House DeLong up to date

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boxee
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Re: House DeLong up to date

Unread post by boxee »

Name: Rictor
Class: Skinjob
Alignment: Aberrant
Level: 6
Sex: Male
Age: 20
Height: 5'5"
Weight: 230 lbs.

IQ:12
ME:19 (+2 to save vs psionic attack/insanity)
MA:11
PS:20 (+5 hth damage)
PP:23 (+4 parry strike dodge)
PE:23 (+16 vs coma/death, +4 vs poison/magic)
PB: 6
Spd.:25 (about 15mph)


MDC: 246

+3 to save vs poison, toxins, and disease
+15% save vs coma and death
cannot be tortured via physical pain.

Powers-
MDC skin
Regenerate 1d6/10 minutes.
Impervious to cold and fire even MDC.
Impervious to all pain.
Chameleon skin
Stealth field4
Silent prowl (prowl skill:90%(25%+5%/level (+30%)(+5%))
Feign death:75% (45%+5%/level)

Penalties -30% on all touch related skills
(escape artist, palming, pick locks, pick pockets)


Combat Bonuses-
attacks/round 6
initiative +1
dodge +10
disarm +1
parry +10
strike +6
roll +8
pull punch +4
disarm +1
entangle +2
critical strike on natural 18-20
pin incaitate 18-20

Combat maneuvers- (+2 to kick damage)
body flip 1d6, victim loses initiative and one attack
gymnastics automatic kick 2d4
karate and all hand strikes
karate and all foot strikes
body block/tackle 1d4+knockdown
crush/squeeze 1d4

Common Skills-standard +2%
basic mathematics:92% (78%+2%/level)
speak native language:96% (88%+1%/level)
read/write native language:88% (80%+2%/level)

OCC skill programs-
espionage (+25%)
HTH martial arts
detect ambush:85% (30%+5%/level)
intelligence:79% (32%+4%/level)
interrogation:85% (30%+5%/level)
vital points

guerrilla warfare (+10%)
camouflage:60% (20%+5%/level)
resist torture
tracking:65% (25%+5%/level)
wilderness survival:80% (30%+5%/level)(+5%)(+5%)
trap construction:54% (20%+4%/level)

Saboteur (+10%)
machine technology:80% (40%+5%/level)
chemistry:75% (35%+5%/level)
demolitions:88% (60%+3%/level)
demolitions disposal:88% (60%+3%/level)
demolitions underwater:90% (56%+4%/level)

weapons training
recognize weapon quality:55% (25%+5%/level)
wp archery
wp knife
wp blunt
wp sword

reconnaissance (+20%)
detect ambush:80% (30%+5%/level)
detect concealment:75% (25%+5%/level)
intelligence:76% (32%+4%/level)
land navigation:80% (36%+4%/level)
prowl:80% (25%+5%/level)(+5%)

Elective Skills- (5 +1 at levels 2,4,8,10,12,+14)
wp bio weapons light
boxing
use and recognize poison:48%/38% (24%/16%+4%/level)
war mount combat:78% (60%+3%/level)
bio-cooms:85% (45%+5%/level)(+10%)
level 2-gymnastics
sense balance:68% (50+3/level)
work rings and bars:78% (60+3/level)
back flip:82% (70+2/level)
basic climbing 25% or 5% to climbing skill)
climb rope/rappel:78% (60+2/level)
level 4-wrestling



Secondary Skill- (5 +1 at levels 2,5,8,+11)
running
swimming:80% (50%+5%/level)
aerobic athletics (sense balance:60% (30%+5%/level))
athletics-general
forced march
level 2-physical labor
level 5-outdoorsmanship



Notable Gear-
Facewrape
Eye Pod

clothes, and personal gear

miracle fiber armor

concussion staff (short) 2d6 mdc (45% chance knock opponent down)

short bow
20 arrows 1d6 sdc
20 high frequency arrows 1d6 mdc
pack master style sword 2d8 mdc
3 spine blade daggers 1d10 mdc
2 sdc daggers 1d4 sdc
light cell laser rifle
2d8 mdc or 5d6 mdc, range 2000ft,
+1 to strike aimed shots.



