Storming Atlantis.
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- say652
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Re: Storming Atlantis.
A single werewolf is launched to intercept.
At the edge of space the Missile hits something that well it can't pass through because it deals no damage to it....
Massive light show, wolf boy falls back to atmosphere a flaming comet, crater and is unhurt.
Welcome to Rifts Earth Mechanoid, bring it.
At the edge of space the Missile hits something that well it can't pass through because it deals no damage to it....
Massive light show, wolf boy falls back to atmosphere a flaming comet, crater and is unhurt.
Welcome to Rifts Earth Mechanoid, bring it.
Re: Storming Atlantis.
Ed wrote:Can the Kitanni leave the Splugoorth service, learn magic, build unlimited numbers of Dragon Dreadnaughts, conquer worlds on their own, or defy a order from a Splugoorth or higher ranking minion?
No.
If something walks like a duck, quacks like a duck, looks like a duck, it's a duck. Even if you call it something else.
The Kitanni are slaves, useful, well treated, happy, and privileged; but still slaves.
No, but.... they can own property, don't have owners themselves, are free to associate with who they want within their society, buy what they want, move jobs, etc.. And even with higher ranking minions, I don't think ones just a level or so up like most Kydians can give unquestioned orders (though some deference is expected), it's only like, High Lords that are definite 'always listen to or you die'.
It's a middle ground. They're definitely in a highly controlled society, but have a fair amount of personal freedom within it.
Or to put it another way, Kittani are Minions. Not slaves, but not free either.
Re: Storming Atlantis.
say652 wrote:A single werewolf is launched to intercept.
At the edge of space the Missile hits something that well it can't pass through because it deals no damage to it....
Massive light show, wolf boy falls back to atmosphere a flaming comet, crater and is unhurt.
Welcome to Rifts Earth Mechanoid, bring it.
ROFLMAO!
That fails at least five different ways.
1. Earth bound launchers can't get a missile through the orbital debris field.
2. A surface launched missile couldn't hit something this small going this fast.
3. A heavier, faster object will simply knock a slower, lighter object out of the way.
4. Werewolf immunity to damage doesn't make one immovable.
5. If by some miracle conditions 1-3 don't apply, dump 48 gigatons of energy into the atmosphere. There still won't be a planet left.
Ed
Re: Storming Atlantis.
. No, they can't. Their Splugoorth master can own property, but the Kitanni don't.Q99 wrote:Ed wrote:Can the Kitanni leave the Splugoorth service, learn magic, build unlimited numbers of Dragon Dreadnaughts, conquer worlds on their own, or defy a order from a Splugoorth or higher ranking minion?
No.
If something walks like a duck, quacks like a duck, looks like a duck, it's a duck. Even if you call it something else.
The Kitanni are slaves, useful, well treated, happy, and privileged; but still slaves.
No, but.... they can own property,
No, they are owned by the Splugoorth.don't have owners themselves,
are free to associate with who they want within their society, buy what they want, move jobs, etc..
No they can't. They are allowed to follow orders, that many of these orders give the illusion of personal freedom is irrelevant. The illusion can be revoked at any time for any reason.
And even with higher ranking minions, I don't think ones just a level or so up like most Kydians can give unquestioned orders (though some deference is expected), it's only like, High Lords that are definite 'always listen to or you die'.
It's a middle ground. They're definitely in a highly controlled society, but have a fair amount of personal freedom within it.
Or to put it another way, Kittani are Minions. Not slaves, but not free either.
Walks like a duck, quacks like a duck, feathers, wings and webbed feet just like a duck. Giving it a fancy name doesn't change the fact it's a duck.
Ed
- eliakon
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Re: Storming Atlantis.
Ed wrote:. No, they can't. Their Splugoorth master can own property, but the Kitanni don't.Q99 wrote:Ed wrote:Can the Kitanni leave the Splugoorth service, learn magic, build unlimited numbers of Dragon Dreadnaughts, conquer worlds on their own, or defy a order from a Splugoorth or higher ranking minion?
No.
If something walks like a duck, quacks like a duck, looks like a duck, it's a duck. Even if you call it something else.
The Kitanni are slaves, useful, well treated, happy, and privileged; but still slaves.
No, but.... they can own property,
Source?
Ed wrote:No, they are owned by the Splugoorth.don't have owners themselves,
Source?
Ed wrote:are free to associate with who they want within their society, buy what they want, move jobs, etc..
No they can't. They are allowed to follow orders, that many of these orders give the illusion of personal freedom is irrelevant. The illusion can be revoked at any time for any reason.
Source?
Ed wrote:And even with higher ranking minions, I don't think ones just a level or so up like most Kydians can give unquestioned orders (though some deference is expected), it's only like, High Lords that are definite 'always listen to or you die'.
It's a middle ground. They're definitely in a highly controlled society, but have a fair amount of personal freedom within it.
Or to put it another way, Kittani are Minions. Not slaves, but not free either.
Walks like a duck, quacks like a duck, feathers, wings and webbed feet just like a duck. Giving it a fancy name doesn't change the fact it's a duck.
Then I guess everyone in the CS is a slave. Because they have to follow orders of the military or die
I guess every peasent ever was a slave, since they were not free to move.
Slave and Minion are different, that is why on page 43 they have a list with Minions and Slaves as different areas
Or we can assume that the Splugorth also consider dragons to be their slaves, and all their allies to be slaves.....
Since if everything on the chart that is Not Splugorth is a slave....
Atlantis pg. 52 "an alliance was struck that has lasted 38,000 years." "The Kittani serve the splugorth well and faithfully" "The only known Kittani in existence are those who have sworn loyalty to the Splugorth"
Sounds like it is an alliance, where they serve the empire as willing minions. That's a far cry from the descriptions of slaves.
But if you have a book citation that says different, please by all means, share it.
The rules are not a bludgeon with which to hammer a character into a game. They are a guide to how a group of friends can get together to weave a collective story that entertains everyone involved. We forget that at our peril.
Edmund Burke wrote:The only thing necessary for the triumph of evil is for good men to do nothing."
- Alrik Vas
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Re: Storming Atlantis.
