I really enjoyed the Palladium Open House this year. The big problem I struggled with was the 14 hour drive. In the past, I could drive 14+ hours straight without any issue. Even as recently as two years ago, the drive from Boston to GenCon/Indianapolis wasn't an issue at all. And I love road trips! But this time the trip really nailed me, to the point where we will probably fly to Indy for GenCon this year. I arrived in Westland on Wednesday evening and didn't recover from the trip until Saturday morning... then on Sunday I had to leave to head home. Damn, I feel old!
![Smile :-)](./images/smilies/icon_smile.gif)
Anyways, whining aside, this was my second POH and it was a great experience for me. I ran three events (2 Rifts, 1 HU), and they went "okay". I ran events at the 2012 POH, and at two previous GenCons... and it wasn't until this POH that an important lesson sunk in. It's one of those lessons that we all know in theory, but didn't really sink in until last weekend. The lesson: the particulars of the game doesn't matter as long as everyone has a good time. Let me explain:
My first mistake is that I tend to plan and run convention events as I would my long-term campaign. I give everyone the house rules, I get a story planned out, a puzzle or two, I have a desired start and destination point, arching story, etc.... But we all know that things never go as planned... yet I'm a better planner than an improvisor. I ran my "3:10 To Lone Star" event which, frankly, I don't think executed well. I had a cool backstory which never even got delivered to the players. I think I managed to confused everyone... yet they told me they had a good time. One player in particular stuck around and we had a long conversation. I get the feeling that even though it didn't go as I had hoped or expected, the players had fun.
I ran "Water, Water, Everywhere", my Lemuria one-shot. Again, the execution didn't go as expected. I feel like I made things too complicated and the players weren't following... yet I got complimented on the game by several people. I appreciate the compliments, but it wasn't pleased with how I ran it.
And, lastly, I ran "Band of Bothers 2: Jailbreak!". This is the game I was the least prepared for. I had run a quick test of the game and had the NPCs ready, etc but the story was weak. Yet I felt that people had the most fun from this event than my other two. One person even asked for my notes so that he could run it on it his own sometime. That's flattering!
So let's see... the events I over-prepared for didn't execute as well. The one where my preparation was more lax and general went just fine. Hmmm.... what does that tell me?
But in all three events, the players had a good time. There were laughs, conversation, etc... That's the point, right? Yeah, that didn't sink in until after this weekend. It just seems like something I should have learned 15 years ago.
I'm running the same three events at GenCon this summer, but will be tweaking them significantly. I do play-test all of these before I run them at a convention, but another problem is that my play testers tend to be people in my campaign. That's not a good test because I know them too well and I instinctively know what they're doing to do/not going to do. At a convention, you have no idea who you're going to get at your table!
Overall, it was a great weekend.I met lots of great people, had a lot of fun, learned some lessons. I hope you all had a great time as well!