My GM is trying to find some aliens he once read about in a RIFTS book.
He describes them like this:
-Do you know which rifts/palladium race has multiple tentacles that merge into machines /power armor naturally giving the race telemechanics or mechano link? been trying to find the race for an Npc power armor that you and the group run into from time to time.
-In the picture the race has multiple vines sort of like muscle fibers in a suit of armor I wonder if it might be from either wild west or new west I didn't look in those yet
-Unfortunately its not the technojackers. As I recall the image the character forearm is a bunch of jungle vine like cables that mimics the muscle fibers as it assimilates into the armor.
-I believe they can convert any armor into a power armor they can pilot anything or fire any weapon tear apart and put things together even alien tech they can not use magic at all
Any ideas? He's not talking about Technojackers, so I'm not sure what he might be talking about.
Machine Controlling Aliens?
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Re: Machine Controlling Aliens?
I believe it's a race from World Book 30, D-Bee's of North America, called the Malvoren.
Zerebus: "I like MDC. MDC is a hundred times better than SDC."
kiralon: "...the best way to kill an old one is to crash a moon into it."
Temporal Wizard O.C.C. update 0.8 | Rifts random encounters
New Fire magic | New Temporal magic
Grim Gulf, the Nightlands version of Century Station
Let Chaos Magic flow in your campaigns.
kiralon: "...the best way to kill an old one is to crash a moon into it."
Temporal Wizard O.C.C. update 0.8 | Rifts random encounters
New Fire magic | New Temporal magic
Grim Gulf, the Nightlands version of Century Station
Let Chaos Magic flow in your campaigns.
Re: Machine Controlling Aliens?
Glistam wrote:I believe it's a race from World Book 30, D-Bee's of North America, called the Malvoren.
Confirmed. They're kind of excessive, but very characterful.