Stone Gargoyle wrote:Does this one also cost 2 feats to acquire?Shadowknight wrote:Pressure Points Animals II
This feat represents people who are great at Pressure Point attacks but don't have Atemi abilities from Ninja & Super-spies the major difference from this feat and the preceding is the fact this feat is designed to work on Animals specifically mammals. Why ? Several reasons, among them is the historical fact that an Ancient Indian manuscript describes about 108 pts on Elephant to paralyze and kill them. Acupuncture has been used on horse, dogs and cats. As everyone knows Acupuncture & Acupressure are virtually identical except it's done with needles the other with fingers, as for Pressure Points attacks it's basically the dark mirror to Acupressure 1 is used to heal the other is used to hurt. Anyway This feat give you +1 to your critical number and +1 to your critical multiplier. ( For if you normally do a critical with a natural 20, you now do it with a natural 19) also (if you naturally do 2X normal damage with a natural 20 you now do 3X damage with a natural 20, but only 2X normal damage with a natural 19). If you roll a natural 15 or higher, HTH you also do an additional 1d4 damage from any HTH attack.
It can also be used to paralyze Animals. But the use of such an ability cost 2 attacks per use. In game terms it works like this before you roll you tell your GM you are attempting a paralysis attack on your opponent. If you roll a Natural 16 you roll 1D6 to see how much to you temporary remove from their P.P but you do no other damage, if you roll a natural 15 or Less you do no damage period. You can do only 2 paralysis attacks per round. The Animal must make a natural 17 roll to resist the paralysis attack. The GM rolls 1D4 to see how many rounds the parallelization attack last.
Bonus:It cost only 1 feat for anyone with Analytical Genius, Physical Training, Special Training or the feat Intensive Training or Unusual Background
Prerequisite: Min I.Q of 20 & P.P of 20, Pressure Point feat + the Tai-Chi Skill from the Rifter magazine, HtH Martial Arts, HtH from Physical Training or MA from Ninja & Super-spies. Also the Acupuncture skill from Ninja & Super-spies, Mystic China or a Master Degree in Biology or MD
Limitation: This feat will only work on mammals, basically you can't pressure point a crab, a fish or bird. This feat won't work on Undead Animals. This feat can't be used with long range attack or Super Powers. Only (Hands, Feet, knees, elbows, finger, ect) Can't be use with slashing weapons, or piercing weapon only (staff, tonfa, sai, nun-chucks, triple irons, escrima stick, police baton, ect) basically anything with a short blunt point.
Further Limitation: This feat can only be used on( Mammals or Animals descended from mammals likes Saber-tooth Tiger, Wooly Mammoth) it can also be used on animals that's been modified like Dog Boys, Characters from After the Bomb or creature like the 3 headed dog that the Gene Slicers created. Depending on the GM it can be used of a Pegasus, Unicorn and other Supernatural Animals that are resemble normal animals. But no way can it be used on magical or Supernatural creatures even if' it's a dragon that shape shifted into a human being or a cat.
This one shouls also cost two feats and have the prerequisites of the previously listed perssure points skills, yet you do not mention that.Shadowknight wrote:Pressure Points Mastery IV
This feat represents the ultimate knowledge of Pressure Points outside of someone studying Ninja & Super-spies Atemi abilities. This lvl of skill is a results of yrs of intensive study most heroes don't have the time to dedicate to one subject. The only people that can have this lvl of skill is Natural Genius, Physical Training, Ancient Master, the Dedicated Martial Artist or Worldly Martial Artist from Ninja & Super-Spies This feat adds another +1 to your critical hit number. ( For if you normally do a critical with a natural 20, you now do it with a natural 17). This lvl of skill is the minimum of what required for things like the deadly 5 Star Heart Rending technique or the Red Sand Palm. While I won't get into what these technique will do due to their deadly nature and potential abuse by player characters. Here's a playable version of what they're capable of with this feat, you roll 1d4+1 for the number of attack required. You then need to roll a Natural 14 or higher on each attack that does only 1d4+1 damage no bonus for P.S if all 1d4+1 attacks hit your opponent that round it completely removes all current SDC from them no matter if they have 25 SDC or 500 SDC. Should you miss or your opponent parry or doge any of your attacks that round you do no further damage but it still cost you 1d4+1 of your attacks. Should you fail this feat can only be attempted vs the same opponent every 3 rds except now you need a Natural 16 of higher because he realize you are attempting to do something extremely dangerous to him. The SDC will recover 20 points per day normally or will recover after 1D4 hour after getting treatment from an Acupuncturist, a practitioner of Chi Healing or Moxibustion.
Bonus: At this lvl of PPM you can reverse the effect of Pressure Points, Pressure Secrets parallelization, blindness, deafness or Pressure Points Mastery SDC removal, not the extra damage that was done. It requires the Pressure Points Master to spend 2 attacks hitting certain Pressure points to reverse the effects. It's done automatically if the individual is sitting or lying down. If done in the middle of combat, the PPM needs to hit his patient with 1d4+1 touches of a Natural 14 or higher that does no damage to reverse the effect. Should he roll less than a Natural 14 even once he still waste 1d+1 of his attack anyway. But he can attempt it again next round for another 1D4+1 attacks. Finally because of the PPM feat & his high knowledge of biology when someone is under his care they recover from damage as if they were under professional treatment from a Doctor. If already under a Doctors care a Pressure Point Master increase the person Healing rate an additional 1D4 points per day.
Prerequisite: Min I.Q of 22 & P.P of 24, Pressure Points 1 feat, Pressure Secrets III feat +the Tai-Chi Skill from the Rifter magazine, HtH Martial Arts, HtH from Physical Training or MA from Ninja & Super-spies. Also the Acupuncture skill from Ninja & Super-spies, Mystic China or a Master Degree in Biology or MD
Limitation: This feat won't work on anyone with Alter Physical powers, Bio Armor, Create Force Field unless they haven't turned the power on, or the Invulnerability power. This ability also won't work on Robotic & Cyborg classes. This feat won't work on Undead. This feat can't be used with long range attack or Super Powers. Only (Hands, Feet, knees, elbows, finger, ect) Can't be use with slashing weapons, or piercing weapon only (staff, tonfa, sai, nun-chucks, triple irons, escrima stick, police baton, ect) basically anything with a short blunt point.
Further Limitation: This feat can only be used on( Humans, Mutant, Experiments who started at as humans and any race that can breed with Humans, like Orcs, Neo-Humans, Godlins, Demi-Gods, Atlantians, Lemurians, Sea Titans, ect). On races that resemble ( Humans like Elves, Dwarves, Giants, Gnomes, Titans, Rahu Men, ect) you need to make a Natural 12 or higher for each attack to see if the Pressure Point you hit on the race corresponds exactly to that of a human, before rolling damage on top of the Natural 15 or higher to do extra damage or any other special attack.
Pressure Point Animals II Cost: 2 feats I don't know why it didn't show the cost maybe gremlins in my computer. I've caught them and rest assured they'll be well tortured for this afront. . As for Pressure Point Master IV it has enough Prerequisite, Limitations & other things you need to do before the most powerful technique is applied it cost only 1 feat.