Hardware Unlimied - by Greg Diaczyk

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Re: Hardware Unlimied - by Greg Diaczyk

Unread post by Razorwing »

I never said there would be no weapon in the book... only that Unlimited isn't likely to be selling them. There are lots of other ways to acquire that kind of "equipment"... legal and otherwise. Just because Unlimited probably won't be in the weapon business doesn't mean they won't have services to offer... and it does leave a "market" open for others to take advantage of.

Just because they are the heroic equivalent of Fabricators Inc. doesn't mean they have to be exactly the same.
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Re: Hardware Unlimied - by Greg Diaczyk

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There are weapons in the manuscript, but none are described as being built by Unlimited. For the most part, the weapons in the book are meant as new toys for Hardware builds.
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Re: Hardware Unlimied - by Greg Diaczyk

Unread post by Greg Diaczyk »

Looks like you need an "official response"....

Unlimited is not a weapons manufacturer and do not as a rule sell weapons to heroes. However they do sell vehicles with weapon's upgrades and they have a weapons design department that helps heroes develop non-lethal weapons for their crime fighting activities.

Hope that help.
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Re: Hardware Unlimied - by Greg Diaczyk

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Anything on reverse engineering super powers, so you can add them to your own abilities? ?
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Re: Hardware Unlimied - by Greg Diaczyk

Unread post by Glistam »

I'd love it if the upcoming Hardware Unlimited had more of a guide for adding super powers into technological items. The PU2 class of "Super Invention" was a good start to fill that gap, but it's not easily applicable to the Bionics or Robotics classes.
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Re: Hardware Unlimied - by Greg Diaczyk

Unread post by taalismn »

Glistam wrote:I'd love it if the upcoming Hardware Unlimited had more of a guide for adding super powers into technological items. The PU2 class of "Super Invention" was a good start to fill that gap, but it's not easily applicable to the Bionics or Robotics classes.



It's all in the fluff. "Polymorphic alloy" covers a lot of form-alteration powers. :D
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Re: Hardware Unlimied - by Greg Diaczyk

Unread post by Greg Diaczyk »

Take a Mega-Hero!

The official Hardware Unlimited rules (As well as the ones in Rifter #37) allowed you to take a Mega-Power that grants you one gadget that in essence provides you with a single major super power (or three minor super powers). Those with a desire to also invent stuff could also look into the Super Genius Inventor Mega-Hero Power, which lets you build a minor super powered gadget every couple of levels or one major super powered gadget every 6 levels or so.

This would allow your cyborg to have a cloaking device (Invisibility or Chameleon), or your suit of power armor to have a force field (Create Force Fields)

This same logic could also be applied to create a device that needs DNA sampling to extract super powers from super beings granting the Hardware Character or his suit of armor the Mimic power!
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Re: Hardware Unlimied - by Greg Diaczyk

Unread post by Glistam »

Greg Diaczyk wrote:Take a Mega-Hero!

The official Hardware Unlimited rules (As well as the ones in Rifter #37) allowed you to take a Mega-Power that grants you one gadget that in essence provides you with a single major super power (or three minor super powers). Those with a desire to also invent stuff could also look into the Super Genius Inventor Mega-Hero Power, which lets you build a minor super powered gadget every couple of levels or one major super powered gadget every 6 levels or so.

This would allow your cyborg to have a cloaking device (Invisibility or Chameleon), or your suit of power armor to have a force field (Create Force Fields)

This same logic could also be applied to create a device that needs DNA sampling to extract super powers from super beings granting the Hardware Character or his suit of armor the Mimic power!

So only Mega-Heroes should be allowed to have device-based super powers?
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Re: Hardware Unlimied - by Greg Diaczyk

Unread post by Greg Diaczyk »

If you player a legal character from start up, then yes.

If you have a GM who likes to play fast and loose with the rules then anything is possible and your character could come across something the GM has created base on a super power using the Mega-Hero option as a guideline for it construction.
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Re: Hardware Unlimied - by Greg Diaczyk

Unread post by Glistam »

Fair enough - at least the option exists this way.
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Re: Hardware Unlimied - by Greg Diaczyk

Unread post by The Artist Formerly »

Greg Diaczyk wrote:Looks like you need an "official response"....

Unlimited is not a weapons manufacturer and do not as a rule sell weapons to heroes. However they do sell vehicles with weapon's upgrades and they have a weapons design department that helps heroes develop non-lethal weapons for their crime fighting activities.