Yes, let's just dump 48 gigatons of energy into the atmosphere. I happen to have that in my sock.
Mark Hall wrote:Y'all seem to assume that Palladium books are written with the same exacting precision with which they are analyzed. I think that is... ambitious.
Talk from the Edge: Operation Dead Lift, Operation Reload, Operation Human Devil, Operation Handshake, Operation Windfall 1, Operation Windfall 2, Operation Sniper Wolf, Operation Natural 20
- eliakon
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Re: Storming Atlantis.
Ed wrote:say652 wrote:The Fall Of Atlantis.
Seven Mechanoid Mother Ships move towards the Rifts Earth Planet.
A few weeks of heavy resistance and The Satellite's finally Fall.
Archies Moon Base, is proving difficult other than inferior biped Technology, he is a Robot. Blockade the Entire Moon, we'll keep that for a study..
As the moon is blocked several Billion Mechanoids start a Battle they just might lose, maybe....
Nothing less.and definitely nothing on Rifts Earth can conquer Atlantis.
One battered shuttle craft runs itself to .15 light speed and crashes into the planet. Cracks the crust like a rotten eggshell. Total extinction.
It's a shame that there are no drives in Palladium that can do this though.
The FTL drives break into sub-light when they hit planets, and sub-light drives have top speeds rated in Mach numbers not c fractions.
The rules are not a bludgeon with which to hammer a character into a game. They are a guide to how a group of friends can get together to weave a collective story that entertains everyone involved. We forget that at our peril.
Edmund Burke wrote:The only thing necessary for the triumph of evil is for good men to do nothing."
Re: Storming Atlantis.
eliakon wrote:and sub-light drives have top speeds rated in Mach numbers not c fractions.
This has always amused me. It clearly demonstrates a lack of understanding on the author's part.
I don't care about canon answers. I'm interested in good, well-reasoned answers and, perhaps, a short discussion of how that answer is supported or contradicted by canon.
If I don't provide a book and page number, then don't assume that I'm describing canon. I'll tell you if I'm describing canon.
If I don't provide a book and page number, then don't assume that I'm describing canon. I'll tell you if I'm describing canon.
Re: Storming Atlantis.
eliakon wrote:Ed wrote:say652 wrote:The Fall Of Atlantis.
Seven Mechanoid Mother Ships move towards the Rifts Earth Planet.
A few weeks of heavy resistance and The Satellite's finally Fall.
Archies Moon Base, is proving difficult other than inferior biped Technology, he is a Robot. Blockade the Entire Moon, we'll keep that for a study..
As the moon is blocked several Billion Mechanoids start a Battle they just might lose, maybe....
Nothing less.and definitely nothing on Rifts Earth can conquer Atlantis.
One battered shuttle craft runs itself to .15 light speed and crashes into the planet. Cracks the crust like a rotten eggshell. Total extinction.
It's a shame that there are no drives in Palladium that can do this though.
The FTL drives break into sub-light when they hit planets, and sub-light drives have top speeds rated in Mach numbers not c fractions.
ROFLMAO, again.
A space drive capable of Mach five acceleration could reach the necessary velocity in less than eight hours. And could be launched from within the orbit of the moon.
Ed
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Re: Storming Atlantis.
Ed wrote:eliakon wrote:Ed wrote:say652 wrote:The Fall Of Atlantis.
Seven Mechanoid Mother Ships move towards the Rifts Earth Planet.
A few weeks of heavy resistance and The Satellite's finally Fall.
Archies Moon Base, is proving difficult other than inferior biped Technology, he is a Robot. Blockade the Entire Moon, we'll keep that for a study..
As the moon is blocked several Billion Mechanoids start a Battle they just might lose, maybe....
Nothing less.and definitely nothing on Rifts Earth can conquer Atlantis.
One battered shuttle craft runs itself to .15 light speed and crashes into the planet. Cracks the crust like a rotten eggshell. Total extinction.
It's a shame that there are no drives in Palladium that can do this though.
The FTL drives break into sub-light when they hit planets, and sub-light drives have top speeds rated in Mach numbers not c fractions.
ROFLMAO, again.
A space drive capable of Mach five acceleration could reach the necessary velocity in less than eight hours. And could be launched from within the orbit of the moon.
Yeah, to bad the weird things that happened to physics in the palladium universe (possibly related to what allows MDC, Magic, and FTL travel) has changed the conservation of momentum. In the Palladium Universe for some reason space ships have a top speed, and are not rated in accelerations.
Now sure, you can change things for your own game to use 'logical real world physics' instead of the published setting....
....but that tends to also require that you have to remove magic, and all the ultra-tech, and the FTL, and most of the aliens, and.....
well hard Sci-Fi tends to be a bit less cinematic than Rifts.
(BTW, there is no such thing as 'Mach 5 acceleration' Acceleration is a change in speed over time. Thus you would need something that is expressed as such....like 'a craft that is capable of accelerating to Mach 5 in 15 seconds, could continue to accelerate.....but Mach 5 itself is a speed, not an acceleration)
The rules are not a bludgeon with which to hammer a character into a game. They are a guide to how a group of friends can get together to weave a collective story that entertains everyone involved. We forget that at our peril.
Edmund Burke wrote:The only thing necessary for the triumph of evil is for good men to do nothing."
Re: Storming Atlantis.
eliakon wrote:Ed wrote:. No, they can't. Their Splugoorth master can own property, but the Kitanni don't.Q99 wrote:Ed wrote:Can the Kitanni leave the Splugoorth service, learn magic, build unlimited numbers of Dragon Dreadnaughts, conquer worlds on their own, or defy a order from a Splugoorth or higher ranking minion?
No.
If something walks like a duck, quacks like a duck, looks like a duck, it's a duck. Even if you call it something else.
The Kitanni are slaves, useful, well treated, happy, and privileged; but still slaves.
No, but.... they can own property,
Source?Ed wrote:No, they are owned by the Splugoorth.don't have owners themselves,
Source?Ed wrote:are free to associate with who they want within their society, buy what they want, move jobs, etc..
No they can't. They are allowed to follow orders, that many of these orders give the illusion of personal freedom is irrelevant. The illusion can be revoked at any time for any reason.
