1. The first and most heated was that I had a player fined by a police officer on the spot. He was thinking I was unfair because the police officer saw him and demanded credits upfront and not him report to a court house. Mind you, this city is large with a standing army and currently at war with another city. There is a semi-marshal law kinda going on. The military and police should be a little sensitive. The characters make about 30k-60k per mission/bounty and around 100k for completing bonus material for said bounty/mission. There are 4 ppl so the money is usually split 4 ways. That all being said he and the police know that he walked up and knocked over a bunch of bikes to this gang for no reason with his Samson armor. The cop saw the whole thing. So the cop was fining him with destruction of property. I said, basically, that the fine was 10k, because the city was at war and it was to deter fighting in the city since guns and weapons are allowed in the city. I would like some feedback, because he was very upset / felt it was unfair and I thought that 10k would be the right amount to deter ppl in rifts. (less than that and who cares if I go around destroying stuff)
You can have the cops behave however you like when you're in a city/kingdom/whatever that you made up yourself. They could have called in backup, and shot the guy.
One thing that people have to keep in mind is that Rifts earth is NOT the USA, nor any other modern nation with our level of infrastructure. There are mobile populations that can skip to the next kingdom over, and there might not be anything that the kingdom you just left can do about it unless you happen back their way.
Giving out tickets doesn't seem as workable in that context. Paying out fines on the spot makes more sense.
For that matter, even in our world, it's perfectly normal and acceptable and common for
corrupt cops to demand fine payment on the spot as a kind of bribe. They don't enter the crime into the official records, and the criminal gets away with whatever he did. If I has been a player, and I'd thought it was unusual, I'd have just assumed that the cop was dirty, and would likely have been glad that I didn't get caught up in the local court system, because courts in Rifts Earth are more likely to resemble the courts in modern third-world dictatorships than they would be to resemble the kind of courts you see in Europe and the US.
2. The second thing that I wanted to inquire about is tear gas. Should it be treated as normal gas? Where leaving the affected area alleviates the debuff or should tear gases debuff stick to them and it dissipates? There is only one duration and I assume it is for the effect and that the cloud is not substantial enough to stick around.
Good question.
I'd say that the duration kicks in starting from the LAST exposure. If you keep sitting around in a cloud of tear gas, you're going to keep on getting exposed. If you have a brief contact, I'd use the duration listed. If there's stuff that sticks around, I'd use the duration listed... starting from when you escape the cloud.
3. I know it exists some where... Does anyone know where the MDC for Guns, vibro-weapons, etc. are? <3
CB1 pages 14-15
4. I know that missiles are 5 and up on a 20 sided for it's hit. I assume this is because of the impact explosion and not because of shrapnel(which has a radius and 1/2 damage). I was wondering if grenades take on this special hit die??
![Smile :)](./images/smilies/smile.gif)
It might be safe to assume that missiles hit on 5+ in RUE simply because Palladium forgot to update them from the previous rules where ALL ranged weapons hit on a 5+.
But it might be something deliberate on their part, due to the kind of reasoning that you came up with.
If grenades aren't addressed, then officially they would fall under the same general rule as any other ranged weapon (8+ to strike).
I don't think that it would be unfair, though, for a GM to house-rule that grenades follow the same rules as missiles, OR that missiles follow the same rules as other ranged weapons.
5. So rolling a 20 or a 1 is an auto hit or miss, but what about a skill check like prowl vs perception where you had the number of tens to a 20 sided die and roll? I assume skills don't have an auto hit, but just curious.
Officially, the Natural 20 thing only applies to strike rolls.