Hope that help.


It does, thanks. :)

Different question. 308 pages, that's bigger then the GMs guide, and almost as big as the core rule book, are you going to split that into multipul books? And if so, what size(s)?
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Re: Hardware Unlimied - by Greg Diaczyk

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Glistam wrote:
Greg Diaczyk wrote:Take a Mega-Hero!

The official Hardware Unlimited rules (As well as the ones in Rifter #37) allowed you to take a Mega-Power that grants you one gadget that in essence provides you with a single major super power (or three minor super powers). Those with a desire to also invent stuff could also look into the Super Genius Inventor Mega-Hero Power, which lets you build a minor super powered gadget every couple of levels or one major super powered gadget every 6 levels or so.

This would allow your cyborg to have a cloaking device (Invisibility or Chameleon), or your suit of power armor to have a force field (Create Force Fields)

This same logic could also be applied to create a device that needs DNA sampling to extract super powers from super beings granting the Hardware Character or his suit of armor the Mimic power!

So only Mega-Heroes should be allowed to have device-based super powers?

I agree with Greg's answer, however, keep in mind that you could play a "Super Invention" Power Category and NOT be a Mega. You can even be [per the Super Invention in PU2] a Hardware: Electrical or Mechanical AND still get a Super Invention. Heck, you go really far out and
*Start with Super Invention Power Category
*Roll the PC as the Inventor and start with Hardware: Electrical.
*Following the Hardware rules on taking a 2nd specialty, add in Mechanical.
*Enjoy!
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Re: Hardware Unlimied - by Greg Diaczyk

Unread post by Greg Diaczyk »

its 306 pages of raw printed data at 10 point font, Time New Roman.

Switch out to the standard Palladium Books double column, a new font and text size.

There will probably be some cutting, editing and maybe even some additions which may increase or decrease the page count.

Throw in some awesome artwork and table of contents/indexes and you are probably looking at a book about the same size (300 pages) which is less than the Heroes Unlimited 2nd Edition which is 352 pages and will probably stay as a single book, with possible any of the cut material showing up in a Rifter or two.
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Re: Hardware Unlimied - by Greg Diaczyk

Unread post by Daniel Stoker »

Thank you for the heads up on all this Greg.


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Re: Hardware Unlimied - by Greg Diaczyk

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Greg Diaczyk wrote:its 306 pages of raw printed data at 10 point font, Time New Roman.

Switch out to the standard Palladium Books double column, a new font and text size.

There will probably be some cutting, editing and maybe even some additions which may increase or decrease the page count.

Throw in some awesome artwork and table of contents/indexes and you are probably looking at a book about the same size (300 pages) which is less than the Heroes Unlimited 2nd Edition which is 352 pages and will probably stay as a single book, with possible any of the cut material showing up in a Rifter or two.


Would two or three books, powers unlimited style be an option? It worked well for those books.
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Re: Hardware Unlimied - by Greg Diaczyk

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Greg Diaczyk wrote:Take a Mega-Hero!


Okay, but I charge $2.50 for the plug-down and $0.40 for every fifth of a mile. :P
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Re: Hardware Unlimied - by Greg Diaczyk

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The Artist Formerly wrote:
Greg Diaczyk wrote:its 306 pages of raw printed data at 10 point font, Time New Roman.

Switch out to the standard Palladium Books double column, a new font and text size.

There will probably be some cutting, editing and maybe even some additions which may increase or decrease the page count.

Throw in some awesome artwork and table of contents/indexes and you are probably looking at a book about the same size (300 pages) which is less than the Heroes Unlimited 2nd Edition which is 352 pages and will probably stay as a single book, with possible any of the cut material showing up in a Rifter or two.


Would two or three books, powers unlimited style be an option? It worked well for those books.


From what I have read, it would be tough to do this as 3 books... 2 books at best. Though, I would already like to see it as 1 large book.
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Re: Hardware Unlimied - by Greg Diaczyk

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Is the SuperVehical construction text easier to understand then the text in the HU2MB?
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Re: Hardware Unlimied - by Greg Diaczyk

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What is wrong with it in the HU2ed book?
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Re: Hardware Unlimied - by Greg Diaczyk

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NMI wrote:
The Artist Formerly wrote:
Greg Diaczyk wrote:its 306 pages of raw printed data at 10 point font, Time New Roman.

Switch out to the standard Palladium Books double column, a new font and text size.