Source?Ed wrote:And even with higher ranking minions, I don't think ones just a level or so up like most Kydians can give unquestioned orders (though some deference is expected), it's only like, High Lords that are definite 'always listen to or you die'.
It's a middle ground. They're definitely in a highly controlled society, but have a fair amount of personal freedom within it.
Or to put it another way, Kittani are Minions. Not slaves, but not free either.
Walks like a duck, quacks like a duck, feathers, wings and webbed feet just like a duck. Giving it a fancy name doesn't change the fact it's a duck.
Then I guess everyone in the CS is a slave. Because they have to follow orders of the military or die
I guess every peasent ever was a slave, since they were not free to move.
In either case does the superior hold absolute power of life and death over the peasant or CS citizen? Demonstrably no.
Does the Splugoorth hold absolute power of life and death over the Kitanni. Demonstrably yes.
Slave and Minion are different, that is why on page 43 they have a list with Minions and Slaves as different areas
One has a better name and implies being a willing or well-adjusted participant; the end result is the same.
[quoteOr we can assume that the Splugorth also consider dragons to be their slaves, and all their allies to be slaves.....
Since if everything on the chart that is Not Splugorth is a slave....[/quote]
Whip that strawman!
Do the Splugorth hold absolute power over dragons or their theoretical allies? No. Therefore not slaves.
Atlantis pg. 52 "an alliance was struck that has lasted 38,000 years." "The Kittani serve the splugorth well and faithfully" "The only known Kittani in existence are those who have sworn loyalty to the Splugorth"
Sounds like it is an alliance, where they serve the empire as willing minions. That's a far cry from the descriptions of slaves.
But if you have a book citation that says different, please by all means, share it.
Actually, the Kitanni sold their entire race into eternal servitude 38,000 years ago. A transaction so effective there no longer exist Kitanni who are not slaves. You can try and dress up the deal with fancy talk of alliances and willing faithful service, but the bottom line is the Kitanni sold their future.
Ed
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Re: Storming Atlantis.
So the Kittani being slaves or well-paid minions has a bearing on how you storm Atlantis how?
Mark Hall wrote:Y'all seem to assume that Palladium books are written with the same exacting precision with which they are analyzed. I think that is... ambitious.
Talk from the Edge: Operation Dead Lift, Operation Reload, Operation Human Devil, Operation Handshake, Operation Windfall 1, Operation Windfall 2, Operation Sniper Wolf, Operation Natural 20
Re: Storming Atlantis.
eliakon wrote:Ed wrote:eliakon wrote:Ed wrote:say652 wrote:The Fall Of Atlantis.
Seven Mechanoid Mother Ships move towards the Rifts Earth Planet.
A few weeks of heavy resistance and The Satellite's finally Fall.
Archies Moon Base, is proving difficult other than inferior biped Technology, he is a Robot. Blockade the Entire Moon, we'll keep that for a study..
As the moon is blocked several Billion Mechanoids start a Battle they just might lose, maybe....
Nothing less.and definitely nothing on Rifts Earth can conquer Atlantis.
One battered shuttle craft runs itself to .15 light speed and crashes into the planet. Cracks the crust like a rotten eggshell. Total extinction.
It's a shame that there are no drives in Palladium that can do this though.
The FTL drives break into sub-light when they hit planets, and sub-light drives have top speeds rated in Mach numbers not c fractions.
ROFLMAO, again.
A space drive capable of Mach five acceleration could reach the necessary velocity in less than eight hours. And could be launched from within the orbit of the moon.
Yeah, to bad the weird things that happened to physics in the palladium universe (possibly related to what allows MDC, Magic, and FTL travel) has changed the conservation of momentum. In the Palladium Universe for some reason space ships have a top speed, and are not rated in accelerations.
Now sure, you can change things for your own game to use 'logical real world physics' instead of the published setting....
....but that tends to also require that you have to remove magic, and all the ultra-tech, and the FTL, and most of the aliens, and.....
well hard Sci-Fi tends to be a bit less cinematic than Rifts.
(BTW, there is no such thing as 'Mach 5 acceleration' Acceleration is a change in speed over time. Thus you would need something that is expressed as such....like 'a craft that is capable of accelerating to Mach 5 in 15 seconds, could continue to accelerate.....but Mach 5 itself is a speed, not an acceleration)
One has the choice to read spaceship performance as velocity or acceleration, imo you should use velocity when in an atmosphere and delta-v when outside of one. Regardless, the velocity cap is cinematically ridiculous as well as there could be no space operatic adventures if it were held to be true.
Ed
Re: Storming Atlantis.
Alrik Vas wrote:So the Kittani being slaves or well-paid minions has a bearing on how you storm Atlantis how?
I never claimed it did. Ymmv.
Ed
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Re: Storming Atlantis.
Okay, then the argument can be dropped as irrelevant. Good to know.
Mark Hall wrote:Y'all seem to assume that Palladium books are written with the same exacting precision with which they are analyzed. I think that is... ambitious.
Talk from the Edge: Operation Dead Lift, Operation Reload, Operation Human Devil, Operation Handshake, Operation Windfall 1, Operation Windfall 2, Operation Sniper Wolf, Operation Natural 20
- eliakon
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Re: Storming Atlantis.
Ed wrote:eliakon wrote:Ed wrote:eliakon wrote:Ed wrote:One battered shuttle craft runs itself to .15 light speed and crashes into the planet. Cracks the crust like a rotten eggshell. Total extinction.
It's a shame that there are no drives in Palladium that can do this though.
The FTL drives break into sub-light when they hit planets, and sub-light drives have top speeds rated in Mach numbers not c fractions.
ROFLMAO, again.
A space drive capable of Mach five acceleration could reach the necessary velocity in less than eight hours. And could be launched from within the orbit of the moon.
Yeah, to bad the weird things that happened to physics in the palladium universe (possibly related to what allows MDC, Magic, and FTL travel) has changed the conservation of momentum. In the Palladium Universe for some reason space ships have a top speed, and are not rated in accelerations.
Now sure, you can change things for your own game to use 'logical real world physics' instead of the published setting....
