Hello...
SittingBull wrote:Yeah that many refugees would make the main 2 cities into over-crowded cesspools until the first winter then there would be a culling.
That's why I would spread the refugees all across Alaska, using numerous small towns as well as abandoned military bases and airfields, whether they are on the mainland or in the Aleutians. Large cities like Anchorage and Fairbanks probably couldn't be inhabited right away because of the zombie population there, and if I am correct to say this, zombies in the game tend to tolerate cold temperatures better than in some creative literature. So there could still be a substantial zombie population, which could probably radiate around the larger towns and cities.
SittingBull wrote:Many wouldn't survive the trip or the elements.
Failure to survive the trip or the elements would depend not just on the skillsets available to the survivors but also on the resources available during the trip. While I agree that people may not be as tough as the old pioneers, they would have access to plenty of mitigators to help them survive the trip. Various things such as transportation, salvaged supplies, weapons, and other things can help when they are conducting an overland or a sea voyage to the Alaska Freehold, and in a way even skills and knowledge are as well. And if they have assistance from surviving military assets, they would have an escort as well.
Zer0 Kay wrote:Gee only one person mentions it. Steep mountains, low population density. OR low population density and a large flat area. And large periods of deep cold. OR an island with low population density man eating (potential zombie eating) bears, deep cold. Flat top in Anchorage, AK would be a great place to build a small fortress. There are several old nike silos in the mountains. Fairbanks is a large flat area surrounded by high mountains. Kodiak is the largest Alaskan Island and is twice the size of the big Island of Hawaii. If zombies do make shore fall by walking across the bottom of turn again or cook inlets they'll be very slow from the near freezing water and likely ripped apart by bore tides on the rocks or stuck in silt and eventual burried. If your playing a game where the military is usefull there is Elmendorf and fort Richardson next to Anchorage and Eilson and Ft. Way right in Fairbanks. If ya wanna play a game where a train is a mobile haven there is a lot of track and if your first engine is a modified snow remover you shouldn't have an issue with things getting on the tracks.
I agree that there may be a low population density in Alaska. But if the cities are home to large numbers of people, the zombie population may predominately be concentrated around the city limits. Otherwise, I tend to agree with a lot of other things you said as well. Personally I would like to see where you got some of your information about the Nike missile silos. Underground bunkers like that may be helpful, along with other sites like the old DEW line.
SittingBull wrote:Do DR zombies just go ocean bottom walking without a reason?
My personal belief is that there is usually a reason for ocean bottom migration. Nourishment through life force or the lack thereof can spark a ocean bottom voyage, or it could just be because they are stupid. Remember, there is no such thing as doing nothing. Essentially, when you're sitting down "doing nothing" as some people would say and someone asks you what you are doing, you're not "doing nothing," you're sitting in a chair!
Like Spock would say, and I paraphrase when I say this, if all other answers are not true, the only alternative, no matter how unlikely or unusual, must be the answer. Conclusively, please take care; thanks a bunch, and have a good day.
whassupman03
I don't normally kill zombies, but when I do, I use the...
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