Pick y'er Warlock!

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Pick y'er Warlock:

Air
11
22%
Earth
4
8%
Fire
4
8%
Water
1
2%
Air/Earth
8
16%
Air/Fire
7
14%
Air/Water
5
10%
Earth/Fire
1
2%
Earth/Water
3
6%
Fire/Water
5
10%
 
Total votes: 49

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kaid
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Re: Pick y'er Warlock!

Unread post by kaid »

Mark Hall wrote:
kaid wrote:It depends on the campaign. In general I would not run water as primary or solo element for general campaign uses but if you are doing an underseas/lemurian/tritonian campaign water warlocks are outstanding. They are a somewhat one trick pony but if they are in their element that one trick is AMAZINGLY good. They also get their catastrophic level damage spells sooner than the other warlocks but it is only usable on a body of water.

So for a general poll it makes a ton of sense that nobody is really picking water but if they are in a waterborn adventure then my pick would change significantly.


Another place where straight water does very well is in a desert campaign... folk in the Baalgor Wastelands love them a Water Warlock.



They are nice there although air warlocks get some ability to gather dew condensation in the mysteries of magic book so they are really pretty good for desert travel type campaigns as well as well as having spells that generally play nicer in the desert.
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Library Ogre
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Re: Pick y'er Warlock!

Unread post by Library Ogre »

Shark_Force wrote:
Mark Hall wrote:
kaid wrote:It depends on the campaign. In general I would not run water as primary or solo element for general campaign uses but if you are doing an underseas/lemurian/tritonian campaign water warlocks are outstanding. They are a somewhat one trick pony but if they are in their element that one trick is AMAZINGLY good. They also get their catastrophic level damage spells sooner than the other warlocks but it is only usable on a body of water.

So for a general poll it makes a ton of sense that nobody is really picking water but if they are in a waterborn adventure then my pick would change significantly.


Another place where straight water does very well is in a desert campaign... folk in the Baalgor Wastelands love them a Water Warlock.


earth can find underground water at impressive distances, and can also provide wood and help out with farming in various ways. I'd still rather have earth :P


...are you familiar with the Baalgor wastelands? It does little good to find underground water when none of it is going to come to the surface. The water warlock can tell you if it's safe to drink, and simply conjure it into being if necessary. You can't really farm there, being as it's a magic-blasted wasteland in the rain shadow of two mountain ranges.
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Shark_Force
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Re: Pick y'er Warlock!

Unread post by Shark_Force »

the earth warlock can just create earth, and with a good earth warlock around, getting to deep water isn't as hard as it may sound :P depending on level, they can split open the ground to a tremendous depth, dig out a tunnel in the wall of a chasm, and create a well in no time.

unless the environment is actively poisoning the ground, an earth warlock can probably find a way to make it possible to live there.
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