....but that tends to also require that you have to remove magic, and all the ultra-tech, and the FTL, and most of the aliens, and.....
well hard Sci-Fi tends to be a bit less cinematic than Rifts.
(BTW, there is no such thing as 'Mach 5 acceleration' Acceleration is a change in speed over time. Thus you would need something that is expressed as such....like 'a craft that is capable of accelerating to Mach 5 in 15 seconds, could continue to accelerate.....but Mach 5 itself is a speed, not an acceleration)
One has the choice to read spaceship performance as velocity or acceleration, imo you should use velocity when in an atmosphere and delta-v when outside of one. Regardless, the velocity cap is cinematically ridiculous as well as there could be no space operatic adventures if it were held to be true.
Yes, you are perfectly free to make a house rule to change what the books say sure....
But as written the books give maximum speeds. Ergo, they have maximum speeds.
The rules are not a bludgeon with which to hammer a character into a game. They are a guide to how a group of friends can get together to weave a collective story that entertains everyone involved. We forget that at our peril.
Edmund Burke wrote:The only thing necessary for the triumph of evil is for good men to do nothing."
- eliakon
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- Joined: Sat Jul 14, 2007 9:40 pm
- Comment: Palladium Books Canon is set solely by Kevin Siembieda, either in person, or by his approval of published material.
- Contact:
Re: Storming Atlantis.
On the (possibly off topic) Kitanni discussion. Spoiler to keep short for those who are not interested.
(should I move this to a new thread?)
(should I move this to a new thread?)
Spoiler:
The rules are not a bludgeon with which to hammer a character into a game. They are a guide to how a group of friends can get together to weave a collective story that entertains everyone involved. We forget that at our peril.
Edmund Burke wrote:The only thing necessary for the triumph of evil is for good men to do nothing."
Re: Storming Atlantis.
eliakon wrote:Ed wrote:eliakon wrote:Ed wrote:say652 wrote:The Fall Of Atlantis.
Seven Mechanoid Mother Ships move towards the Rifts Earth Planet.
A few weeks of heavy resistance and The Satellite's finally Fall.
Archies Moon Base, is proving difficult other than inferior biped Technology, he is a Robot. Blockade the Entire Moon, we'll keep that for a study..
As the moon is blocked several Billion Mechanoids start a Battle they just might lose, maybe....
Nothing less.and definitely nothing on Rifts Earth can conquer Atlantis.
One battered shuttle craft runs itself to .15 light speed and crashes into the planet. Cracks the crust like a rotten eggshell. Total extinction.
It's a shame that there are no drives in Palladium that can do this though.
The FTL drives break into sub-light when they hit planets, and sub-light drives have top speeds rated in Mach numbers not c fractions.
ROFLMAO, again.
A space drive capable of Mach five acceleration could reach the necessary velocity in less than eight hours. And could be launched from within the orbit of the moon.
Yeah, to bad the weird things that happened to physics in the palladium universe (possibly related to what allows MDC, Magic, and FTL travel) has changed the conservation of momentum. In the Palladium Universe for some reason space ships have a top speed, and are not rated in accelerations.
Now sure, you can change things for your own game to use 'logical real world physics' instead of the published setting....
....but that tends to also require that you have to remove magic, and all the ultra-tech, and the FTL, and most of the aliens, and.....
well hard Sci-Fi tends to be a bit less cinematic than Rifts.
(BTW, there is no such thing as 'Mach 5 acceleration' Acceleration is a change in speed over time. Thus you would need something that is expressed as such....like 'a craft that is capable of accelerating to Mach 5 in 15 seconds, could continue to accelerate.....but Mach 5 itself is a speed, not an acceleration)
Uh no, there's no requirement that you have to remove the magic, ultra-tech, etc when using more realistic physics where they should be used in place of a writer's poor research or understanding of something.
Fair warning: I consider being called a munchkin a highly offensive slur and do report people when they err in doing so.
'Reality is very disappointing.' - Jonathan Switcher from Mannequin
It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
'Reality is very disappointing.' - Jonathan Switcher from Mannequin
It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
Re: Storming Atlantis.
flatline wrote:eliakon wrote:and sub-light drives have top speeds rated in Mach numbers not c fractions.
This has always amused me. It clearly demonstrates a lack of understanding on the author's part.
Maybe he was suffering from the Viewers Are Morons trope and wrote from that perspective instead of writing things more realistically?
Fair warning: I consider being called a munchkin a highly offensive slur and do report people when they err in doing so.
'Reality is very disappointing.' - Jonathan Switcher from Mannequin
It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
'Reality is very disappointing.' - Jonathan Switcher from Mannequin
It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
- Alrik Vas
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Re: Storming Atlantis.
I'd love to give them even that credit, Nightmask...but...
Mark Hall wrote:Y'all seem to assume that Palladium books are written with the same exacting precision with which they are analyzed. I think that is... ambitious.
Talk from the Edge: Operation Dead Lift, Operation Reload, Operation Human Devil, Operation Handshake, Operation Windfall 1, Operation Windfall 2, Operation Sniper Wolf, Operation Natural 20
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Re: Storming Atlantis.
Nightmask wrote:eliakon wrote:Ed wrote:eliakon wrote:Ed wrote:[
One battered shuttle craft runs itself to .15 light speed and crashes into the planet. Cracks the crust like a rotten eggshell. Total extinction.
It's a shame that there are no drives in Palladium that can do this though.
The FTL drives break into sub-light when they hit planets, and sub-light drives have top speeds rated in Mach numbers not c fractions.
ROFLMAO, again.
A space drive capable of Mach five acceleration could reach the necessary velocity in less than eight hours. And could be launched from within the orbit of the moon.
Yeah, to bad the weird things that happened to physics in the palladium universe (possibly related to what allows MDC, Magic, and FTL travel) has changed the conservation of momentum. In the Palladium Universe for some reason space ships have a top speed, and are not rated in accelerations.
Now sure, you can change things for your own game to use 'logical real world physics' instead of the published setting....
....but that tends to also require that you have to remove magic, and all the ultra-tech, and the FTL, and most of the aliens, and.....
well hard Sci-Fi tends to be a bit less cinematic than Rifts.
