SpiritInterface wrote:I would love to see a squad assualt a building in full Bomb Disposal Armor, it would be keystone cops time.
I said, "If there's reasonable expectation
of being attacked by masses of explosive-wielding enemies, and you have the gear, why wouldn't you give everybody a bomb suit and a LMG or grenade launcher?"
Is there some part of "being attacked by" that makes you think that it's time to gear up to assault somebody?
I was talking defense, in a specific situation.
Which seems to be something that you're missing in this conversation. I'm not saying that all mages, all the time, need to be wearing their heaviest armor.
Nobody is.
What we're saying is that
when you're in a combat-heavy situation then it only makes sense to gear up for heavy combat.
Cooks and Mechanics don't wear as heavy of armor as combat troops is that it would interfere with them doing their job.
That,
and because they're not expecting imminent combat.
But if there's armor and weapons to spare, there's no cars to repair or meals to cook at the moment, and the base is about to be potentially over-run by a swarm of enemy soldiers... do you see any reason why they wouldn't gear up everybody on base as fully as possible?
What you are basically saying is that the rules aren't really the rules, they are more of a guideline. Ok, I am cool with that.
Well, no, I'm not saying that.
I have no idea how you could think that I'm saying that.
As someone who plays Magic OCCs alot I know how useful the are in combat.
Then you know that dishing out direct damage with is NOT their specialty, except in a limited number of situations.
That being said not one of my mages could be mistaken as a combat trooper in heavy armor and carrying a combat rifle.
Spiffy. You must either run and hide a lot, have a powerful mage, or you must encounter light enough combat that you don't need the heavy gear.
Or you die a lot in order to stay with the character concept of somebody who doesn't use a lot of armor.
You don't seem to be understanding what I am saying! If you are playing a mage, play a mage not a combat trooper with a gun. If you are playing a powered hero, play a powered hero not a hardware with a gun.
You don't seem to be understanding what I am saying: people aren't 2D cutouts that stick to specific stereotypes.
There is nothing about being a mage that excludes carrying a big gun.
There is nothing about super powers that excludes carrying a big gun.
People aren't one-trick ponies that only ever use their one trick to deal with every situation. They tend to carry the tools that they need (or that they think that they'll need), regardless of occupation.
Put an auto-mechanic, a butler, or a wall street tycoon in an apocalyptic situation where there's a regular chance that they'll be attacked by demons, they are NOT going to stick to some kind of crazy script where the auto-mechanic spurns guns in favor of his sturdy wrench, where the butler uses a silver tea set to bludgeon his enemies, and where the guy from wall street... I dunno... tries to tie his enemies up with ticker-tape.
Given the opportunity, they're going to use the best weapons and armor available to them.
How many people do YOU know personally who are into guns?
Does it really matter what their day job is?
Would it be any different if those people were mages, or if they had super powers? Would they lose their interest in guns?
I never said that Magic OCCs, PCCs shouldn't wear armor, just that they shouldn't wear heavy or assault armor.
Yes, I know.
And I said that depends on whether or not they have reason to expect a heavy assault.
If you can think of any sane reason to go into heavy combat wearing light armor, by all means let me know what it is.
I just don't consider "I'm a mage" to be a sane reason, unless you're such a powerful mage that you actually, legitimately gain NO advantage from wearing armor.
Basically, I'm coming from a point of view of pragmatism. People as a rule, who are in heavy combat,
do what works, or they die.
My complaint was that many GMs and Players have basically abandoned the limits and themes that make magic OCCs what they are.
Feel free to elaborate on that, because I don't consider "lightweight weapons and armor are
generally preferred because they are less cumbersome" to be a limit or theme that "makes magic OCCs what they are."
Other than the ability to wield magic, and perhaps a general scholarly attitude, I seriously don't know what kind of limits or themes you're talking about.