There will probably be some cutting, editing and maybe even some additions which may increase or decrease the page count.

Throw in some awesome artwork and table of contents/indexes and you are probably looking at a book about the same size (300 pages) which is less than the Heroes Unlimited 2nd Edition which is 352 pages and will probably stay as a single book, with possible any of the cut material showing up in a Rifter or two.


Would two or three books, powers unlimited style be an option? It worked well for those books.


From what I have read, it would be tough to do this as 3 books... 2 books at best. Though, I would already like to see it as 1 large book.


308, plus art? Like two GMs guides sizes?
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Re: Hardware Unlimied - by Greg Diaczyk

Unread post by Greg Diaczyk »

I hope so! If you saw Rifter #50 & 51 its a revised and expanded version of the Rifts Vehicle Construction Rules


No, once the book has been formatted it drops down the page count by 40% or so, then adding all the pictures bumps it back up to about the same. It really depends upon the book, how many images, maps and the size of the images that are included.
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Re: Hardware Unlimied - by Greg Diaczyk

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Hope ther some Themed Weapons,maybe rules on how to make weapons follow a themed.
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Re: Hardware Unlimied - by Greg Diaczyk

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Greg Diaczyk wrote:I hope so! If you saw Rifter #50 & 51 its a revised and expanded version of the Rifts Vehicle Construction Rules


No, once the book has been formatted it drops down the page count by 40% or so, then adding all the pictures bumps it back up to about the same. It really depends upon the book, how many images, maps and the size of the images that are included.

"Optional source material for Rifts"
I saw the vehicle build text written for RIFTS.

Course those are only for ground vehicles.....which was not where the HU2 text breaks down. Besides I already fixed what I found broken in the text I've been writing.
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Re: Hardware Unlimied - by Greg Diaczyk

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drewkitty ~..~ wrote:
Greg Diaczyk wrote:I hope so! If you saw Rifter #50 & 51 its a revised and expanded version of the Rifts Vehicle Construction Rules


No, once the book has been formatted it drops down the page count by 40% or so, then adding all the pictures bumps it back up to about the same. It really depends upon the book, how many images, maps and the size of the images that are included.

"Optional source material for Rifts"
I saw the vehicle build text written for RIFTS.

Correct. For a portion of HwU, Greg expanded upon that article.
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Re: Hardware Unlimied - by Greg Diaczyk

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awesome........ but i feel it needs more Achilles Heels :-)
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Re: Hardware Unlimied - by Greg Diaczyk

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So what do I need to do to get a copy of this book put into my hands?
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Re: Hardware Unlimied - by Greg Diaczyk

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Glistam wrote:So what do I need to do to get a copy of this book put into my hands?
Wait. Or, alternatively, build a time machine that will take you to an alternate timeline where the book gets published next month.
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Re: Hardware Unlimied - by Greg Diaczyk

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Stone Gargoyle wrote:
Glistam wrote:So what do I need to do to get a copy of this book put into my hands?
Wait. Or, alternatively, build a time machine that will take you to an alternate timeline where the book gets published next month.

Which Rifter Articles were this based on? I've seen the Rifter 37 Mega Hero stuff mentioned, as well as the Rifter 50 and 51 vehicle construction rules. Are there any others? I'm re-invigorated to try to utilize something like this and in the absence of official material, I'll take what's already been limitedly released and construct my own version from that.
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Re: Hardware Unlimied - by Greg Diaczyk

Unread post by Greg Diaczyk »

Nope.

Those would be the two (three?)

The rest is all new material. Though technically the ship and submersible stuff was copied too, but Kevin hasn't released the New Navy Book just yet.
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Re: Hardware Unlimied - by Greg Diaczyk

Unread post by Glistam »

For the last 3 years, every surprise package I order has contained a request for a "Raw Preview Edition of Hardware Unlimited." It still hasn't happened, but I keep trying!
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Re: Hardware Unlimied - by Greg Diaczyk

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It's a noble goal man. :)


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Re: Hardware Unlimied - by Greg Diaczyk

Unread post by Greg Diaczyk »

Ok, so a poked Kevin with a friendly reminder about the book and he said he might be able to do a Raw Edition for the Open House this year... but no promises. :D
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Re: Hardware Unlimied - by Greg Diaczyk

Unread post by eliakon »

Greg Diaczyk wrote:Ok, so a poked Kevin with a friendly reminder about the book and he said he might be able to do a Raw Edition for the Open House this year... but no promises. :D

Of course the year I can't go :badbad:
Maybe I can get someone else to get me a copy for my reading pleasure...
and to keep my collection of "one of everything" as complete as possible.