(BTW, there is no such thing as 'Mach 5 acceleration' Acceleration is a change in speed over time. Thus you would need something that is expressed as such....like 'a craft that is capable of accelerating to Mach 5 in 15 seconds, could continue to accelerate.....but Mach 5 itself is a speed, not an acceleration)
Uh no, there's no requirement that you have to remove the magic, ultra-tech, etc when using more realistic physics where they should be used in place of a writer's poor research or understanding of something.
So what you are saying is that we should selectively choose which instances of violations of real world physics are acceptable, and which ones are not.
Do you have a proposed standard for determining which violations are to be changed?
Or is it just "well the ones I disagree with"?
Because while this particular case is patently impossible using real world physics.....so is much of the rest of the game, but we are not questioning if it is possible to do things like:
-Create matter and/or energy (magic does this, a lot).
-Not conserve momentum (punching something for several inch/tons of pressure should push back on the puncher....but it doesn't)
-Move objects faster than light
-Have inanimate processes (such as spells or psionic powers) make informed decisions on intent
-Have as a 'morality' (good/evil) be a fundamental, detectable force.
-That all life bearing worlds, and all life (except for rare exceptions) all have the exact same biochemical needs, are completely biochemically compatible with each other.....but that there is no cross species disease problems
-That we can make nuclear power plants that have a two year life span, but are small enough to fit in exoskeletons
-It is possible to make disassembler nanites that work on any substance....but that have no heat issues
-that we can make energy beams that impart direct kinetic energy
-that we can turn inertia on or off
All of this (and more) is fine, but we can not accept that their space ship rules violate the laws of physics.
The rules are not a bludgeon with which to hammer a character into a game. They are a guide to how a group of friends can get together to weave a collective story that entertains everyone involved. We forget that at our peril.
Edmund Burke wrote:The only thing necessary for the triumph of evil is for good men to do nothing."
Re: Storming Atlantis.
eliakon wrote:Nightmask wrote:eliakon wrote:Yeah, to bad the weird things that happened to physics in the palladium universe (possibly related to what allows MDC, Magic, and FTL travel) has changed the conservation of momentum. In the Palladium Universe for some reason space ships have a top speed, and are not rated in accelerations.
Now sure, you can change things for your own game to use 'logical real world physics' instead of the published setting....
....but that tends to also require that you have to remove magic, and all the ultra-tech, and the FTL, and most of the aliens, and.....
well hard Sci-Fi tends to be a bit less cinematic than Rifts.
(BTW, there is no such thing as 'Mach 5 acceleration' Acceleration is a change in speed over time. Thus you would need something that is expressed as such....like 'a craft that is capable of accelerating to Mach 5 in 15 seconds, could continue to accelerate.....but Mach 5 itself is a speed, not an acceleration)
Uh no, there's no requirement that you have to remove the magic, ultra-tech, etc when using more realistic physics where they should be used in place of a writer's poor research or understanding of something.
So what you are saying is that we should selectively choose which instances of violations of real world physics are acceptable, and which ones are not.
Do you have a proposed standard for determining which violations are to be changed?
Or is it just "well the ones I disagree with"?
Because while this particular case is patently impossible using real world physics.....so is much of the rest of the game, but we are not questioning if it is possible to do things like:
-Create matter and/or energy (magic does this, a lot).
-Not conserve momentum (punching something for several inch/tons of pressure should push back on the puncher....but it doesn't)
-Move objects faster than light
-Have inanimate processes (such as spells or psionic powers) make informed decisions on intent
-Have as a 'morality' (good/evil) be a fundamental, detectable force.
-That all life bearing worlds, and all life (except for rare exceptions) all have the exact same biochemical needs, are completely biochemically compatible with each other.....but that there is no cross species disease problems
-That we can make nuclear power plants that have a two year life span, but are small enough to fit in exoskeletons
-It is possible to make disassembler nanites that work on any substance....but that have no heat issues
-that we can make energy beams that impart direct kinetic energy
-that we can turn inertia on or off
All of this (and more) is fine, but we can not accept that their space ship rules violate the laws of physics.
No, what I said was in your fallacious argument that one does not in actual fact have to give up X, Y, and Z in order to retain or impose RL Physics A, B, and/or C. I don't know why have to repeat this but this game like nearly every other has at the underlying level the physics and other features of the real world EXCEPT WHERE NECESSARY TO SUPPORT THE NON-REAL WORLD ASPECTS. Earth has the same mass in the game as it does RL, the Moon orbits it at the same range and speed as it does in the real world, everything operates as it does in the real world except where the non-RL elements intrude. Which means that no there is no drag in space not even in Rifts and if a book is poorly written so as to imply that then obviously the book in that instance must be rejected because insisting it to be accurate to the setting would mean there would BE no setting.
The moon would have long since collided with the Earth and done so well before humanity evolved because this impossible drag would have slowed it until it fell into the Earth, but then again not like there would be a solar system anyway since everything would have slowed and fallen into the sun ages ago. So you CAN'T insist on any such nonsense if that's implied or stated in the book because the setting becomes impossible to maintain and the level of house-ruled nonsense you'd have to include to justify the mistake is far worse and less rational than just going 'well the book's obviously wrong, there is no drag in space' or 'well the tops speeds are obviously wrong I need to fix that, or work out something that could justify it, like that's the best speed without using up so much fuel as to make the speed a suicidal choice' and so on.
Fair warning: I consider being called a munchkin a highly offensive slur and do report people when they err in doing so.
'Reality is very disappointing.' - Jonathan Switcher from Mannequin
It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
'Reality is very disappointing.' - Jonathan Switcher from Mannequin
It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
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Re: Storming Atlantis.
Ah...see...you're applying real life again and mucking it all up.
Mark Hall wrote:Y'all seem to assume that Palladium books are written with the same exacting precision with which they are analyzed. I think that is... ambitious.
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Re: Storming Atlantis.
Alrik Vas wrote:Ah...see...you're applying real life again and mucking it all up.
No, mucking it up is what happens when you've got poorly thought out or supremely bad rules that when applied without exception mean the setting itself can't exist. You CAN'T get out of having house rules, either by eliminating the rules that are bad or to handwave away all the wrong things that stem from the rule and you'll require way more handwavium houseruling than you'd need to simply toss the bad rule and apply something more reasonable.
