The first problem we came across is their latent psychic abilities. It says that they pick 3 from sensitive or physical, with a bold underlined OR! (hehe) ..continuing it says also they get to pick psychic abilities after each level plateau. The player posed an interesting question, "Does this mean I have to pick physical or sensitive every level or do I have to stick with the same category..it appears I'll run out of abilities if I stick to one." So I am pretty sure it can be changed per level. Unless we both read it wrong and you get to pick from both categories for the abilities indiscriminately.
The second problem was reading the text for the creature's native language and native literacy skills. Language: Native Tongue (trade 4 and Techno-Can at +30%) I don't know if this means that you can have 5 native languages or that you have to choose between a native language and 5 common language (non-native). I was quite confused by the text in world book 30.
The third issue is more relative to the skill Weapon Systems. It says that the Malvoren has 95% skill use on Weapon Systems they are melded with. The issue I have with this is that I am not sure how to apply this percentage in the game. Does this mean the character will roll to see if they know how to use the system once melded? Seems that the description says they already know how. It begs the question of what do you use the weapon systems skill roll for anyway? For repairing and maintaining? If you guys could help me with trying to flesh out what the weapon system skill % should be applied to, it would be awesome. <3 My players love to use their little skills when they can, to gain extra experience, and it actually makes the game more fun for them because of the challenge.
![Smile :)](./images/smilies/smile.gif)
Thanks in advance!
PS: I apologize for any Maloren's that may read this post for referring to them as creatures and critters.