Prowl with a globe of silence

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Thinyser
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Prowl with a globe of silence

Unread post by Thinyser »

So it seems that the spell could be used for more than just silencing a mage, specifically for giving a bonus to prowl. Sadly this is not listed in the spell but I feel that its more than justified as a good portion of sneaking about is avoiding tell tail noises. Being silent would have a large impact on prowl in my opinion.

Since its not covered in the spell is there other canon references to quietness adding bonuses to prowl? I think I remember seeing some sort of boots that silenced the wearers footsteps and gave a prowl bonus somewhere but haven't yet located them. Any examples out of the book would be helpful, but barring that how much of a bonus do you think it should add in your opinion?
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Re: Prowl with a globe of silence

Unread post by Thinyser »

I found the TW armor in Arzno that has a GoS based silence system and it doesn't mention any bonus to prowl but since its an armor that "borders on power armor" and heavy armor normally gets a negative -25% to prowl I would assume that total silence negates this -25 penalty since the armor has no penalty to prowl. I Think that the TW Incursion "bordering on power armor" is kinda stupid it being only a 12 lb suit of EBA with only 42 MDC main body but it says thats what it is.
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Rifts is really not much weirder than that." ~~Killer Cyborg

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Re: Prowl with a globe of silence

Unread post by Glistam »

I think the Chaos Magic spell "Ghost" from Chaos Earth: the Rise of Magic offers a bons to prowl due to silence. If memory serves I think there's a Combat Magic spell in Rifts: Mercenary Adventures that gives a silence-based bonus to prowl.

Oh! Aren't there cybernetic systems in Rifts: Japan that offer noise-cancelling and a bonus to prowl? Check in the tech-based O.C.C. section, I'm amost positive there's a tech or cyber ninja O.C.C. with them.

Since Globe of Silence is a radius I could probably justify a +20% bonus to everyone inside its effect.
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Re: Prowl with a globe of silence

Unread post by ShadowLogan »

I think GoS benefit to prowl would have to be somewhat situational since Prowl is a combination of visual and audio.

Glistam wrote: Aren't there cybernetic systems in Rifts: Japan that offer noise-cancelling and a bonus to prowl? Check in the tech-based O.C.C. section, I'm amost positive there's a tech or cyber ninja O.C.C. with them.

Yes. Rifts Japan pg88, "Sound Suppression System". However it mentions that speed is a factor here, which can incur a -40% penalty to Prowl. The system doesn't give a bonus or penalty itself, but is mentioned to eliminate prowl penalties.
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Re: Prowl with a globe of silence

Unread post by Thinyser »

Glistam wrote:I think the Chaos Magic spell "Ghost" from Chaos Earth: the Rise of Magic offers a bons to prowl due to silence.
Nope it does not.
If memory serves I think there's a Combat Magic spell in Rifts: Mercenary Adventures that gives a silence-based bonus to prowl.
Yes! Stealthwalk adds +20% to prowl or base prowl of 40% by suppressing noise from the character walking, clattering of armor and even regular breathing. negated at above half speed attribute.

Oh! Aren't there cybernetic systems in Rifts: Japan that offer noise-cancelling and a bonus to prowl? Check in the tech-based O.C.C. section, I'm amost positive there's a tech or cyber ninja O.C.C. with them.
yes but it talks about rubber pads and rubber joints to negate the prowl penalty of -40 for borgs (its the ninja borg) not actually silencing anything.

Since Globe of Silence is a radius I could probably justify a +20% bonus to everyone inside its effect.
Yeah I think I will go with 25% (and no penalty at full speed so long as the globe keeps pace) since the above stealthwalk spell gives 20% and doesn't fully silence the character (coughs and sneezes as well as talking whistling etc are not specifically covered and are not part of normal walking so I would rule are not silenced by the magic) where as GoS would fully silence the character (negating the chance of coughing, sneezing, accidently whistling a tune or humming a song and giving up ones position).
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Rifts is really not much weirder than that." ~~Killer Cyborg

"If we let technical problems scare us away from doing anything, humanity would still be in the trees flinging poo at each other."~~Killer Cyborg

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Re: Prowl with a globe of silence

Unread post by Glistam »

Sorry, I've had Chaos Magic on the brain lately. The bonus to prowl coming from intangibility I was thinking of actually comes from the Intangibility super power in Heroes Unlimited, page 276. It's a +20% bonus.
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Re: Prowl with a globe of silence

Unread post by Thinyser »

Glistam wrote:Sorry, I've had Chaos Magic on the brain lately. The bonus to prowl coming from intangibility I was thinking of actually comes from the Intangibility super power in Heroes Unlimited, page 276. It's a +20% bonus.

Can you cough, sneeze, or talk (or make any sounds) when intangible?
If so I'm still going with 25% bonus. If not I might have to drop it to 20%.

EDIT: Yep they can still speak hear and smell like normal so they can still interact with the air to make (and perceive sound) so they could concievibly cough/sneeze and or blurt something out that would give them away... Where as GoS would totally negate those possible tell-tails.

25% it is then. I think this is fair since two different sources, that don't totally silence the character, give a 20% bonus, the added ability to negate any possible sound has got to be worth the extra 5% bonus.
"We live in a world where people use severed plant genitals to express affection.
Rifts is really not much weirder than that." ~~Killer Cyborg

"If we let technical problems scare us away from doing anything, humanity would still be in the trees flinging poo at each other."~~Killer Cyborg

"Everything that breeds is a threat."~~Killer Cyborg
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Re: Prowl with a globe of silence

Unread post by grandmaster z0b »

Thinyser wrote:
Glistam wrote:Oh! Aren't there cybernetic systems in Rifts: Japan that offer noise-cancelling and a bonus to prowl? Check in the tech-based O.C.C. section, I'm amost positive there's a tech or cyber ninja O.C.C. with them.
yes but it talks about rubber pads and rubber joints to negate the prowl penalty of -40 for borgs (its the ninja borg) not actually silencing anything.

It also says:
A sound emitter is built alongside the skin of the cyborg (will only work if the 'borg is wearing light M.D.C. armor; heavy cyborg armor will muffle the emitter). The emitter then sends out sound waves in exactly the opposite frequencies as the noises made by the 'borg, neutralizing them.
a phenomenon known as phase cancellation.
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Re: Prowl with a globe of silence

Unread post by drewkitty ~..~ »

There are whisper boots in the equipment sections of the AU:GG book.
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Re: Prowl with a globe of silence

Unread post by Thinyser »

drewkitty ~..~ wrote:There are whisper boots in the equipment sections of the AU:GG book.

Magic or tech?
"We live in a world where people use severed plant genitals to express affection.
Rifts is really not much weirder than that." ~~Killer Cyborg

"If we let technical problems scare us away from doing anything, humanity would still be in the trees flinging poo at each other."~~Killer Cyborg

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Re: Prowl with a globe of silence

Unread post by drewkitty ~..~ »

tech.

One type that does not make very much sound and another type that has a sound suppression field of some sort.
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