This game CANNOT be played without house rules, it's not possible due to how the rules are (such as the aforementioned issue that if you insist the rules for flight and drag apply in space since they don't explicitly say that they don't then everything crashed into the sun and the solar system never formed), so if you're 'oh I never house rule I always play the rules as written' you aren't in fact playing a non-houseruled game because you've already houseruled that the rules that contradict reality that would lead to everything having crashed into the sun long ago don't apply and real world physics hold sway even if you aren't admitting it.
Fair warning: I consider being called a munchkin a highly offensive slur and do report people when they err in doing so.
'Reality is very disappointing.' - Jonathan Switcher from Mannequin
It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
'Reality is very disappointing.' - Jonathan Switcher from Mannequin
It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
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Re: Storming Atlantis.
Nightmask wrote:eliakon wrote:Nightmask wrote:eliakon wrote:Yeah, to bad the weird things that happened to physics in the palladium universe (possibly related to what allows MDC, Magic, and FTL travel) has changed the conservation of momentum. In the Palladium Universe for some reason space ships have a top speed, and are not rated in accelerations.
Now sure, you can change things for your own game to use 'logical real world physics' instead of the published setting....
....but that tends to also require that you have to remove magic, and all the ultra-tech, and the FTL, and most of the aliens, and.....
well hard Sci-Fi tends to be a bit less cinematic than Rifts.
(BTW, there is no such thing as 'Mach 5 acceleration' Acceleration is a change in speed over time. Thus you would need something that is expressed as such....like 'a craft that is capable of accelerating to Mach 5 in 15 seconds, could continue to accelerate.....but Mach 5 itself is a speed, not an acceleration)
Uh no, there's no requirement that you have to remove the magic, ultra-tech, etc when using more realistic physics where they should be used in place of a writer's poor research or understanding of something.
So what you are saying is that we should selectively choose which instances of violations of real world physics are acceptable, and which ones are not.
Do you have a proposed standard for determining which violations are to be changed?
Or is it just "well the ones I disagree with"?
Because while this particular case is patently impossible using real world physics.....so is much of the rest of the game, but we are not questioning if it is possible to do things like:
-Create matter and/or energy (magic does this, a lot).
-Not conserve momentum (punching something for several inch/tons of pressure should push back on the puncher....but it doesn't)
-Move objects faster than light
-Have inanimate processes (such as spells or psionic powers) make informed decisions on intent
-Have as a 'morality' (good/evil) be a fundamental, detectable force.
-That all life bearing worlds, and all life (except for rare exceptions) all have the exact same biochemical needs, are completely biochemically compatible with each other.....but that there is no cross species disease problems
-That we can make nuclear power plants that have a two year life span, but are small enough to fit in exoskeletons
-It is possible to make disassembler nanites that work on any substance....but that have no heat issues
-that we can make energy beams that impart direct kinetic energy
-that we can turn inertia on or off
All of this (and more) is fine, but we can not accept that their space ship rules violate the laws of physics.
No, what I said was in your fallacious argument that one does not in actual fact have to give up X, Y, and Z in order to retain or impose RL Physics A, B, and/or C. I don't know why have to repeat this but this game like nearly every other has at the underlying level the physics and other features of the real world EXCEPT WHERE NECESSARY TO SUPPORT THE NON-REAL WORLD ASPECTS. Earth has the same mass in the game as it does RL, the Moon orbits it at the same range and speed as it does in the real world, everything operates as it does in the real world except where the non-RL elements intrude. Which means that no there is no drag in space not even in Rifts and if a book is poorly written so as to imply that then obviously the book in that instance must be rejected because insisting it to be accurate to the setting would mean there would BE no setting.
The moon would have long since collided with the Earth and done so well before humanity evolved because this impossible drag would have slowed it until it fell into the Earth, but then again not like there would be a solar system anyway since everything would have slowed and fallen into the sun ages ago. So you CAN'T insist on any such nonsense if that's implied or stated in the book because the setting becomes impossible to maintain and the level of house-ruled nonsense you'd have to include to justify the mistake is far worse and less rational than just going 'well the book's obviously wrong, there is no drag in space' or 'well the tops speeds are obviously wrong I need to fix that, or work out something that could justify it, like that's the best speed without using up so much fuel as to make the speed a suicidal choice' and so on.
That is your opinion sure.
But my point is that, as written there is no way to get anything up to .15c
You can make up a house rule that allows this sure.
But then its not the game as written, its not even close to the game as written. Its "my version of the game that allows me to do what I think is most realistic for my table" and while that game is probably very interesting for you to play at your table, it has nothing constructive to add to a discussion about the game or ramifications of things inside the game.
It would be like saying "well I don't think the population numbers here are right. So we will just remove the excess people. And look, now what I wanted to happen can happen, so obviously what I want to do works, because see the new numbers allow it."
Yes, its screwed up
Yes, the physics are wacky
And yes it does make it very easy to play for people that don't want to need a graphing calculator to figure out the location and vector of every possible object on a by second basis (for that may I suggest GURPS Transhuman Space)
The rules are not a bludgeon with which to hammer a character into a game. They are a guide to how a group of friends can get together to weave a collective story that entertains everyone involved. We forget that at our peril.
Edmund Burke wrote:The only thing necessary for the triumph of evil is for good men to do nothing."
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Re: Storming Atlantis.
Nightmask wrote:No, mucking it up is what happens when you've got poorly thought out or supremely bad rules that when applied without exception mean the setting itself can't exist. You CAN'T get out of having house rules, either by eliminating the rules that are bad or to handwave away all the wrong things that stem from the rule and you'll require way more handwavium houseruling than you'd need to simply toss the bad rule and apply something more reasonable.
This game CANNOT be played without house rules, it's not possible due to how the rules are (such as the aforementioned issue that if you insist the rules for flight and drag apply in space since they don't explicitly say that they don't then everything crashed into the sun and the solar system never formed), so if you're 'oh I never house rule I always play the rules as written' you aren't in fact playing a non-houseruled game because you've already houseruled that the rules that contradict reality that would lead to everything having crashed into the sun long ago don't apply and real world physics hold sway even if you aren't admitting it.
