I've been racking my head for a while on this and so far, this is what I've come up with. Nothing's official yet and I'm open to suggestions or feedback on this. The premise of the game is that superhumans started appearing about 10 years before the game began, and just a couple years before Dark Day would've happened. This caused Moloch to hold off on the invasion until he could account for this new factor. Thus, the Dark Day invasion has been put off temporarily and the Nightlands are all in their "pre-Dark Day" states. It's also worth noting that the version of Century Station I'm running the game in is set almost a year before Bloody Monday, so there has not yet been a nuclear detonation in Waingroh.
Grim Gulf
The Nightland's version of Century Station
Population: 2.2 million people; 70% Doppelgangers, 10% humans, 5% human mutants, 10% Nightlord minions, and 5% other creatures.
- Grim Gulf consists of all of Brisby, and the northern halves of Midtown and Society Hill. All of Diego Verde is wastelands.
- Ruled by the Nightlord "Lord Rotiel." His seat of power is in a high tower in the center of the labyrinth, which here in the Nightlands is literally a labyrinth (remember the movie Labyrinth? It's kind of like that, only darker and more twisted).
- Rattle Ridge is a massively high, sheer vertical rock wall with thin, jagged peaks. It marks the western border of Grim Gulf.
- Where Century Station's harbor would be is an inland sea larger than the city itself! This body of water borders Grim Gulf to the east. The Victoria islands and Gramercy island all rise above the water but remain seemingly unsettled and unclaimed due to the vicious predators living in the water.
- Bordering the inland sea on it's remaining shores is the Waste. No settlements before Grim Gulf have ever survived here due to the large number of waste creatures attracted to the abundance of water. Lord Rotiel waged a long war against these creatures to keep them out of his city, and the waste to the north and south of the city along the shore of the inland sea is littered with the corpses and remains of countless waste predators.
- The southern part of the city is bordered by the waste, and is the only main entrance point to the city from the rest of the Nightlands. Where Route 918 is in Earth, there is a dusty road that is seldom traveled which (one presumes) leads to other cities in the Nightlands.
- The city itself has the standard Gothic architecture one has come to expect in the Nightlands city, but with one notable difference. Interlaced throughout the streets and the architecture are a countless web of pipes of varying sizes. Some carry water from the inland sea throughout the city, others carry steam for crude power, and the rest can be filled with just about anything, or nothing at all. These pipe systems are overhead, underground, crawling up the buildings, and built into the buildings themselves. As sort of a dark mirror to Century Station's period of innovation, Lord Rotiel allowed the construction of this massive network but it's true purpose is known only to Rotiel and the Architect.
- Lord Rotiel does not wish to be a part in the eventual invasion of Earth - an invasion which has already been put off indefinitely while King Moloch re-structures his plans to account for the "superhumans" now populating the world. But Rotiel has seen how Moloch deals with Nightlords who openly defy him so for now, Rotiel supplies Moloch with the bare minimum he can get away with and does his best to subtly undermine the king's demands.
- Mirrors are not allowed in the city! For some reason Lord Rotiel has decreed that no mirrors shall be allowed to exist anywhere within his city. He dedicates scores of his minions to constantly scour the city, destroying any and all mirrors they find which have spontaneously appeared. A task with no end, as all permanent mirrors on Earth eventually spawn a counterpart in the Nightlands.