Now that THAT is out of the way...
Can I bounce around in giddy joy at the thought of the possibility that this might be working its way up the pipeline and may see print sooner than latter.
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Re: Hardware Unlimied - by Greg Diaczyk

Unread post by Glistam »

Greg Diaczyk wrote:Ok, so a poked Kevin with a friendly reminder about the book and he said he might be able to do a Raw Edition for the Open House this year... but no promises. :D

That would be a-mazing!
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Re: Hardware Unlimied - by Greg Diaczyk

Unread post by Nightmartree »

mad scientist...
three years...
thank goodness I didn't read this back then

if this takes another three years I may cry
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Re: Hardware Unlimied - by Greg Diaczyk

Unread post by Reagren Wright »

I will say this. This book regardless if it ends up being 1 or 2 books is absolutely necessary for HU's future. Greg brilliantly found a way to keep HU tech relevant regardless how
many years in the future go by. Right now HU is trapped in 80s tech, not 90s tech, 80s tech. This book solves the tech problems. Some of the issues right now that I'm having with HU
would be solved with the publication of this manuscript. Anyone who comes to the Open House needs to pester Kevin to get this book inserted into the assembly line.
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Re: Hardware Unlimied - by Greg Diaczyk

Unread post by eliakon »

Reagren Wright wrote:I will say this. This book regardless if it ends up being 1 or 2 books is absolutely necessary for HU's future. Greg brilliantly found a way to keep HU tech relevant regardless how
many years in the future go by. Right now HU is trapped in 80s tech, not 90s tech, 80s tech. This book solves the tech problems. Some of the issues right now that I'm having with HU
would be solved with the publication of this manuscript. Anyone who comes to the Open House needs to pester Kevin to get this book inserted into the assembly line.

It makes tech relevant for all the lines. The gear in the other games for the most part is either more 80's stuff, or just edging into the 90's.
The rules are not a bludgeon with which to hammer a character into a game. They are a guide to how a group of friends can get together to weave a collective story that entertains everyone involved. We forget that at our peril.

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Re: Hardware Unlimied - by Greg Diaczyk

Unread post by zyanitevp »

Reagren Wright wrote:I will say this. This book regardless if it ends up being 1 or 2 books is absolutely necessary for HU's future. Greg brilliantly found a way to keep HU tech relevant regardless how
many years in the future go by. Right now HU is trapped in 80s tech, not 90s tech, 80s tech. This book solves the tech problems. Some of the issues right now that I'm having with HU
would be solved with the publication of this manuscript. Anyone who comes to the Open House needs to pester Kevin to get this book inserted into the assembly line.

I will definitely pester!
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Re: Hardware Unlimied - by Greg Diaczyk

Unread post by Razorwing »

Still no word as to when to expect this book? Yet another book in developmental Limbo. :(
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Re: Hardware Unlimied - by Greg Diaczyk

Unread post by Warshield73 »

Razorwing wrote:Still no word as to when to expect this book? Yet another book in developmental Limbo. :(

Well at least it has plenty of company. I mean that is one crowded celestial realm.

I'm hoping that if we keep posting we can at least get them to release a Raw Preview Edition for this book.
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Re: Hardware Unlimied - by Greg Diaczyk

Unread post by slade the sniper »

Speaking of...uh...Palladium development hell...

Is there a list of all the stuff that is supposed to have happened? I kind of want a list so as they begin to see the light of day, I will know that the end of world approaches.

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Re: Hardware Unlimied - by Greg Diaczyk

Unread post by Stone Gargoyle »

eliakon wrote:
Reagren Wright wrote:I will say this. This book regardless if it ends up being 1 or 2 books is absolutely necessary for HU's future. Greg brilliantly found a way to keep HU tech relevant regardless how
many years in the future go by. Right now HU is trapped in 80s tech, not 90s tech, 80s tech. This book solves the tech problems. Some of the issues right now that I'm having with HU
would be solved with the publication of this manuscript. Anyone who comes to the Open House needs to pester Kevin to get this book inserted into the assembly line.