This game isn't meant to be extrapolated out. That's what my comment means. By continuing to do so, you're only proving my point. Which ODDLY ENOUGH, agrees with your original point. Why you're arguing with me is...mind boggling.
Mark Hall wrote:Y'all seem to assume that Palladium books are written with the same exacting precision with which they are analyzed. I think that is... ambitious.
Talk from the Edge: Operation Dead Lift, Operation Reload, Operation Human Devil, Operation Handshake, Operation Windfall 1, Operation Windfall 2, Operation Sniper Wolf, Operation Natural 20
Re: Storming Atlantis.
eliakon wrote:On the (possibly off topic) Kitanni discussion. Spoiler to keep short for those who are not interested.
(should I move this to a new thread?)
Quite possibly, depending on how much further reply there is.
My thoughts on the latest round of stuff:
Spoiler:
Re: Storming Atlantis.
Personally I regard magic as the manipulation of the quantum fabric of reality. This isn't easy and the collective unconsciousness of life is constantly trying to reassert itself with the mage and psionic just having more uniquely tuned minds able to manifest their will upon the immediate area.
"If your plan relies upon chance to succeed, then you've already failed."
"Sometimes to achieve the greatest good, one must commit great evil."
"Sometimes to achieve the greatest good, one must commit great evil."
Re: Storming Atlantis.
Alrik Vas wrote:Nightmask wrote:No, mucking it up is what happens when you've got poorly thought out or supremely bad rules that when applied without exception mean the setting itself can't exist. You CAN'T get out of having house rules, either by eliminating the rules that are bad or to handwave away all the wrong things that stem from the rule and you'll require way more handwavium houseruling than you'd need to simply toss the bad rule and apply something more reasonable.
This game CANNOT be played without house rules, it's not possible due to how the rules are (such as the aforementioned issue that if you insist the rules for flight and drag apply in space since they don't explicitly say that they don't then everything crashed into the sun and the solar system never formed), so if you're 'oh I never house rule I always play the rules as written' you aren't in fact playing a non-houseruled game because you've already houseruled that the rules that contradict reality that would lead to everything having crashed into the sun long ago don't apply and real world physics hold sway even if you aren't admitting it.
This game isn't meant to be extrapolated out. That's what my comment means. By continuing to do so, you're only proving my point. Which ODDLY ENOUGH, agrees with your original point. Why you're arguing with me is...mind boggling.
Not only is extrapolation needed it's a design feature written into the fabric of the game.
Ed
Re: Storming Atlantis.
Q99 wrote:eliakon wrote:On the (possibly off topic) Kitanni discussion. Spoiler to keep short for those who are not interested.
(should I move this to a new thread?)
Quite possibly, depending on how much further reply there is.
My thoughts on the latest round of stuff:Spoiler:
The is obviously a great deal of confusion as to the definition of a slave. A slave is property. And as such has only the rights given to it by its owner. The owner can certainly give the slave the ability to own property, so the Kitanni owning slaves is irrelevant. Slaves owning other slaves is common in hierarchical societies where the lower tiers try to work their way up to higher privileges and trust positions of authority. The fact remains, they are still property. Regardless of the name applied to the station. The term Minion merely denotes a slave who has been given more local autonomy, privileges, and authority.
Ed
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Re: Storming Atlantis.
Ed wrote:Q99 wrote:eliakon wrote:On the (possibly off topic) Kitanni discussion. Spoiler to keep short for those who are not interested.
(should I move this to a new thread?)
Quite possibly, depending on how much further reply there is.
My thoughts on the latest round of stuff:Spoiler:
The is obviously a great deal of confusion as to the definition of a slave. A slave is property. And as such has only the rights given to it by its owner. The owner can certainly give the slave the ability to own property, so the Kitanni owning slaves is irrelevant. Slaves owning other slaves is common in hierarchical societies where the lower tiers try to work their way up to higher privileges and trust positions of authority. The fact remains, they are still property. Regardless of the name applied to the station. The term Minion merely denotes a slave who has been given more local autonomy, privileges, and authority.
New Thread anyone,new thread? I'mma make the plunge, join me and lets hash this out.
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Re: Storming Atlantis.
Decided to review Sedition page 23. Says "any non-living object carried on the wind is sucked into the rift, including missiles."Ed wrote:IIRC it effects any flying object.
However since this requires the condition "carried on the wind" (in addition to "non-living") to be fulfilled, we need criteria to establish this.
I believe what comes later does so: "missiles, weapons knocked loose in the air and light objects not touching the ground and weighing under 10 pounds".
I believe this would mean that not all missiles are swallowed, only light-weight missiles. Presumably this includes mini- but I don't know about the heavier types. According to phase world, long-range ones are 1/48 of a ton, which would be over 41 pounds, so they're fine. Can't remember off-hand how much short/medium weigh, I remember I looked at a bunch of missile-launcher data once to do some approximations.
Knowing the weight of bombs and grenades and artillery shells would also be useful to know which are too heavy to be affected by the spell.
Part of what would lead some of us to think otherwise is the report from Jan Yoblensky on Sedition page 9. She describes a volley of nuclear missiles (and nukes only come in medium/heavy) and a rift swallowing missiles (presumably the aforementioned nuke volley) which gives the impression they can at least swallow medium-range missiles.
However... there are ways for magic to reduce the amount that things weigh, so perhaps the way it was done was Tolkeen used magic to decrease the weight of the missiles which then allowed the Swallowing Rift to bring them in.
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Re: Storming Atlantis.
Tor wrote:Decided to review Sedition page 23. Says "any non-living object carried on the wind is sucked into the rift, including missiles."Ed wrote:IIRC it effects any flying object.
However since this requires the condition "carried on the wind" (in addition to "non-living") to be fulfilled, we need criteria to establish this.
I believe what comes later does so: "missiles, weapons knocked loose in the air and light objects not touching the ground and weighing under 10 pounds".
I believe this would mean that not all missiles are swallowed, only light-weight missiles. Presumably this includes mini- but I don't know about the heavier types. According to phase world, long-range ones are 1/48 of a ton, which would be over 41 pounds, so they're fine. Can't remember off-hand how much short/medium weigh, I remember I looked at a bunch of missile-launcher data once to do some approximations.
