Super human and Supernatural strength versus recoil?
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- SpiritInterface
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Super human and Supernatural strength versus recoil?
I was reading a biography of Lewis B "Chesty" Puller and in it they talk about how Chesty was strong enough to keep a Thompson SMG on target while firing it on full auto. It got me thinking that shouldn't characters with Super Human or Supernatural strengths be able to overcome the effects of firing a burst (i.e. no penalty for burst fire)?
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Re: Super human and Supernatural strength versus recoil?
Not sure which rule book you're referencing. Rifts Ultimate Edition does not indicate that the attack bonus reduction is due to recoil, and it wouldn't make sense if it did since most energy weapons don't have a recoil.
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Re: Super human and Supernatural strength versus recoil?
Bill wrote:Not sure which rule book you're referencing. Rifts Ultimate Edition does not indicate that the attack bonus reduction is due to recoil, and it wouldn't make sense if it did since most energy weapons don't have a recoil.
A short burst from a slugthrower works the same as a short burst from a laser rifle.
Either slugthrowers don't have recoil either, or laser rifles do.
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Re: Super human and Supernatural strength versus recoil?
The rule does not mention recoil.
I think it accurately reflects that it's much harder to hit a target multiple times in rapid succession than it is to fire once. If you want to make it about recoil and complicate things with a houserule that recoilless weapons and beings able to compensate for the recoil of a weapon with supernatural strength are not subject to the reduction, be my guest.
Rifts, Ultimate Edition, p.361 wrote:Shooting bursts: Automatic firing, or bursts, are not intended for accuracy: reduce the shooter's normal W.P. bonuses to strike by half. If the character does not have a W.P. for the weapon he is -3 to strike.
I think it accurately reflects that it's much harder to hit a target multiple times in rapid succession than it is to fire once. If you want to make it about recoil and complicate things with a houserule that recoilless weapons and beings able to compensate for the recoil of a weapon with supernatural strength are not subject to the reduction, be my guest.
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Re: Super human and Supernatural strength versus recoil?
Bill wrote:The rule does not mention recoil.Rifts, Ultimate Edition, p.361 wrote:Shooting bursts: Automatic firing, or bursts, are not intended for accuracy: reduce the shooter's normal W.P. bonuses to strike by half. If the character does not have a W.P. for the weapon he is -3 to strike.
I think it accurately reflects that it's much harder to hit a target multiple times in rapid succession than it is to fire once.
Because of recoil.
If you want to make it about recoil and complicate things with a houserule that recoilless weapons and beings able to compensate for the recoil of a weapon with supernatural strength are not subject to the reduction, be my guest.
If you want to assume that slugthrowers never have recoil, and/or that recoil doesn't affect the accuracy of bursts, go right ahead.
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Re: Super human and Supernatural strength versus recoil?
Killer Cyborg wrote:Bill wrote:The rule does not mention recoil.Rifts, Ultimate Edition, p.361 wrote:Shooting bursts: Automatic firing, or bursts, are not intended for accuracy: reduce the shooter's normal W.P. bonuses to strike by half. If the character does not have a W.P. for the weapon he is -3 to strike.
I think it accurately reflects that it's much harder to hit a target multiple times in rapid succession than it is to fire once.
Because of recoil.
The burst rule applies to weapons that don't have recoil though, hence why it is about firing multiple times in rapid succession and not recoil.
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Re: Super human and Supernatural strength versus recoil?
Bill wrote:Killer Cyborg wrote:Bill wrote:The rule does not mention recoil.Rifts, Ultimate Edition, p.361 wrote:Shooting bursts: Automatic firing, or bursts, are not intended for accuracy: reduce the shooter's normal W.P. bonuses to strike by half. If the character does not have a W.P. for the weapon he is -3 to strike.
I think it accurately reflects that it's much harder to hit a target multiple times in rapid succession than it is to fire once.
Because of recoil.
The burst rule applies to weapons that don't have recoil though, hence why it is about firing multiple times in rapid succession and not recoil.
Sure.
Except if it's only about hasty aim from multiple shots, THAT would mean that recoil doesn't actually affect accuracy when firing multiple bullets, and anybody who's fired a real gun knows that simply isn't true.
Hence, it is about recoil.
Also, the rules in multiple books state that it's partially about recoil.
Hence, it is partially about recoil.
TMNT 67
A burst is the shooting of several rounds, one immediately after another. Aim is more hasty and the recoil moves the weapon with each shot, reducing accuracy.
