out of range- you can only simo when the GB is actually attacking you.
And the Flying Titan doesn't have enough MDC to trade blows with a GB for long- two average hits will kill you.
So even though missiles can be formidable, I don't think it'd work out that well in this case, not one-on-one.
That leaves the wing lasers (1d6 MD vs a GB, which is effectively useless), hand to hand (don't bother!), or a rifle carried by the pilot.
The rifle really isn't that bad of an option. The CS CTT-P40 Particle Beam Rifle only weighs like 89 lbs (iirc), and the Flying Titan provides augmented PS of 24, which means that you can carry 480 lbs, which is more than enough to use that rifle. That'd give you a decent finishing weapon, at 1d6x10 MD, as long as you're in 2,000'.
Better still, there's the CTT-M20 Missile Rifle. It weighs 110 lbs, which is still plenty light for something with PS 24. The built-in laser would be as useless as the wing lasers, but it can fire mini missiles in volleys of up to 4. Which means 4d6x10 MD, for up to 5 attacks.
Actually, PS 24 is high enough to use that weapon one-handed, so you could carry TWO of these things, firing them paired, for a potential of 8d6x10 MD per attack... although that would mean a penalty of -3 to strike with your primary hand, and -7 to strike with your other hand, not counting possible WP bonuses and such.
But you'd still be dead in 2 average hits from the Boom Gun.
Also, the Flying Titan isn't a CS product, so I don't see them using it.
A pair of Flying Titans, armed with CTT-P40s, might give a GB a good run for its money, potentially killing it.
To be sure, I'd throw 4 at it, though.