Hotrod wrote:Nekira Sudacne wrote:Hotrod wrote:Nekira Sudacne wrote:Hotrod wrote:It's all about surprise. You park this thing somewhere handy, concealing its cargo so they don't see it coming. By the time they react, it's too late. This is more of a surprise demolition system than a weapon.
Unless a diabolist put a permanent Protection from Energy ward on it, in which case it'd do...no damage
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Yep! That would do the job. If the Splugorth saw my plan coming and prepared accordingly, it would be a complete disaster, and the pyramid attack plan would just be the first in a string of catastrophes. The invasion force would be killed or captured/enslaved, and the reduction in North America's psi-stalker population would lead to a surge in monsters and the supernatural in North America.
"Possible" doesn't mean fool-proof or even "a good plan." I'm not saying that I would do this. I just resent plot-armor, and Atlantis' ruler seems to have too much. In that vein, Splynncryth is the Denaerys Targaryen of Rifts Earth.
Honestly, I wasn't thinking on the lines of "They put that ward in place specifically because spys/precog told them to expect it", so much as "They probablly slap protection from X" wards on everything as a basic precuation because it costs them next to nothing and offers so much protection".
Basically, I just assume established bad guys use their resources to take elementary precations, not foiling the PC's in particular. Think about it. if the US military had Wards, don't you think WE'D slap them on the white house, and any other really important building?
I don't think it's a case of "Plot armor" to assume "The bad guys probablly use resources available to take precautions to protect themselves" after all, temporal raiders love raiding Atlantis, so they have a lot of experiance in fighting people who teleport-drop stuff around or sneak stuff in that have nothing to do with PC's.
Interesting... a single energy immunization ward renders an entire mountain invincible? What's to stop such a ward from protecting Planet Earth?
In any case, you could simply apply the same principle to just about any common weapon system on Rifts Earth of similar dimensions and range.
A moutian, or an earth, is not a single object, it is a large pile of many many seperate objects, each of which track damage seperately. In most cases, extremely large objects, like moutians, or city walls, have an "MDC/SDC per x square feet", thus permitting weapons to blast holes in individual parts without having to destroy the entire walls collective MDC, at which point the entire thing crumbles to dust at once
Ordinarly, this is how pyramids SHOULD have been statted--MDC per X square feet. thus someone training a few thousand infantry rifles at it wouldn't be much more threat than doing it at the walls of chi-town--at most you'd do local damage, but you'd need concentrated, extended effort to destroy the entire thing, just like tearing down ALL of a city wall is a feat that can take months to accomplish.
Wards, coincidently, work like this. you can write wards on given SECTIONS of a large building, but it takes a fanstical amount of time and rare resources to ward every single bit of a city wall or fortress, so people don't do it. you can only ward one section at a time
However, if Pyramids track MDC as a single object, and the entire thing is intact and functioning until all MDC is depelated, then it stands to reason that if they are tracked like only a single main body section, then one ward protects the whole thing. Yes, it's amazingly silly.
Personally, I'd rather houserule that pyramids have MDC per 10 square feet like most fortresses. that solves both ward silliness and energy battery silliness in one fell swoop. it means your huge array of lasers could blast a hole to pour things through, but wouldn't actually cause an entire moutian to burst at once.
basically, you can't have your cake and eat it too. if you want one relatively small battery of laser rifles (to it's size) destroy the entire pyramid many MANY times larger than it because it only has one MDC pool, then i'll say one ward can protect the one MDC pool.
If you say it's actually divided into a lot of wall-sections, then i'll grant your device could blast a hole in any one section reliably and it'd be too much for them to ward every bit of it. but it wouldn't destory the entire thing unless it had about a week of constant firing to get ALL the sections. Or had the demolitions skill and could tell which sections could be destroyed to cause the entire thing to collapse in on itself (Demolitions: not just good for bombs!)