It makes tech relevant for all the lines. The gear in the other games for the most part is either more 80's stuff, or just edging into the 90's.
I'm so tired of having to update tech to make it relevant to today. This book would definitely be welcome.
"SG, you are a limitless fountain of Butt-Saving Advice. You Rock, Stone and Concrete." ~ TrumbachD
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Re: Hardware Unlimied - by Greg Diaczyk

Unread post by slade the sniper »

Stone Gargoyle wrote:
eliakon wrote:
Reagren Wright wrote:I will say this. This book regardless if it ends up being 1 or 2 books is absolutely necessary for HU's future. Greg brilliantly found a way to keep HU tech relevant regardless how
many years in the future go by. Right now HU is trapped in 80s tech, not 90s tech, 80s tech. This book solves the tech problems. Some of the issues right now that I'm having with HU
would be solved with the publication of this manuscript. Anyone who comes to the Open House needs to pester Kevin to get this book inserted into the assembly line.

It makes tech relevant for all the lines. The gear in the other games for the most part is either more 80's stuff, or just edging into the 90's.
I'm so tired of having to update tech to make it relevant to today. This book would definitely be welcome.

Since all the books are compatible, could you not just start to add in stuff from Robotech, Chaos Earth and Rifts? The newer books add in great options for making cutting edge stuff for HU. What I usually do is use the old rules to make the thing, then just use the newer books to add in the capabilities such as the increased range, damage, SDC, etc.

-STS
My skin is not a sin - Carlos Wallace
A man's rights rest in three boxes. The ballot box, jury box and the cartridge box - Frederick Douglass
I am a firm believer that men with guns can solve any problem - Inscriptus
Any system in which the most populated areas have the most political power, creates an incentive for areas that want power to increase their population - Killer Cyborg
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Re: Hardware Unlimied - by Greg Diaczyk

Unread post by Stone Gargoyle »

slade the sniper wrote:Since all the books are compatible, could you not just start to add in stuff from Robotech, Chaos Earth and Rifts? The newer books add in great options for making cutting edge stuff for HU. What I usually do is use the old rules to make the thing, then just use the newer books to add in the capabilities such as the increased range, damage, SDC, etc.

-STS
I'd rather have it in one book and not have to buy a bunch of Rifts books i will never use otherwise.
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Re: Hardware Unlimied - by Greg Diaczyk

Unread post by slade the sniper »

Stone Gargoyle wrote:
slade the sniper wrote:Since all the books are compatible, could you not just start to add in stuff from Robotech, Chaos Earth and Rifts? The newer books add in great options for making cutting edge stuff for HU. What I usually do is use the old rules to make the thing, then just use the newer books to add in the capabilities such as the increased range, damage, SDC, etc.

-STS
I'd rather have it in one book and not have to buy a bunch of Rifts books i will never use otherwise.

That is perfectly logical. It isn't like the stuff in Rifts is all in one book either... I guess the best we can do is the Hardware sticky and the Black Vault. jamyz has some stuff on his wiki, and there is always kitsune. Now I am sad :(

-STS
My skin is not a sin - Carlos Wallace
A man's rights rest in three boxes. The ballot box, jury box and the cartridge box - Frederick Douglass
I am a firm believer that men with guns can solve any problem - Inscriptus
Any system in which the most populated areas have the most political power, creates an incentive for areas that want power to increase their population - Killer Cyborg
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Re: Hardware Unlimied - by Greg Diaczyk

Unread post by Stone Gargoyle »

slade the sniper wrote:I guess the best we can do is the Hardware sticky and the Black Vault. jamyz has some stuff on his wiki, and there is always kitsune. Now I am sad :(

-STS
Thank you for the Black Vault Wiki mention. I am glad some people are still using it.
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Re: Hardware Unlimied - by Greg Diaczyk

Unread post by slade the sniper »

Stone Gargoyle wrote:
slade the sniper wrote:I guess the best we can do is the Hardware sticky and the Black Vault. jamyz has some stuff on his wiki, and there is always kitsune. Now I am sad :(

-STS
Thank you for the Black Vault Wiki mention. I am glad some people are still using it.

You are welcome. Of course I use the Black Vault (who doesn't?)...it is where I go for Palladium stuff. Be aware there is another Black Vault for all sorts of paranoid conspiracies gained via FOIA if you want stuff for other Palladium games...

-STS
My skin is not a sin - Carlos Wallace
A man's rights rest in three boxes. The ballot box, jury box and the cartridge box - Frederick Douglass
I am a firm believer that men with guns can solve any problem - Inscriptus
Any system in which the most populated areas have the most political power, creates an incentive for areas that want power to increase their population - Killer Cyborg
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