Rictor had a very sad childhood, his parents died while he
was young. House DeLong was better then many houses but it
still had a lower class. Wanting a better life and not
wanting to drink the elixir of life he choose to under go
the process to become a skinjob.
Rictor was very good at his job and eventually became
friends with the outrider Gwain. When Gwain needed help
during a mission he always requested Rictor. From this
friendship Rictor gained wealth and prestige.
Rictor is loyal to his house in general and Gwain in
particular. Has a strong sense of honor always gives his
victims a quick clean death. Openly dislikes gremlins, sees
them as a waste of resources.
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SittingBull
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Re: House DeLong up to date

Unread post by SittingBull »

Posting so I can find this later when my splitting head can bear reading.
"Understanding is a three-edged sword."
Kosh from Babylon 5
"You don't understand, so you find excuses."
Doctor Who
"Peace has made you weak. Victory has defeated you."
Bane
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boxee
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Posts: 1377
Joined: Wed Mar 31, 2010 9:24 pm

Re: House DeLong up to date

Unread post by boxee »

Name:Johan WarLord House DeLong
Class: Dreadguard
Alignment: Scrupulous
Level: 10
Sex: male
Age: 33
Height: 6' 4'
Weight: 230 lbs.

IQ:23 (+9%)
ME:15
MA:24 (trust/intimidate 80%)
PS:24 (+9 damage)
PP:20 (+3 parry,strike,dodge)
PE:23 (+16% +4)
PB:15
Spd.:27

HP:64 SDC:114
MDC: HA only

Dreadguard bonuses-
+2 to save vs. mind control
+3 to save horror factor


Combat Bonuses-(martial arts)(not adding bio enhancements)
attacks/round 7
initiative +1
dodge +9
disarm +5
entangle +2
parry +9
strike +5
roll +6
pull punch +4
critical natural 18-20
KO natural 20
pin/incapacitate 18-20

Combat maneuvers-(+2 to kick damage)(+9 damage bonus from strength)
backward sweep + trip/leg hook
back flip
back flip escape
back flip attack
all holds
body block/tackle 1d4
crush/squeeze 1d4
body flip/throw 1d6
round house kick 3d6
axe kick 2d8
knee strike 1d8
leap kick 3d6
jump kick 4d10 (only attack that round)
karate kick 2d6
elbow/forearm 1d6
backhand 1d6
WP paired

Skills- (+9% int bonus)
common skills:
standard (+2%).
basic mathematics:99% (78+2/level)
speak native language:108% (88+1/level)
read/write native language:99% (80+2/level)

occ Skills programs-
basic military (+15%)(+9% int bonus)
HTH-basic
climbing:114%/104%(40%30%+5%/level)
military etiquette:109%(35%+5%/level)
running
wp sword +4 strike, +3 parry, +2 to strike when thrown
wp knife +4 strike, +4 parry, +5 strike when thrown

host pilot (+25%)(+9% int bonus)
bio-comms:129%(45%+5%/level)
host armor combat:120%(56%+3%/level)
operate bio-equipment:124%(40%+5%/level)
machine lore:114%(40%+4%/level)
wp heavy bio-weapons +3 strike

bio-technology (+10%)(+9% int bonus)
bio-comms:114%(45%+5%/level)
biology:99%(30%+5%/level)
genetics:79%(30%+3%/level)
machine lore:99%(40%+4%/level)
operate bio-equipment:109%(40%+5%/level)

martial artist-
boxing
HTH-martial arts
kick boxing
wrestling

elective Skills- (+1 at levels 3,5,8,12,+15)(+9% int bonus)
detect ambush (+5%):94%(30%+5%/level)
detect concealment (+5%):89%(25%+5%/level)
intelligence (+5%):86%(32%+4%/level)
wilderness survival (+5%)(+5%):99%(30%+5%/level)
wp armor +2d6 damage bonus
level 3- warmount combat and piloting (+10%):100%(60%+3%/level)
level 5- swimming:84%(50%+5%/level)
level 8- fencing (+1 to parry/strike with dagger/sword +1d6 sword damage)

Secondary Skills- (5+1 at levels 3,6,9,12,+15) (+9% int bonus)
outdoorsmanship
physical labor
athletics general
prowl:86%(25%+5%/level)
level 3- public speaking:74%(30%+5%/level)
level 6- sign language:54%(25%+5%/level)
level 9- aerobic athletics

Notable Gear-
Has access to anything remaining in House DeLong.