Knowing the weight of bombs and grenades and artillery shells would also be useful to know which are too heavy to be affected by the spell.
Part of what would lead some of us to think otherwise is the report from Jan Yoblensky on Sedition page 9. She describes a volley of nuclear missiles (and nukes only come in medium/heavy) and a rift swallowing missiles (presumably the aforementioned nuke volley) which gives the impression they can at least swallow medium-range missiles.
However... there are ways for magic to reduce the amount that things weigh, so perhaps the way it was done was Tolkeen used magic to decrease the weight of the missiles which then allowed the Swallowing Rift to bring them in.
Or it is a list of three things
Missiles (all)
Weapons knocked loose in the air (all)
Light objects not on the ground weighing less then 10 pounds (all)
IMHO Its a list of what is sucked in, not an inclusive list of all features that a thing must possess to be sucked in.
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Re: Storming Atlantis.
This wouldn't make much sense though, since the spell doesn't talk about giving special treatment to objects based on their nature, only living beings. Why would a weight limit apply to everything except for weapons or missiles? My 12 pound medicine ball is safe if I throw it at the rift, but if Archimedes' Atlas Suit drops his 600 pound rune sword, he's out of luck?
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Re: Storming Atlantis.
Tor wrote:This wouldn't make much sense though, since the spell doesn't talk about giving special treatment to objects based on their nature, only living beings. Why would a weight limit apply to everything except for weapons or missiles? My 12 pound medicine ball is safe if I throw it at the rift, but if Archimedes' Atlas Suit drops his 600 pound rune sword, he's out of luck?
It's Magic... it doesn't have to make sense.
If you used said Medicine Ball as a Weapon, it would be sucked in as well. Because, It's a Weapon at that point, & the spell affects weapons. Which goes back to the it affects, All Missiles, All Weapons knocked (or Thrown) into the air, or anything that is loose weighting under 10 lbs. (like a stack of papers, leaves, sticks, etc. etc. etc.)
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Re: Storming Atlantis.
Tor wrote:This wouldn't make much sense though, since the spell doesn't talk about giving special treatment to objects based on their nature, only living beings. Why would a weight limit apply to everything except for weapons or missiles? My 12 pound medicine ball is safe if I throw it at the rift, but if Archimedes' Atlas Suit drops his 600 pound rune sword, he's out of luck?
No, your medicine ball is safe from being automatically swallowed. The wind could still carry it in, and if you throw it at the rift it will pass through, just like aircraft can be sucked in if they fail a piloting roll.
The rules are not a bludgeon with which to hammer a character into a game. They are a guide to how a group of friends can get together to weave a collective story that entertains everyone involved. We forget that at our peril.
Edmund Burke wrote:The only thing necessary for the triumph of evil is for good men to do nothing."
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Re: Storming Atlantis.
Unless I can throw it directly into the rift, it sounds like it's too heavy for the wind to catch.
"missiles, weapons knocked loose in the air and light objects not touching the ground and weighing under 10 pounds"
Just a weird-looking sentence altogether. There being two "ands"...
A weapon knocked loose in the air wouldn't be touching the ground, so the repeating makes it clear enough that 'not touching the ground' is about objects and that weapons knocked loose in air are an example of that...
Of course "light" appears adjacent to 'objects' so I can see why 'weighing under 10' could be seen as explaining that light and not an attribute of missiles/weapons.
Something like "objects weighing under 10 pounds not touching the ground" would've been clearer though.
"missiles, weapons knocked loose in the air and light objects not touching the ground and weighing under 10 pounds"
Just a weird-looking sentence altogether. There being two "ands"...
A weapon knocked loose in the air wouldn't be touching the ground, so the repeating makes it clear enough that 'not touching the ground' is about objects and that weapons knocked loose in air are an example of that...
Of course "light" appears adjacent to 'objects' so I can see why 'weighing under 10' could be seen as explaining that light and not an attribute of missiles/weapons.
Something like "objects weighing under 10 pounds not touching the ground" would've been clearer though.
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Re: Storming Atlantis.
What do of you got some Nazca line makers together and had them create ley lines that are used to power tw anti magic fields and then round up some anti monsters, dragons for air support, some Native American healing shamans, glitterboys, the lords of Dwemmer with all their golems, a lot of were beasts, nega psychs and psi-nullifiers, psi techs, mystic knights, everybody from Lazlo and New Lazlo, the amazons of Manoa, mind bleeders, those mystic smiths from Russia, the NGR, the mutants of Achilles, a lot of Russian borgs, Reed's Rangers, psi slingers, all the magi of Dwemmer, the New Empire of Japan, the Republic of Japan, and the Tundra Rangers. Maybe. A lot of tw weapons and crap too.
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Re: Storming Atlantis.
Tor wrote:Unless I can throw it directly into the rift, it sounds like it's too heavy for the wind to catch.
"missiles, weapons knocked loose in the air and light objects not touching the ground and weighing under 10 pounds"
Just a weird-looking sentence altogether. There being two "ands"...
A weapon knocked loose in the air wouldn't be touching the ground, so the repeating makes it clear enough that 'not touching the ground' is about objects and that weapons knocked loose in air are an example of that...
Of course "light" appears adjacent to 'objects' so I can see why 'weighing under 10' could be seen as explaining that light and not an attribute of missiles/weapons.
Something like "objects weighing under 10 pounds not touching the ground" would've been clearer though.
Unless it is light objects not touching the ground and any object under 10 pounds.
That sentence is badly written that it can open up many debates over what it really means. (Magic does not need to be explainable in physics because it is magic.)
could be what is sucked in is determined by magic which would explain why it is some what selective.
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Soon my army oc clones and winged-monkies will rule the world but first, must .......
I may debate canon and RAW, but the games I run are highly house ruled. So I am not debating for how I play but about how the system works as written.
Master of Type-O and the obvios.
Soon my army oc clones and winged-monkies will rule the world but first, must .......
I may debate canon and RAW, but the games I run are highly house ruled. So I am not debating for how I play but about how the system works as written.