HU2 75
The act of shooting several rounds makes aim more hasty and the recoil moves the weapon with each shot, reducing the accuracy.
Rifts 34
A burst is the shooting of several rounds, one immediately after another. Aim is more hasty and the recoil moves the weapon with each shot, reducing the accuracy.
Just for example.
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Re: Super human and Supernatural strength versus recoil?
wait, half bonuses but -3 for no WP? I'd just make it -3 all the time...come on palladium...
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Re: Super human and Supernatural strength versus recoil?
In the Rifts GMG page 40 Siembieda talks about energy weapons outside lasers having recoil. He also exempts lasers from the penalties for burst fire. That has been covered extensively in previous posts.
The point of this thread in not about that, it is about being able to overcome its effects.
The point of this thread in not about that, it is about being able to overcome its effects.
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Re: Super human and Supernatural strength versus recoil?
SpiritInterface wrote:In the Rifts GMG page 40 Siembieda talks about energy weapons outside lasers having recoil. He also exempts lasers from the penalties for burst fire. That has been covered extensively in previous posts.
The point of this thread in not about that, it is about being able to overcome its effects.
Don't remember the bolded part, and I can't check my copy because it's on loan to a friend.
Your overall question is about whether characters with Supernatural PS should be more resistant to penalties from recoil, and part of that would be determining what the penalties are.
But, of course, only part.
In any case, I'd say YES, they should be less effected by recoil, BUT so should really strong guys with normal PS, and characters with enhanced strength like Dog Boys and such, and (possibly more than anybody else) Robots.
And characters with low PS should be even more affected by recoil.
Which seems to add up to a lot of rule/chart making, if one wants things done really right.
So far, I've simply been content to run the burst rules as they are. It might not be an accurate simulation of reality, but much of the game shares the same problem.
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Re: Super human and Supernatural strength versus recoil?
Killer Cyborg wrote:Also, the rules in multiple books state that it's partially about recoil.
Hence, it is partially about recoil.
TMNT 67
A burst is the shooting of several rounds, one immediately after another. Aim is more hasty and the recoil moves the weapon with each shot, reducing accuracy.
HU2 75
The act of shooting several rounds makes aim more hasty and the recoil moves the weapon with each shot, reducing the accuracy.
Rifts 34
A burst is the shooting of several rounds, one immediately after another. Aim is more hasty and the recoil moves the weapon with each shot, reducing the accuracy.
Just for example.
Thanks. I much prefer quoted rules.
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Re: Super human and Supernatural strength versus recoil?
Bill wrote:Killer Cyborg wrote:Also, the rules in multiple books state that it's partially about recoil.
Hence, it is partially about recoil.
TMNT 67
A burst is the shooting of several rounds, one immediately after another. Aim is more hasty and the recoil moves the weapon with each shot, reducing accuracy.
HU2 75
The act of shooting several rounds makes aim more hasty and the recoil moves the weapon with each shot, reducing the accuracy.
Rifts 34
A burst is the shooting of several rounds, one immediately after another. Aim is more hasty and the recoil moves the weapon with each shot, reducing the accuracy.
Just for example.
Thanks. I much prefer quoted rules.
As do I.
I also prefer people be careful before they claim "x isn't in the rules," because it very often IS, just not where they were looking at that particular time.
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Re: Super human and Supernatural strength versus recoil?
Killer Cyborg wrote:As do I.
I also prefer people be careful before they claim "x isn't in the rules," because it very often IS, just not where they were looking at that particular time.
You really ought to read my initial post. I specifically state the source that I was looking at and that I did not know what source the OP was referencing. Your attitude is unjustified. Had you offered a cited rule this conversation would have been far more cordial and far shorter. Instead you attack and incite argument. Your behavior is not conducive to a healthy forum environment.
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Re: Super human and Supernatural strength versus recoil?
Bill wrote:Killer Cyborg wrote:As do I.
I also prefer people be careful before they claim "x isn't in the rules," because it very often IS, just not where they were looking at that particular time.
You really ought to read my initial post. I specifically state the source that I was looking at and that I did not know what source the OP was referencing. Your attitude is unjustified. Had you offered a cited rule this conversation would have been far more cordial and far shorter. Instead you attack and incite argument. Your behavior is not conducive to a healthy forum environment.
If you want to discuss my attitude, or your own, then we should probably do that via PMs.
That kind of discussion is generally considered "addressing the poster, not the post," and is the kind of thing that mods tend to crack down on.
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Re: Super human and Supernatural strength versus recoil?
Yes it is.
Locked for review.
Locked for review.
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