"Shard"
lithovore host armor- (612 bio-e points)
Colors: Tan and brown mixed with cobalt blue highlights.
Shard looks like a thorn covered wasp from hell.

arms:202 (2d6x10+10 +5/level)
hands:234 (1d6x10 +10 at levels 7 and 14)
legs:222 (3d6x10+10 +5/level)
feet:276 (1d8x10 +12 at levels 7 and 14)
head:364 (2d6x10+20 +5/level)
main body:514 (4d6x10+60 +2d8+8/level +3d6)
eyes: 10mdc
tentacles:87 (1d6x10+10 each)
wings:94 (each)
bio-energy vent:113
bore cannon:137
(main body bonus +190, all other location bonus +57)
(double MDC on head hands and feet)

running: 120 MPH (60+1d6x10+40 mph)
leaping 20' high 40' across from standing
digging 20mph
swimming 30mph
underwater depth 700'
flying: 100mph VTOL 15,000' altitude

height:8'4"
width:4'
length:3'
weight:690lbs.
PS:31 splicer strength
operational lifetime 54 years
bio-regeneration: super
horror factor 7

seismic sense 12 miles
Chemo receptors:90% (50%+4%/level)
dowsing 60%
land navigation 80%
masonry 60%

Skill modifiers-
-10% prowl, dancing, escape artist, and swimming.
+10% climb.

Combat Bonuses-(martial arts)
(adding bio enhancements and host armor combat)
attacks/round 11
initiative +4
auto-dodge +2
dodge +14
disarm +7
entangle +4
parry +16
strike +7
strike with ranged weapons +1
roll +12 (+3 not on punches and kicks)
pull punch +6
critical natural 18-20
KO natural 20
pin/incapacitate 16-20

Combat maneuvers-
(+2 to kick damage)
(+3d6 punches)
(+5d6 kicks)
(+2d6 damage bonus from WP armor not figured in)
backward sweep + trip/leg hook
back flip
back flip escape
back flip attack
holds
bite damage:7d8MDC
body block/tackle 1d4+4d6 mdc
crush/squeeze 1d4 mdc
body flip/throw 1d6 mdc
round house kick 8d6+2 mdc
axe kick 2d8+5d6+2 mdc
knee strike 1d8+5d6+2 mdc
leap kick 4d8+5d6+2 mdc (counts as two attacks)
jump kick 4d10+5d6+2 mdc (only attack that round)
karate kick 7d6+2 mdc
headbutt with horns 8d6 mdc
restrained punch 1d4+3d6 mdc
punch 4d6 mdc
power punch 4d4+3d6 mdc (counts as two attacks)
kick 2d8+5d6+2 mdc
leap kick 4d8+5d6+2 mdc (counts as two attacks)
elbow/forearm 1d6+3d6
backhand 1d6+3d6

bio enhancements- (562)
wasp wings 100MPH VTOL (43 MDC ea)
armored eyes (10 MDC EYES)
enhanced sight(page 78)
enhanced senses (page 81)
enhanced neurological connections
(+2 initiative, +1 disarm, +2 auto-dodge)
righting reflex (+3 roll, not on punches and kicks)
bio-force field (70MDC)
chameleon skin
stealth field
super regeneration
increased MDC (2) adds 60 lbs,( +80 MDC main body,
+10 MDC to all other locations).

horned defense (+1 parry/disarm)(+2d6 body block/ram)
reinforced exoskeleton
(+30 MDC main body, +7MDC to all other locations
(headbutt +1d6, body block/ram +2d6,
+2d6 punches elbows and kicks, +1 roll)
reinforced hands feet and skull (+1d6 damage)(x2 MDC)
tentacles (4) (+2 parry,entangle, and pin, +1 attack)
small horns 3 pairs (+3d6 headbutt)
saber teeth (+4d8 bite damage)
legs hoofed feet (+2d6 kick damage, +1 dodge)
(+40 mph running speed)

bio-energy expulsion vent with mega upgrade (right forearm)
damage:4d8+46, range: 1,800', +3 on aimed strikes

light bore cannon with mega and ultra upgrades (right shoulder)
damage:4d10+2d10 over 1d4 rounds, range:2800', payload:48 rounds

screamer grenades x10 (right hip)
damage:2d12 20' radius + sonic pulse, range:100', +1 to strike

plasma breath
damage:6d12, range:40', payload 18/24 hours,
+4 to strike (no other bonuses apply)



Johan was born in the upper class of House DeLong.
He became warlord after the last warlord was killed in action.
He foresaw the dangers facing his house and made plans to save his people.
He is a charismatic leader and has a sharp tactical mind.
Johan has chestnut brown hair and brown eyes.
He is well built and in very good health.
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